MarketClair Obscur: Expedition 33
Company Profile

Clair Obscur: Expedition 33

Clair Obscur: Expedition 33  is a 2025 role-playing video game developed by Sandfall Interactive and published by Kepler Interactive. Set in a dark fantasy Belle Époque setting, the game follows the members of Expedition 33 as they set out to destroy the Paintress, a being causing the yearly Gommage, where those at or above an ever-decreasing age are erased from existence. In the game, the player controls a party of characters from a third-person perspective, exploring areas and engaging in combat. Its turn-based mechanics feature real-time aspects such as quick time events and timed actions in combat.

Gameplay
Clair Obscur: Expedition 33 is a third-person turn-based role-playing game with real-time elements. The player controls a party of Expeditioners exploring a fantasy world. On their turns, players select whether to use an item, perform a melee attack to gain Ability Points, or spend accumulated Ability Points to use ranged attacks or Skills. Ranged attacks are aimed freely, similar to a third-person shooter. When using a Skill, a quick time event can be completed for improved effects. During enemy turns, the player can dodge, parry, or jump over attacks in real time to avoid damage. Parrying requires more precise timing than dodging but provides Ability Points and the opportunity to counterattack. A stamina system allows players to "Break" enemies, temporarily stunning them. As players progress, the game introduces new attacks and parries, including Gradient Attacks, Gradient Counters, and Gradient Skills, all of which deal significant damage. The use of gradient attacks is monitored by the party using a shared gauge. It will slowly fill up when the party uses skills in combat. The Expeditioners and enemies can also apply various status effects on each other, boosting or impairing either side's combat efficiency. Some enemies have weak points that can be targeted, or may be vulnerable to certain elemental attacks. If the combat party is defeated, reserve characters may be called in to continue fighting. Combat ends when either side has no remaining combatants, The game features six playable characters, with each having unique skill trees, weapons and gameplay mechanics. The mage Lune's Skills generate elemental "Stains", which can be spent to enhance her Skills. The fencer Maelle switches between Stances which alter her Skills, damage and defense. The scythe-wielding warrior Sciel can use a set of magical cards to apply and stack "Foretell" to enemies, and then consume them to inflict maximum damage on enemies. Gustave and Verso deal more damage to enemies the more they attack them. Gustave in particular gains charge based on the amount of attacks he's done, which can be expelled, doing increased damage depending on the number of charges. Verso, on the other hand, gains "Perfection" ranks upon landing hits, parries, and how little he gets damaged; which will increase his damage output the higher his Perfection rank becomes. The Gestral Monoco can transform into enemies and use their abilities against them. Some of his abilities are further enhanced by his "Bestial Wheel", which spins whenever Monoco uses his abilities. When the party is not exploring or fighting enemies, they can rest at a camp. While playing as Verso, players can converse with other members of Expedition 33 and raise their relationship levels, unlocking new cinematics, skills and quests. Combat encounters reward experience points, currency, and upgrades. Each time a character levels up, they gain three attribute points, which can be spent on increasing five core character stats: Vitality (maximum health), Might (attack power), Agility (frequency of attack), Defense (damage reduction), and Luck (critical rate). The abilities of the Expeditioners are further customized with equipable "Pictos" which add a variety of perks and further improve a character's stats. There are a total of 210 unique Pictos items. Each character can equip three Pictos at a time. Players can 'master' the use of Pictos after using it in combat four times, unlocking its passive bonuses (known as Luminas) for other Expeditioners to use. Each character also has Lumina Points, which dictate how many Luminas they can equip at a time. As players level up, their maximum Lumina Points will increase, and players can also find additional Lumina Points as collectibles during exploration. As players explore, they will also collect "Chroma Catalysts", which can be used to upgrade weapons to higher levels at the camp. Higher-level weapons deal more base damage to enemies and offer additional gameplay perks. While the game is set in linear levels, players can explore off the beaten path where they will find hidden resources, side quests, collectibles, character outfits, Gestral merchants, and optional bosses. Eventually, the Expeditioners meet Esquie, a mythical creature who helps the party to travel across The Continent. Esquie acquires new traversal abilities as players progress, granting the ability to swim, fly, and dive underwater. These new traversal abilities are essential for players to advance the story and access optional zones. The game has multiple difficulty options and a New Game Plus mode, allowing the player to replay the game with increased difficulty while retaining all character progression from their first playthrough. ==Synopsis==
Synopsis
