Before The Elder Scrolls Prior to working on
The Elder Scrolls series, Bethesda had worked predominantly with sports and action games. In the six years from its founding to
Arena 1994 release, Bethesda had released ten games, six of them sports games, with titles such as
Hockey League Simulator, ''
NCAA Basketball: Road to the Final Four ('91/'92 Edition)
, and Wayne Gretzky Hockey, and the remaining four adaptations from other media, Ted Peterson worked alongside Vijay Lakshman as one of the initial designers of what became known as Arena'', a "medieval-style gladiator game".
Arena Peterson and Lakshman were joined by
Julian LeFay who, according to Peterson, "really spear-headed the initial development of the series". it became a cult hit.
Ted Peterson was assigned the role of lead game designer.
Daggerfall was developed with an
XnGine engine, one of the first truly
3D engines.
Daggerfall realized a game world the size of Great Britain, Like
Arena,
Daggerfall initial release suffered from some bugs, leaving consumers disgruntled.
Battlespire and Redguard Following the release of
Daggerfall, work began on three separate projects at once:
An Elder Scrolls Legend: Battlespire,
The Elder Scrolls Adventures: Redguard, and
The Elder Scrolls III: Morrowind.
Battlespire, originally titled
Dungeon of Daggerfall: Battlespire, was the first of the three to be released, on November 30, 1997. Originally designed as an
expansion pack for
Daggerfall, it was eventually rebranded as a standalone game.
Battlespire focused on dungeon romping and offered multiplayer gaming in the form of a
player versus player deathmatch mode, the only series title to do so It was an
action-adventure game inspired by
Tomb Raider,
Prince of Persia, and the
Ultima series.
Redguard did not offer the player the chance to create their own character. Instead, players would play the prefabricated "Cyrus the Redguard". Initially designed to encompass the whole province of Morrowind and allow the player to join all five Dunmer Great Houses, it was decided that the scope of the game was too much for the technology available at the time. 32-bit textures and skeletal animation. It was decided that the game world would be populated using the methods the team had developed in
Redguard; with the game objects crafted by hand, rather than generated using random algorithmic methods. The project took "close to 100-man-years to create". Bethesda tripled their staff and spent the first year developing
The Elder Scrolls Construction Set. This allowed the game staff to easily balance the game and to modify it in small increments rather than large. The PC version of
Morrowind had
gone gold by April 23, 2002, and was released on May 1 in North America, with the Xbox release set at June 7. On January 3, Bethesda announced that game publisher
Ubisoft would take control of
Morrowind European distribution, in addition to those of eight other Bethesda games. The
expansion pack The Elder Scrolls III: Tribunal went gold on November 1 and was released, with little fanfare, on November 6.
Tribunal puts the player in the self-contained, walled city of Mournhold, which can be teleported to from Morrowind's land mass. Interface improvements, and specifically an overhaul of
Morrowind journal system, were among the key goals.
Morrowind second expansion,
The Elder Scrolls III: Bloodmoon, went gold by May 23, and was released on June 6. It had been worked on since the release of
Tribunal. In the expansion, the player travels to the frozen island of Solstheim and is asked to investigate the uneasiness of the soldiers stationed there.
Oblivion ,
HDR lighting and long draw distance, changes made as part of a goal to create "cutting-edge graphics"
Work on The Elder Scrolls IV: Oblivion began in 2002, after
Morrowind publication.
Oblivion was developed by
Bethesda Softworks, and the initial
Xbox 360 and PC releases were co-published by Bethesda and
Take-Two Interactive subsidiary
2K Games.
Oblivion was released on March 21, 2006. The game centers around an event referred to as "The Oblivion Crisis", where portals to the planes of Oblivion open and release hordes of Daedra upon Tamriel. Developers working on
Oblivion focused on providing a tighter storyline, more developed characters, and to make information in the game world more accessible to players.
Oblivion features improved
AI, improved physics, and improved
graphics. Bethesda developed and implemented procedural content creation tools in the creation of
Oblivion terrain, leading to landscapes that are more complex and realistic than those of past titles, but had less of a drain on Bethesda's staff. Two downloadable expansion packs,
Knights of the Nine and
Shivering Isles were released in 2006 and 2007, respectively.
Knights of the Nine added a questline surrounding the search for a set of Crusader relics, while
Shivering Isles added the eponymous plane to the game. A
remaster of
Oblivion was revealed and subsequently released on April 22, 2025.
