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The Witcher IV

The Witcher IV is an upcoming action role-playing game developed by CD Projekt Red and published by CD Projekt. It is the planned first installment of a new trilogy in The Witcher series, which is based on the book series of the same name by Andrzej Sapkowski. The game is set after the events of The Witcher 3: Wild Hunt (2015). Unlike the original trilogy, which featured book protagonist Geralt of Rivia as the playable character, The Witcher IV features his adoptive daughter, Ciri, as the protagonist. The Witcher IV is being developed for release on PlayStation 5, Windows, and Xbox Series X/S.

Gameplay
The Witcher IV is an action role-playing game set in the open world of The Witcher Continent. The player controls Ciri, a monster hunter, exploring the world on foot and may summon her horse, Kelpie, at will. The game introduces new playable regions, including the Kovir region, which was only mentioned in previous Witcher games and explored in the books. == Development ==
Development
In March 2022, CD Projekt Red (CDPR) announced that they were working on a new game in The Witcher series. By October, the studio revealed that this entry, internally codenamed "Project Polaris", would initiate a new trilogy. Following the release of Cyberpunk 2077 (2020), CDPR made structural changes to its production process, aimed at refining development phases and fostering cohesive designs for future projects, including the new Witcher game. It remained in pre-production from May 2022 until November 2024, when full production began. As of March 2026, 499 employees were working on the project. CD Projekt temporarily assigned a small team from Fool's Theory, the developer of The Witcher (2007) remake, to assist CDPR with The Witcher IV due to shared assets and technology. Polish analyst Mateusz Chrzanowski claimed that the The Witcher IVs development will cost $390 million with another $390 million spent on marketing, making it one of the most expensive video games to develop. The developers aim to maintain established canon, ensuring player choices in The Witcher 3: Wild Hunt (2015) do not create contradictions. Recognizing potential player unfamiliarity with previous titles, CDPR intends The Witcher IV to serve as both an accessible entry point and a continuation for veteran players. CDPR's franchise and lore designer, Cian Maher, stated that "The Witcher as a title refers to both Geralt and Ciri and always has", arguing that Ciri was "more important" to the plot than Geralt. Unlike Geralt, a seasoned monster hunter throughout the series, Ciri in The Witcher IV is depicted as an aspiring hunter who is "about to form her own codex on her own terms". Looking ahead, CD Projekt Red knew they would be creating future trilogy focused on Ciri so needed a younger actress to portray Ciri who had "a certain agility when recording the character in motion capture" according to Sebastian Kalemba. Casting the new Ciri took over twelve months, looking at hundreds of actresses. Technology Graphics CD Projekt Red is developing The Witcher IV with a "console-first" approach, breaking with their traditional approach of targeting PC first before scaling down to consoles. CD Projekt Red said they wanted to avoid the same issues with Cyberpunk 2077 that had been developed with PC in mind first as it suffered from serious performance issues at launch on Xbox One and PlayStation 4 consoles. With The Witcher IV, CDPR vice president Jakub Knapik explained that "it's easier to scale up than down" after the studio had been able to set a visual and technical foundation on weaker consoles. The game is being developed using Unreal Engine 5, which CDPR adopted after transitioning away from their proprietary REDengine—the technology previously used for The Witcher 2: Assassins of Kings (2011) and Wild Hunt. For The Witcher IV, CD Project Red partnered with Epic Games to collaborate on Unreal Engine technology, including the engine's open-world capabilities, improving open-world asset streaming and optimizing performance. The Witcher IV will feature the higher quality hardware-accelerated Lumen ray tracing engine in Unreal Engine 5 rather than software Lumen. Animation In February 2026, it was reported that Lucie Hennet had been hired by CD Projekt Red as a cinematic animator. Hennet had previously worked on Clair Obscur: Expedition 33 refining raw motion capture footage into facial and body animations. The Witcher IV will feature a new horse animation system that simulates horse muscles moving under the skin, similar to that found in Red Dead Redemption 2. CD Projekt Red are using Unreal Engine's multi-character Motion Matching so the animations when Ciri mounts her horse Kelpie are synchronised. == Marketing and release ==
Marketing and release
The Witcher IV was announced with a cinematic trailer at the Game Awards in December 2024. The trailer was created in collaboration with Platige Image, an animation studio responsible for producing the intro cinematics for the previous Witcher games. It was pre-rendered in-engine on a then-unannounced GeForce RTX 5090 graphics card, rather than displaying real-time rendered scenes. During the State of Unreal presentation in June 2025, a tech demo for The Witcher IV was showcased, running on PlayStation 5. According to Piotr Nielubowicz, CD Projekt's chief financial officer, The Witcher IV will not be released before 2027. The game is being developed for release on PlayStation 5, Windows, and Xbox Series X/S. == Notes ==
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