According to Gush,
The Legend of Kyrandia was commercially successful. He noted that it was "a solid A-minus or B-plus" title that helped to secure Westwood's "new relationship with Virgin". Later bundles with its sequels continued this success. The
Legend of Kyrandia series as a whole, totaled above 250,000 units in sales by August 1996. In 1992,
Computer Gaming Worlds Robin Matthews described
The Legend of Kyrandia "as a cross between
Loom, ''
King's Quest V and Secret of Monkey Island 2''", praising the "beautifully drawn"
VGA graphics and humor. Although he considered the storyline as "hardly original", he said that the presentation of the game, the general quality and the feel, make this game a welcome addition to the world of graphic adventures. In April 1994 the magazine said that the CD version "is a quality product throughout" that added digitized voices to the "excellent, if somewhat short" game's "stunning graphics and sound", and advised Westwood to "just release the CD version of their titles first".
InfoWorld in 1993 criticized
Kyrandia and its sequel for their low level of difficulty and short length. The first installment in the series received 5/5 in
Dragon magazine. Jim Trunzo reviewed
Legends and Lore: The Legend of Kyrandia in
White Wolf #34 (Jan./Feb., 1993), rating it a 4 out of 5 and stated that "Overall,
The Legend of Kyrandia lulls you to the point of overconfidence with its seemingly simplistic theme and approach, only to shock you with a sudden turn of events and a difficult obstacle placed in your path. Gamers will enjoy Kyrandia first for its aesthetic appeal and eventually for its challenge. But they will enjoy it!" ==References==