Setting Clair Obscur: Expedition 33 takes place in a dark fantasy Belle Époque setting. 67 years prior to the events of the game, a disaster known as the "Fracture" occurred, isolating the city of Lumière from the rest of the continent. The people of Lumière have since suffered from an annual event called the "Gommage", where an entity known as "the Paintress" (Tracy Wiles), paints an ever-decreasing number on an enormous rock formation across the continent known as the Monolith, and all humans with an age equal to or above that number disappear. After the yearly Gommage, Lumière sends an expedition of volunteers to head to the mainland in an effort to slay the Paintress before she can paint a new number. Expedition 33 is the latest to set out. The fractured continent is populated by hostile monsters called "Nevrons", who are the primary cause of failed past expeditions, as well as the "Gestrals" and "Grandis", mostly friendly creatures who have settled across the mainland. As the expedition traverses the mainland, they encounter various individuals, including: Renoir (Andy Serkis), a mysterious elderly man who ruthlessly hunts them upon making landfall; Verso (Ben Starr), a stranger who keeps watch over them from afar; Monoco (Rich Keeble), a Gestral associated with Verso; and Esquie (Maxence Cazorla), a mythical creature who serves as their transportation across the mainland. Plot On the day of the Gommage, Gustave bids farewell to his 33-year-old ex-lover, Sophie. With only a year left to live, he joins Expedition 33. However, upon making landfall, most expeditioners are killed by Renoir. Gustave survives and locates three other survivors: Lune, Sciel, and Maelle, the last of whom was rescued by a mysterious entity known as the Curator, which aids the expeditioners. Continuing their expedition, they enlist Esquie's help while Maelle begins having visions of a masked girl. Renoir attacks again, and Gustave dies defending Maelle. Verso intervenes and helps the other expeditioners escape. Joining the expedition, Verso reveals that Renoir is his father and that they were members of the first expedition; furthermore, the masked girl is his sister, Alicia. They all received immortality from the Paintress, thus Renoir guards her to protect his family, but Verso is tired of eternal life and wishes to kill her to end it. After recruiting Monoco, the expedition reaches Renoir's mansion to find and destroy the Paintress' heart, a being bearing a striking resemblance to the Curator, to disable a barrier protecting her. Unfortunately, the plan fails when Renoir teleports the mansion and the heart away. Lune devises a new plan: have the Curator forge a weapon to pierce the barrier from the hearts of powerful beings called Axons. After destroying the barrier, the expedition is confronted by the Paintress' heart and taken inside the Monolith, where they defeat Renoir and the Paintress herself. Afterward, the expedition returns to Lumière as heroes. However, unbeknownst to anyone but Verso, the Curator was the true culprit behind the Gommage, and the Paintress was actually stalling him. With her protection gone, the Curator then kills Lumière's entire population, except Verso. The story flashes back to the Dessendre family in early 20th-century Paris: mother Aline, father Renoir, son Verso, eldest daughter Clea, and youngest daughter Alicia. They are artists capable of creating worlds within magical paintings; Lumière resides within one such canvas, made by Verso Dessendre. However, a rival faction sets fire to their mansion, resulting in Verso Dessendre dying while Alicia Dessendre gets disfigured. Grief-stricken, Aline entered her son's canvas and created copies of her family, becoming the Paintress. Since extended stays inside canvases are unhealthy, Renoir Dessendre attempted to force her out, and their clash caused the Fracture. To shift the stalemate in her father's favor, Clea created the Nevrons and tasked her sister with aiding him. However, upon entering the canvas, Alicia Dessendre got overwhelmed by Aline's power and reincarnated as Maelle without her memories. Back in the present, following her "death", Maelle regains her memories and revives herself. Reuniting with Verso, he comes clean about tricking the expedition to expel Aline from the canvas. She then approaches the Curator—revealed to be Renoir Dessendre—hoping that he would revive everyone. However, seeing that his daughter has chosen to identify as Maelle rather than her true self as Alicia Dessendre, he instead intends to erase the canvas. Disagreeing, Maelle revives the other expeditioners, and a battle ensues for control of the canvas. In the end, with Aline's reentering the canvas, Renoir Dessendre is defeated and relents before leaving with his wife. Realizing that, like Aline, Maelle intends to stay inside the canvas indefinitely, Verso approaches the last fragment of Verso Dessendre's soul, which maintains the painting. Verso wants it to pass on, which would erase the canvas and force Maelle out, while she tries to stop him. • If the player sides with Maelle, the Canvas is saved, and she rebuilds Lumière and revives its people, including Gustave and Sophie. However, she also recreates Verso against his will, and Maelle begins to show signs of staying in the Canvas for too long. • If the player sides with Verso, he banishes Maelle before convincing Verso Dessendre's soul remnant to stop maintaining the canvas, erasing it along with himself and the remaining expeditioners in the process. Back in reality, the Dessendre family reconciles after coming to terms with Verso Dessendre's death. ==Development==
