Dungeons & Dragons 3rd edition Warlocks were a new addition to
Dungeons & Dragons that were introduced in the 3.5 Edition source book
Complete Arcane (2004). Warlocks in this edition received their abilities through the influence of some supernatural being such as a
demon or
fey. The major difference that warlocks have from all other
Dungeons & Dragons 3rd edition magic users is their ability to use their invocations "at will," without a limit on the number of times an invocation can be cast. In contrast,
Vancian magic users, such as the
wizard, cast a set number of spells every day from a wider selection of spells than a warlock. Shannon Appelcline, author of
Designers & Dragons, highlighted that this warlock at will mechanic was "presaging the at-will spellcasting of 4e".
Dungeons & Dragons 4th edition In 4th Edition, the warlock was included as one of the core classes introduced in the ''
Player's Handbook'' (2008). In this edition, the warlock's powers are known as spells, and use the standard power system. The warlock has many different unique abilities, though a warlock's trademark ability is still Eldritch Blast. They can also deliver various effects through Warlock's Curse. The Warlock's other class features make them more accurate at ranged attacks when no ally is closer to their target and allow them to gain concealment whenever they move a sufficient distance. Almost all of the warlock's attack powers depend on charisma or constitution for accuracy and damage, with some powers gaining bonuses from intelligence. The specific source of the warlock's power is defined as a Pact (with a non-divine supernatural entity or power), which affects at-will power options and makes certain powers more effective and provides a pact boon, an effect which is triggered whenever a cursed enemy is killed or incapacitated. There are multiple Pact options included in various source books: Tieflings and gnomes have racial bonuses to both intelligence and charisma (two key warlock attributes). In 4th edition a warlock's role is striker, meaning they are designed to deal heavy damage while avoiding retaliation. Warlocks also have many exotic powers that have bonus effects; such as Eyebite which makes the warlock invisible for one turn if it hits. Many of the Warlock's powers allow them to move as part of an attack or to move in an unusual manner, such as flight or teleportation.
Dungeons & Dragons Essentials The
Essentials rulebook
Heroes of the Forgotten Kingdoms presented an alternate version of the Warlock, known as the
Hexblade. It was "a new take on the magic-powered warrior from
Complete Warrior (2003)". Both of these variants were adaptations of classes introduced in the 3.5 edition of the game.
Dungeons & Dragons 5th edition The warlock was included as a character class in the 5th edition ''
Player's Handbook''. It is a magic-using class with a combination of spells and Eldritch Invocations granted by the warlock's patron and the type of pact the warlock makes with the patron. The warlock uses charisma as its spellcasting ability. It is structured so that its spell slots and spells known are limited, but the slots renew after every short rest (unlike most other magic-using classes, which require a long rest), and all spells are always cast at the highest slot level to which the warlock has access. Three options for its type of pact are presented in the ''Player's Handbook
. Pact of the Chain allows the warlock to summon a familiar that exceeds the normal boundaries of the Find Familiar spell, Pact of the Tome grants the warlock a Book of Shadows containing additional spells (rituals and cantrips from any class), Pact of the Blade allows the warlock to conjure a magical weapon for combat. Pact of the Talisman, introduced in Tasha's Cauldron of Everything'', gives the warlock a talisman that boosts either the warlock themselves or those they give it to. ==Other media==