Script-based semantic theory of humor The script-based semantic theory of humor (SSTH) was introduced by
Victor Raskin in "Semantic Mechanisms of Humor", published 1985. While being a variant on the more general concepts of the Incongruity theory of humor (see above), it is the first theory to identify its approach as exclusively linguistic. As such it concerns itself only with verbal humor: written and spoken words used in narrative or riddle jokes concluding with a punch line. The linguistic scripts (a.k.a. frames) referenced in the title include, for any given word, a "large chunk of semantic information surrounding the word and evoked by it [...] a cognitive structure internalized by the native speaker". These scripts extend much further than the
lexical definition of a word; they contain the speaker's complete knowledge of the concept as it exists in his world. Thus native speakers will have similar but not identical scripts for words they have in common. To produce the humor of a verbal joke, Raskin posits, the following two conditions must be met: • "(i) The text is compatible, fully or in part, with two different [semantic] scripts • (ii) The two scripts with which the text is compatible are opposite [...]. The two scripts with which the text is compatible are said to overlap fully or in part on this text." Humor is evoked when a trigger at the end of the joke, the
punch line, causes the audience to abruptly shift its understanding from the primary (or more obvious) script to the secondary, opposing script. As an example Raskin uses the following joke: :"Is the doctor at home?" the patient asked in his bronchial whisper. "No," the doctor's young and pretty wife whispered in reply. "Come right in." For this example, the two scripts contained in the joke are DOCTOR and LOVER; the switch from one to the other is triggered by our understanding of the "whispered" reply of the "young and pretty wife". This reply only makes sense in the script of LOVER, but makes no sense in the script of a bronchial patient going to see the DOCTOR at his (home) office. Raskin expands further on his analysis with more jokes, examining in each how the scripts both overlap and oppose each other in the text. In order to fulfill the second condition of a joke, Raskin introduces different categories of script opposition. A partial list includes: actual (non-actual), normal (abnormal), possible (impossible), good (bad), life (death), obscene (non-obscene), money (no money), high (low) stature. A complete list of possible script oppositions for jokes is finite and culturally dependent. For example,
Soviet political humor does not use the same scripts to be found in
Jewish humor. However, for all jokes, in order to generate the humor a connection between the two scripts contained in a given joke must be established. "...one cannot simply juxtapose two incongruous things and call it a joke, but rather one must find a clever way of making them make pseudo-sense together".
General theory of verbal humor The general theory of verbal humor (GTVH) was proposed by
Victor Raskin and
Salvatore Attardo in the article "Script theory revis(it)ed: joke similarity and joke representation model". It integrated Raskin's ideas of Script Opposition (SO), developed in his Script-based Semantic Theory of Humor [SSTH], into the GTVH as one of six levels of independent Knowledge Resources (KRs). These KRs could be used to model individual verbal jokes as well as analyze the degree of similarity or difference between them. The Knowledge Resources proposed in this theory are: •
Script opposition (SO) references the script opposition included in Raskin's SSTH. This includes, among others, themes such as real (unreal), actual (non-actual), normal (abnormal), possible (impossible). •
Logical mechanism (LM) refers to the mechanism which connects the different scripts in the joke. These can range from a simple verbal technique like a pun to more complex LMs such as faulty logic or false analogies. •
Situation (SI) can include objects, activities, instruments, props needed to tell the story. •
Target (TA) identifies the actor(s) who become the "butt" of the joke. This labeling serves to develop and solidify stereotypes of ethnic groups, professions, etc. This is an optional KR. •
Narrative strategy (NS) addresses the narrative format of the joke, as either a simple narrative, a dialogue, or a riddle. It attempts to classify the different genres and subgenres of verbal humor. In a subsequent study Attardo expands the NS to include oral and printed humorous narratives of any length, not just jokes. •
Language (LA) "...contains all the information necessary for the verbalization of a text. It is responsible for the exact wording ...and for the placement of the functional elements." To illustrate their theory, the authors use
7 examples of the light bulb joke, each variant shifted by a single Knowledge Resource. One of the advantages of this theory (GTVH) over Raskin's script-based semantic theory (SSTH) is that through the inclusion of the Narrative Strategy (NS) any and all humorous texts can be categorized. Whereas Raskin's SSTH only deals with jokes, the GTVH considers all humorous text from spontaneous one-liners to funny stories and literature. This theory can also, by identifying how many of the Knowledge Resources are identical for any two humorous pieces, begin to define the degree of similarity between the two. As to the ordering of the Knowledge Resources, there has been much discussion. Willibald Ruch, a distinguished German psychologist, and humor researcher, wanted to test empirically the ordering of the Knowledge Resources, with only partial success. Nevertheless, both the listed Knowledge Resources in the GTVH and their relationship to each other has proven to be fertile ground in the further investigation of what exactly makes humor funny.