Development
Pre-production {{Multiple image |align=right |total_width=300 The ideas behind Expedition 33 originated in 2019 with Guillaume Broche, an employee of Ubisoft, not long before the COVID-19 pandemic began; it soon grew into a passion project inspired by his childhood favorites, most notably the Final Fantasy series. He sent out some requests for help to craft a demo to a group of other developers he knew, along with requests on Reddit in April 2020 looking for voice actors for said demo. In order to focus on his project full-time, Broche would leave Ubisoft that year and form Sandfall Interactive, alongside François Meurisse, an old friend, and fellow Ubisoft developer Tom Guillermin. The three co-founders would soon be joined by Lorien Testard, Nicholas Maxson-Francombe and Jennifer Svedberg-Yen; the six forming the kick-off team. Maxson-Francombe, the game's art director, was discovered and recruited off ArtStation by Broche. Svedberg-Yen, one of the voice actors who had stumbled upon Broche's Reddit post and was cast for the original demo, gained a more prominent role as development progressed, becoming the game's lead writer. The funding also allowed Sandfall to expand the manpower contributing to the project beyond this core team, having outsourced gameplay combat animation to a team of eight South Korean freelance animators and quality assurance (QA) to a few dozen QA testers from the firm QLOC, as well as receiving assistance from a half-dozen developers from Ebb Software to port the game to consoles. The studio also hired a couple of performance capture artists; brought in musicians for the soundtrack recording sessions; contracted with translators from Riotloc for language localization; and partnered with Side UK and Studio Anatole as to voice casting and production in English and French respectively. Finally, the partnership with Kepler Interactive enabled Sandfall to pay for noted professional voice actors, including Charlie Cox, Andy Serkis and Ben Starr. Production Broche stated that the purpose of Expedition 33 was to create a high fidelity turn-based RPG, which he felt had been neglected by AAA game developers. Broche also considered Lost Odyssey and Blue Dragon, JRPGs developed for Microsoft's drive to help market the Xbox consoles in Japan, as an influence, particularly their use of quick time events during combat. Development began with Unreal Engine 4, switching to Unreal Engine 5 due to its improvements in rendering and animation. Art and narrative post by Broche in 2020, for We Lost, which would later become Expedition 33. The game's setting originally took inspiration from the steampunk subgenre. Development initially began under the codename "Project W", and was first known as We Lost around the time that Broche sought help on Reddit. The initial demo showcased a steampunk setting inspired by Victorian era England, with more science fiction elements, including zombies and aliens. About six months into this approach, potential investors suggested that Broche should "think bigger" and ponder what he would want to do if they weren't restricted by their limited resources. This led him to reset the entire story, opting for the Belle Époque—a period the French team was naturally well acquainted with and which they deemed to be a more distinctive setting—as well as taking inspiration from the Art Deco movement for the visual world design. The new narrative was based on a painting Broche admired, which led him to think of a giantess and a doomsday clock, while also taking some inspiration from the French fantasy novel La Horde du Contrevent by Alain Damasio. The latter featured a horde of men, trained since childhood, undertaking an odyssey to reach the mythical "Extrême-Amont", the source of all winds. Broche's premise was then associated with a short story unrelated to the project Svedberg-Yen had written on her own for fun, in which a painter capable of traveling through her own works got lost in one, prompting her daughter's endeavor to save her. Svedberg-Yen stated one of the game's core themes, the loss of loved ones, originates with Broche's mother and represented the "final piece". As the two were stuck on the draft, Broche asked his mother what would be the worst thing that could happen to her; she answered the loss of any of her children. This notably became the foundation for Aline's character and became the catalyst for her decision to dwell in what Svedberg-Yen and Broche subsequently conceived as her departed son's canvas. While other aspects of the narrative were crafted as the game progressed, Svedberg-Yen asserted that the ending of Act I, featuring the death of Gustave, was something she and Broche had set early on, as part of the emotional journey they wanted for the characters. Music Composition of the game's music and lyric writing were undertaken by Lorien Testard; he was later joined by Alice Duport-Percier, who composed the vocal lines and was the primary vocalist during recording. Testard used a variety of leitmotifs through the score for various character themes, and wrote towards a range of musical genres. The music was released on music streaming platforms along with a multi-vinyl record limited edition. The game's soundtrack reached the top spot on Billboard's Classical Albums Chart as well as Classical Crossover Albums Chart during the first week of May 2025, maintaining the No. 1 position for six consecutive weeks. In early October 2025, it was announced that within the 5 months since the game's release, the soundtrack had amassed over 333 million track streams across digital music platforms; had spent over 10 weeks at No. 1 on the two Billboard charts aforementioned; and had reached No. 1 on iTunes Top 100 Albums Chart in nine countries. ==Release==
