In 2003,
Acclaim Entertainment signed an exclusive agreement with Archangel Studios to develop a video game based on
The Red Star. At the time, it was in development at
Acclaim Studios Austin with a scheduled release date in 2004. Ray Peña and Stephen Dupree were given the roles of art and design team leads respectively. Acclaim used an in-house level editor, which allowed them to create a
Smash TV-like prototype by using the existing assets from
Vexx and
Turok Evolution.
The Red Star was originally scheduled for release for the PlayStation 2 and Xbox on September 4, 2004. The Xbox version was made in parallel with the
PlayStation 2 version. It was completed with a press review copy circulating among gaming publications, including
Game Informer, ==Reception==