Computer model of humor The computer model of humor was suggested by Suslov in 1992. Investigation of the general scheme of information processing shows the possibility of a specific malfunction, conditioned by the need that a false version should be quickly deleted from consciousness. This specific malfunction can be identified with a humorous effect on psychological grounds: it exactly corresponds to incongruity-resolution theory. However, an essentially new ingredient, the role of timing, is added to the well-known role of ambiguity. In biological systems, a sense of humor inevitably develops in the course of evolution, because its biological function consists of quickening the transmission of the processed information into consciousness and in a more effective use of brain resources. A realization of this algorithm in neural networks justifies naturally Spencer's hypothesis on the mechanism of laughter: deletion of a false version corresponds to zeroing of some part of the neural network and excessive energy of neurons is thrown out to the motor cortex, arousing muscular contractions. The theory treats on equal footing the humorous effect created by the linguistic means (verbal humor), as well as created visually (caricature, clown performance) or by tickling. The theory explains the natural differences in susceptibility of people to humor, the absence of humorous effect from a trite joke, the role of intonation in telling jokes, nervous laughter, etc. According to this theory, humor has a purely biological origin, while its social functions arose later. This conclusion corresponds to the known fact that monkeys (as pointed out by
Charles Darwin) and even rats (as found recently) possess laughter like qualities when playing, drawing conclusions to some potential form of humor. A practical realization of this algorithm needs extensive databases, whose creation in the automatic regime was suggested recently.
Misattribution theory The
misattribution theory of humor describes an audience's inability to identify precisely what is funny and why they find a joke humorous. The formal approach is attributed to Zillmann & Bryant (1980) in their article, "Misattribution Theory of Tendentious Humor." However, they derived ideas based on
Sigmund Freud. Initially, Freud proposed that audiences do not understand what they find amusing. Freud suggested the tendentious elements paired with the jokes evoke people to experience laughter. It is the
taboo and hostility that create such a reaction. Thus, the theory explains how individuals misattribute their responses and believe they laugh at the
innocent elements; in reality, the hostility has individuals rolling on the floor.
Sexual selection Evolutionary psychologist Geoffrey Miller contends that, from an evolutionary perspective, humour would have had no survival value to early humans living in the savannas of Africa. He proposes that human characteristics like humor evolved by sexual selection. He argues that humour emerged as an indicator of other traits that were of survival value, such as human intelligence.
Detection of mistaken reasoning In 2011, three researchers, Hurley, Dennett and Adams, published a book that reviews previous theories of humor and many specific jokes. They propose the theory that humor evolved because it strengthens the ability of the brain to find mistakes in active belief structures, that is, to detect mistaken reasoning. This is somewhat consistent with the sexual selection theory, because, as stated above, humor would be a reliable indicator of an important survival trait: the ability to detect mistaken reasoning. However, the three researchers argue that humor is fundamentally important because it is the very mechanism that allows the human brain to excel at practical problem solving. Thus, according to them, humor did have survival value even for early humans, because it enhanced the neural circuitry needed to survive.
Humor as defense mechanism According to
George Eman Vaillant's (1977) categorization, humor is level 4
defense mechanism: overt expression of ideas and feelings (especially those that are unpleasant to focus on or too terrible to talk about) that gives pleasure to others. Humor, which explores the absurdity inherent in any event, enables someone to
call a spade a spade, while
wit is a form of displacement (level 3). Wit refers to the serious or distressing in a humorous way, rather than disarming it; the thoughts remain distressing, but they are "skirted round" by witticism.
Sense of humor, sense of seriousness One must have a sense of
humor and a sense of seriousness to distinguish what is supposed to be taken literally or not. An even more keen sense is needed when humor is used to make a serious point. Psychologists have studied how humor is intended to be taken as having seriousness, as when court jesters used humor to convey serious information. Conversely, when humor is not intended to be taken seriously,
bad taste in humor may cross a line after which it is taken seriously, though not intended.