Release
The game went gold on 22 March 2025, coincidentally 33 days before the game's release. The physical version of the game was distributed by Maximum Entertainment in North America and Bandai Namco Entertainment in Europe as well as Asia, with the exception of Japan where distribution was handled by Sega. Clair Obscur: Expedition 33 sold 500,000 copies within 24 hours after its release on 24 April 2025, 1 million copies within 3 days, 2 million copies within 12 days and 3.3 million copies within 33 days. By October 2025, the game had sold over 5 million copies worldwide. To mark the milestone, the developers announced a free content update featuring a new location, additional late-game bosses, new character costumes, and expanded language support. The update was released after the game won the Game of the Year award at The Game Awards 2025. In December 2025, Xbox Wire reported the game was the biggest third-party title launch on Xbox Game Pass that year. As of April 2026, the game has sold 8 million units. Broche has expressed the studio aims to develop sequels or games similar in spirit, confirming Clair Obscur is the name of an intended franchise and Expedition 33 one of its titles; though he was unsure whether these would narratively continue from Expedition 33. In January 2025, a live-action adaptation of the game was announced to be in development by Story Kitchen in collaboration with Sandfall. ==Reception==
Reception
Critical response Clair Obscur: Expedition 33 received "universal acclaim" from critics according to review aggregator website Metacritic. Fellow review aggregator OpenCritic reported that 98% of critics recommended the game. In Japan, four critics from Famitsu each awarded the game a score of 9 out of 10, for a total score of 36 out of 40. Edge described them as "dreamily intoxicating", Macron later congratulated Sandfall on its multiple accolades at the Game Awards in December 2025, stating: "A historic first for a French title! [...] Great pride for Montpellier and for France. Congratulations to the Sandfall Interactive team. For future generations and those that follow!". Michaël Delafosse, the mayor of Montpellier, where the studio is based, also commended the team for their accomplishment in late May in a LinkedIn post, stating it will be "a reference in the international history of video games". Sandfall's developers were knighted under the Ordre des Arts et des Lettres (Order of Arts and Letters) in February 2026 by the French Ministry of Culture, in recognition of their contribution to the nation's culture. High-profile developers, including Hideo Kojima, Neil Druckmann, Ken Levine have voiced praise for Expedition 33, whether for the flexibility demonstrated by the small development team, the game's story, or the ability to achieve a product of great quality while avoiding the pitfalls of excessive monetization that can plague games developed and/or published by established AAA companies. Both Phil Spencer and Todd Howard picked Expedition 33 as their personal Game of the Year for 2025. Accolades Among its accolades, Expedition 33 was nominated for thirteen awards and won nine (including Game of the Year) at the Game Awards 2025, the highest number of nominations and wins for a single title in the event's history to date, surpassing the record previously held by The Last of Us Part II in 2020. The game and its development studio, Sandfall, also won all seven of the awards they were nominated for at the 2025 Golden Joystick Awards, including the 2025 Ultimate Game of the Year award. During the 29th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Clair Obscur: Expedition 33 for eight awards (tied for the most nominations at the ceremony), and won five of them, including Game of the Year. The game has been ranked No. 1 on multiple publications' year-end lists of 2025, including Associated Press, Rolling Stone, Empire, Time, IGN, GameSpot, Game Informer, GamesRadar+, Esquire, TechRadar and Destructoid. It won Game of the Year, Best RPG Game, Best PC/Console Game, and Popular Vote at the Thailand Game Awards in October 2025. At the IGN Community Awards, the game was voted "Best Game of 2025" and won several other accolades. At the PlayStation Blog Game of the Year awards, it emerged victorious in the "Best Story", "Best Soundtrack" and "Best Independent Game" categories. It was also voted "Game of the Year" by over 190 Japanese developers and celebrities, on Famitsu's yearly poll. The game initially won the "Indie Game of the Year" and "Indie Debut Game" awards at the 2025 Indie Game Awards. However, the game was subsequently disqualified, from both wins, after being found to have released with placeholder graphical textures made with generative artificial intelligence. While the textures were patched out five days after release, their initial inclusion was enough for the Indie Game Awards to rescind their awards (and instead given to Blue Prince and ''Sorry We're Closed''. Expedition 33 is the second game after 2023's ''Baldur's Gate 3'' to win the Game of the Year awards from each of the five major ceremonies: the Golden Joystick Awards, the Game Awards, the D.I.C.E. Awards, the GDC Awards and the BAFTA Games Awards. ==Notes==
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