Skyrim '' In August 2010,
Todd Howard revealed Bethesda was working on a game that had been in development since the release of
Oblivion, and that progress was very far along. While the game was conceptualized after
Oblivions release, main development was restricted until after
Fallout 3 was released. In November, Kristian West, then the
editor-in-chief of
Eurogamers Danish outlet, reported overhearing a developer on a plane talking about the project; a new
The Elder Scrolls game, although Bethesda did not comment on the report. At the
Spike Video Game Awards in December, Howard appeared on stage to unveil a teaser trailer and announce the title of the game.
The Elder Scrolls V: Skyrim was released on November 11, 2011, to widespread critical acclaim. It was awarded 'Game of the Year' by IGN, Spike and others. The game is set after the events of
Oblivion, when the great
dragon Alduin the World Eater returns to Skyrim; a beast whose existence threatens all life in Tamriel. The setting is heavily based on Scandinavia, as seen in the climate and creatures the character encounters. Three pieces of add-ons were released on PC and
Xbox 360 in 2012 –
Dawnguard,
Hearthfire and
Dragonborn, with a
PlayStation 3 release in February 2013.
Dawnguard added two joinable factions and an associated questline revolving around
Vampires and the Dawnguard, a group of vampire hunters, while
Hearthfire added more home customization options including a house creation kit and the ability to adopt children.
Dragonborn added the island of Solstheim to the northeast. On October 28, 2016,
Skyrim – Special Edition was released. In 2016, on the fifth anniversary of
Skyrims release,
Zen Studios developed and released a
virtual pinball adaptation of the game as part of the
Bethesda Pinball collection, which became available as part of
Zen Pinball 2,
Pinball FX 2 and
Pinball FX 3, as well as a separate
free-to-play app for
iOS and
Android mobile devices. On November 17, 2017,
Skyrim VR was released for
PlayStation 4. On June 10, 2018,
Skyrim: Very Special Edition, a voice-activated text adventure game poking fun at the game's many releases, was released for
Amazon Alexa devices. The
player character, Dragonborn, is a downloadable Mii fighter costume in the Nintendo crossover
fighting game Super Smash Bros. Ultimate.
The Elder Scrolls Online and Legends On May 3, 2012,
The Elder Scrolls Online was revealed.
The Elder Scrolls Online was released for Windows and macOS on April 4, 2014, with the Xbox One and PlayStation 4 versions initially slated to follow in June 2014 but later delayed until June 9, 2015. The game originally required a subscription to play, but this requirement was dropped on March 17, 2015. There is however a subscription service entitled "ESO Plus" which grants access to all current and future downloadable content (DLC). The DLC is otherwise available for individual purchase in the Crown Store. Additionally, the optional subscription grants various perks that allow players to progress slightly faster than a free player, and grants them a payment of 1650 crowns per month. On June 14, 2015,
The Elder Scrolls: Legends, a collectible card game, was announced by
Bethesda during the
Electronic Entertainment Expo 2015. It was released on March 9, 2017, for
Microsoft Windows and later that year for
Android,
iOS, and
macOS. The game's servers remained online until January 30, 2025.
Blades and Castles At Bethesda's E3 2018 press conference, Todd Howard announced
The Elder Scrolls: Blades, originally planned for release in Q3 2018, and it was originally expected to be released for Apple and Android phones first, followed by PC and console, including
VR. The player is able to play as a member of the faction called the Blades, who has returned home to their town to find it destroyed. There are survival, arena, and town-building modes, with multiplayer support through its arena and town-building mode, as well as cross-platform. The game is also able to be played in portrait mode, unusual for a role-playing game. The early access of
Blades began March 27, 2019 for those who pre-ordered the game.
Blades was expected to be fully released some time in early 2019, before being released for
Android,
iOS and
Nintendo Switch in May 2020. ''
, a mobile spin-off game similar to Fallout Shelter'', was released for Android in early access on September 28, 2023, formally releasing on Android and iOS on September 10, 2024.
The Elder Scrolls VI Elder Scrolls VI was first announced as being in pre-production during
E3 2018, along with
Starfield.
Phil Spencer said that
The Elder Scrolls VI would be coming out after Playground Games'
Fable title. The game was expected to be released exclusively on PC and Xbox, following Microsoft's 2021 acquisition of Bethesda. In late 2025, Todd Howard commented on the latest installment to the series, asking for patience from fans and stating the game is still a long way off. In a March 2026 interview with
IGN, Howard stated that "builds of the game are consistently working every day." == Gameplay ==