Background and foundation (1990–1999) THQ Inc. was founded by
LJN co-founder
Jack Friedman in April 1990. In 1991, Trinity Acquisition Corp, a
NASDAQ-listed
special-purpose acquisition company (SPAC), agreed to acquire and merge with THQ in a
reverse merger takeover. THQ's name was retained for the new company, its ticker symbol was changed to "THQI", and Friedman was named as its president. Following the acquisition, THQ would use the Black Pearl Software name for its Sega games, while the Malibu Games name would be used for the Nintendo games. THQ withdrew completely from the toy business in 1994 to focus solely on video game production. Around the same time, the company entered into a deal with
Electronic Arts to license five titles for various consoles. Jack Friedman then left the company in 1995 to co-found the toy manufacturer
Jakks Pacific. At the Winter CES 1995, THQ signed an expanded deal with
Electronic Arts to develop games for its 16-bit and 8-bit home consoles and handheld titles. From then on, the Black Pearl Software name would be used for 8-bit and 16-bit games, while THQ introduced the Kokopeli Digital Studios brand name for its 32-bit games. In 1997, THQ was reincorporated as a
Delaware Corporation, In June 1998, the company entered into a ten-year 50/50 joint venture with Jakks Pacific (entitled THQ/Jakks Pacific LLC) to acquire the
WWF (later WWE) video game license, previously held by
Acclaim Entertainment. The deal, which would begin in October 1999, would correspond with two titles per year that THQ would handle product development and sales for. In 1999, it signed a deal to publish
Power Rangers video games. Also that year, it signed a licensing agreement with British game developer
Codemasters to bring its titles to its handheld market. On February 17, 1999, THQ announced an agreement with
Nickelodeon to publish video games from the
Rugrats franchise.
Company growth and acquisitions (2000–2009) In February 2000, THQ faced a class action lawsuit over a violation of federal security laws due to nondisclosure of material information. In September of the same year, the company expanded its internal product development capabilities with the acquisition of
Volition located in
Champaign, Illinois. Since then, THQ's internal studio system grew to eleven studios across the globe with distinct capabilities across all viable gaming platforms. Some of these studios, such as
Relic Entertainment,
Vigil Games,
Blue Tongue Entertainment, Juice Games,
Kaos Studios and
Volition, worked on games for next generation consoles as well as PCs. THQ went on to acquire
Vigil Games in 2006. In 2000, THQ signed a deal with
Fox Interactive to bring five of the titles to the
Game Boy Color market, such as the
Croc franchise. In April 2000, THQ announced an agreement with
Warner Bros. Interactive Entertainment to publish video games based on the
Scooby-Doo franchise. In October 2000, THQ acquired the rights to publish
Tetris games in a licensing agreement with
The Tetris Company. In 2001, THQ obtained an extended agreement with
Nickelodeon to produce video games based on its franchises, as well as computer game rights to
Rugrats,
SpongeBob SquarePants and
Rocket Power and console and computer rights to other Nickelodeon shows like
Jimmy Neutron: Boy Genius and
The Wild Thornberrys. The agreement also covered games based on original intellectual properties, such as
Tak and the Power of Juju, with the potential that THQ would release a game first, followed by an animated cartoon on Nickelodeon. In 2002, THQ signed a deal with
Disney Interactive and
Pixar to publish video games based on Pixar films. In 2004, THQ signed an agreement with
MGA Entertainment to publish video games based on the
Bratz fashion doll line. Also in 2004, THQ's deal with Nickelodeon was extended. In 2008, THQ announced a deal with
DreamWorks Animation, replacing
Activision as DreamWorks' video game licensing partner. On May 10, 2007, THQ reported its highest annual sales figures and net profits ever for the fiscal year which ended on March 31. THQ's revenues reached over $1 billion. In March 2008, THQ announced the development of the world's first ever cheerleading game using the
Wii Balance Board. Not long after, on November 3, 2008, the company closed five of its internal studios:
Paradigm Entertainment,
Mass Media Inc.,
Helixe,
Locomotive Games, and Sandblast Games. In 2009, huge declines in sales prompted THQ to form a strategic plan to cut $220 million in annual costs by 2010 and invest in "fewer, better bets." Previously in 2007, THQ had a $68-million profit and $1 billion in revenue, which put it within range of its rival
Activision. Many of its big-budget games sold poorly due to the
Great Recession, despite having favorable reviews. Its hold on kids' games based on Nickelodeon television shows and Pixar movies slipped as kids turned to free online games playable on the Internet. With shares down 86% from the previous year and a market value of only $173 million, THQ had the possibility of being acquired by other companies. In March 2009, THQ spun off
Heavy Iron Studios and
Incinerator Studios as independent companies, and announced it was looking to sell
Big Huge Games. Two months later in May 2009, THQ agreed to sell
Big Huge Games to
38 Studios. In August 2009, THQ acquired Midway Studios San Diego for $200,000. The sale of the studio included all assets, except for the
TNA Impact! video game. In December 2009, following many lawsuits between the three companies, THQ signed a standalone eight-year deal with the
WWE, replacing the THQ/Jakks Pacific joint-venture deal.
