Thief was initially announced in 2009 under the
working title Thief 4 (stylized as
Thi4f), after rumours of its development. Developed at
Eidos-Montréal, the game was handled by a team other than the one that made
Deus Ex: Human Revolution. The development team was initially kept small, and the game remained in concept phase for a long time. During this, numerous experimental design changes were proposed, such as having a
third-person perspective, having a new protagonist, or environmental clambering similar to the ''
Assassin's Creed'' series of games. The general manager of the studio, Stephane D'Astous, was quoted as stating
Thief 4 was currently in early development: "We're in the early development stages for
Thief 4, but this is an incredibly ambitious project and a very exciting one. It's too early for us to offer any specific game details. Right now, we are focused on recruiting the very best talent to join the core team at the studio and help us make what we believe will be one of the most exciting games on the market." After some gossip that several major members of Eidos Montréal left their jobs, D'Astous countered these claims by saying, "We will be able to be a little more communicative later on, hopefully before the year's end. Right now,
Thief is our priority and we're putting everything behind it to make sure it's as successful as our first game". In January 2013,
NeoGAF found
LinkedIn files that indicated network programmers were working on the project. Eidos-Montréal was expanded in 2010 with a separate team for multiplayer development, and when MP producer Joe Khoury was asked if they would also work on their next project,
Thief 4, he did not deny or confirm. Steam users that pre-ordered the game received
Team Fortress 2 items for the sniper class (cosmetics based on what Garrett wears and a modified version of the huntsman weapon styled after the bow used in-game) and/or
Dota 2 items based on the game.
Randy Smith, a designer on the original trilogy, suggested to the studio of creating a new character instead of using Garrett: "I was like, 'Why don’t you guys just make your own character? If you really want to expand this franchise, show us a different person who's similar to Garrett in this world, but has their own characteristics. Just give him a different name.' That would have been interesting to me, to explore more of the world." Although the game was initially expected for
seventh-generation consoles, it was switched to
eighth-generation consoles during development. This was confirmed when in March 2013, the game was unveiled through that month's issue of
Game Informer and announced to be released on the PC, PlayStation 4 and "other next-gen consoles". The game is a
reboot of the
Thief series. Based upon initial press release photos Phil Savage of
PC Gamer made some comparisons to
Dishonored, stating "It all looks a bit
Dishonored, which is apt, given that
Dishonored looked a bit
Thief." Eidos announced that the veteran voice actor
Stephen Russell has been replaced by actor
Romano Orzari for the role of the main protagonist in the series, Garrett. In a statement, Eidos explained their decision. "We made the decision to record our actor's voices and their movement at the same time using a full
performance capture technique. The actor playing Garrett needed to be able to perform his own stunts. Garrett's a really athletic guy. We could have pasted Stephen's voice on top of the actions and stunts of someone else, but this wouldn't appear natural." However, this decision has upset some fans of the series who initiated an online petition requesting Eidos-Montréal to bring back Stephen Russell as lead voice actor.
Thief supports
Mantle as well as
AMD TrueAudio. An
OS X version was released on November 24, 2015. ==Reception==