Metaphor, metonymy, and allegory Tony Veale, who takes a more formalised computational approach than Koestler, has written on the role of
metaphor and
metonymy in humour, using inspiration from Koestler as well as from
Dedre Gentner's theory of structure-mapping,
George Lakoff and
Mark Johnson's theory of
conceptual metaphor, and
Mark Turner and
Gilles Fauconnier's theory of
conceptual blending.
Mikhail Bakhtin's humor theory is one that is based on "poetic metaphor", or the
allegory of the
protagonist's
logosphere.
O'Shannon model of humor The O'Shannon model of humor was introduced by
Dan O'Shannon in "What Are You Laughing At? A Comprehensive Guide to the Comedic Event", published in 2012. The model integrates all the general branches of comedy into a unified framework. This framework consists of four main sections:
context,
information,
aspects of awareness, and
enhancers/inhibitors. Elements of context are in play as reception factors prior to the encounter with comedic information. This information will require a level of cognitive process to interpret, and contain a degree of incongruity (based on predictive likelihood). That degree may be high, or go as low as to be negligible. The information will be seen simultaneously through several aspects of awareness (the comedy's internal reality, its external role as humor, its effect on its context, effect on other receivers, etc.). Any element from any of these sections may trigger enhancers / inhibitors (feelings of superiority, relief, aggression, identification, shock, etc.) which will affect the receiver's ultimate response. The various interactions of the model allow for a wide range of comedy; for example, a joke need not rely on high levels of incongruity if it triggers feelings of superiority, aggression, relief, or identification. Also, high incongruity humor may trigger a visceral response, while well-constructed word-play with low incongruity might trigger a more appreciative response. Also included in the book: evolutionary theories that account for visceral and social laughter, and the phenomenon of comedic entropy.
Unnoticed fall-back to former behavior patterns This model defines laughter as an acoustic signal to make individuals aware of an unnoticed fall-back to former behaviour patterns. To some extent it unifies superiority and incongruity theory. Ticklishness is also considered to have a defined relation to humor via the development of human bipedalism.
Bergson In
Laughter: An Essay on the Meaning of the Comic, French philosopher
Henri Bergson, renowned for his philosophical studies on materiality, memory, life and
consciousness, tries to determine the laws of the comic and to understand the fundamental causes of comic situations. His method consists in determining the causes of comic instead of analyzing its effects. He also deals with laughter in relation to human life, collective imagination and
art, to have a better knowledge of society. One of the theories of the essay is that laughter, as a collective activity, has a social and moral role, in forcing people to eliminate their vices. It is a factor of uniformity of behaviours, as it condemns ludicrous and eccentric behaviours. In this essay, Bergson also asserts that there is a central cause that all comic situations are derived from: that of mechanism applied to life. The fundamental source of comic is the presence of inflexibility and rigidness in life. For Bergson, the essence of life is
movement, elasticity and
flexibility, and every comic situation is due to the presence of rigidity and inelasticity in life. Hence, for Bergson the source of the comic is not
ugliness but rigidity. All the examples taken by Bergson (such as a man falling in the street, one person's imitation of another, the automatic application of conventions and rules, absent-mindedness, repetitive gestures of a speaker, the resemblance between two faces) are comic situations because they give the impression that life is subject to rigidity, automatism and mechanism. Bergson closes by noting that most comic situations are not laughable because they are part of collective habits. He defines laughter as an intellectual activity that requires an immediate approach to a comic situation, detached from any form of
emotion or
sensibility. Bergson finds a situation to be laughable when the attention and the
imagination are focused on the resistance and rigidity of the body. Bergson believes that a person is laughable when he or she gives the impression of being a thing or a machine.
Complex systems theory A budding area of interest within humor studies is the application of
complex dynamic systems theory. Also referred to as complexity or
chaos theory, complex systems theory "aims to account for how the interacting parts of a complex system give rise to the system's collective behaviour and how such a system simultaneously interacts with its environment", with "change [being] central to theory and method" (Larsen-Freeman & Cameron, 2008). In his 2020 book The linguistics of humor: An introduction Attardo calls for a pivot toward transdisciplinary research in humor studies, noting the potential that complex systems theory has in regard to this. Applications of this theory include Tschacher and Haken's (2023) study of incongruity and resolution using visual puns or verbal jokes, in which they connected the results of their research with dynamics seen in
psychotherapy. Demjén (2018) also applied complex systems theory to conversational humor to better describe how jokes, puns, and memes originate in a discourse community using complexity based models of understanding language and language use. ==See also==