Reorganization, financial struggles (2010–2012) In February 2010, THQ announced that Juice Games and Rainbow Studios would be part of a reshuffle, and would now bear the title THQ Digital Warrington and
THQ Digital Phoenix, respectively. The merger reportedly led to 60 job losses between THQ's US Rainbow studio and the UK Juice Game's studio. In August 2010, THQ unveiled the
uDraw GameTablet, a $70 accessory for Nintendo's
Wii console that let gamers draw and play on their television screens. The white, 9-by-7-inch peripheral houses a
Wii Remote on the left, with a doodle pad and tethered stylus on the right. THQ said more software for the uDraw would launch every couple of months. In January 2011, THQ sold off its THQ Wireless division to a Swedish mobile company called 24MAS. On January 12, 2011, THQ unveiled its new logo. In March 2011, THQ, after its game
Homefront was released, suffered a 26% stock drop. The large drop was speculated to be a result of
Homefront's poor reception. On June 13, 2011, THQ announced the closure of
Kaos Studios (the developer of
Homefront) and THQ Digital Warrington (formerly Juice Games). On July 27, 2011, THQ announced it was dropping the long-running
Red Faction franchise. This was believed to be due to the poor reception over the latest game in the franchise,
Red Faction: Armageddon. In the same year on August 9, 2011, THQ announced it would shift its development focus away from licensed kids and movie-based titles by closing down
THQ Studio Australia and
Blue Tongue in order to focus on "high-quality owned
IP." The company also closed down THQ Digital Phoenix (formerly Rainbow Studios), thus dropping the
MX vs. ATV franchise. In November 2011, a uDraw for the PlayStation 3 and Xbox 360 was released. However, it was a commercial failure, and is considered one of the main causes of the financial woes that broke up the company. In January 2012, THQ announced that it was exiting the licensed kids game business to focus on adult core gaming, but would continue to sell previously released titles. In February 2012, THQ also discontinued the uDraw GameTablet for the same reason. In May 2012, THQ reported a net loss of $239.9 million for the fiscal year ending March 31, 2012. The loss was $100 million more than the previous fiscal year's loss of $136.1 million. That same month,
Jason Rubin was appointed president of the company. THQ filed a notice with the SEC on May 25 for a June 29 stockholder's meeting, where THQ asked stockholders to approve a reverse split of the company's common stock. On June 4, 2012, THQ announced a deal to turn over its license for
UFC games to
Electronic Arts (EA). In July 2012, THQ reported that its stockholders had approved the 1-for-10 reverse share split of its common stock to avert a delisting from the NASDAQ.
Bankruptcy and liquidation, THQ Nordic (2012–2013) On November 13, 2012, THQ reported that it could not repay a $50 million loan from
Wells Fargo, and were on the verge of
Chapter 11 bankruptcy. With its stock price plummeting from early November values bordering on $3 down to $1.16 and with long-term liabilities of $250 million, THQ was forced to delay the release dates of its flagship titles
Company of Heroes 2 and
Metro: Last Light to March 2013. On November 29, 2012, THQ partnered with
Humble Bundle to launch the Humble THQ Bundle in an effort to raise more money. By December 12, 2012, THQ sold nearly 800,000 bundles, raising around $5 million; THQ President Jason Rubin also made a purchase, spending $11,050 on the bundle. On December 19, 2012, just days after the Humble THQ bundle ended, THQ filed for
Chapter 11 bankruptcy with the intention of selling THQ and all of its assets to
Clearlake Capital with Centerview Partners handling the sale. Skip Paul, a former colleague of Jason Rubin, helped orchestrate the proposed
stalking horse bid from Clearlake Capital Group. However, the bid was ultimately denied by Judge Mary F. Walrath and creditors instead approved an individual auction of THQ's properties, which went ahead on January 22, 2013, one day prior to closure. At the auction, the
Homefront franchise was acquired by
Crytek (and was later acquired by
Koch Media),
Relic Entertainment and the video game rights to the
Warhammer 40,000 series were sold to
Sega, and the publishing rights to
Turtle Rock Studios'
Evolve and the
WWE series were acquired by
Take-Two Interactive.
Ubisoft acquired THQ Montreal and the publishing rights to
South Park: The Stick of Truth while
Volition and the publishing rights to the
Metro and
Saints Row franchises were acquired by
Koch Media.
Vigil Games and THQ's publishing unit were still included in the Chapter 11 case, although all employees related to these entities were
laid off. In a posting on
Twitter on January 23,
PlatinumGames' producer
Atsushi Inaba expressed interest in acquiring the
Darksiders franchise from THQ. On February 26, THQ announced that it would sell off its remaining properties – the
Darksiders,
Homeworld,
Red Faction, and
Destroy All Humans! franchises, as well as its licensed and original properties – in a court-approved auction which would be held from April 1 to 15, with the process completed by May. Around the same time, THQ shut down the servers to the
2012 remake of
Nexuiz, which was developed by
IllFonic. In June 2013,
Interplay Entertainment acquired the rights to the
Freespace franchise from THQ. All of THQ's remaining franchises, including the remainder of its original IPs (aside from
Homeworld, which was acquired by
Gearbox Software, and
Drawn to Life, acquired by
505 Games) and licensed software, were auctioned to
Nordic Games for $4.9 million in April 2013. The Nickelodeon game license was acquired by
Activision. This would later expire, with Nickelodeon licensing out its franchises through various smaller publishers, including Nordic. Creditors initially said the proposed sale of THQ in the bankruptcy court benefited current THQ management, including Rubin. Presiding Judge Walwrath called these criticisms a "conspiracy theory" on record. Creditors ultimately released THQ management, including Rubin, of any malfeasance in the company's official plan of liquidation. The liquidation of THQ also affected other studios; British developer
Blitz Games Studios shut down in September 2013, citing financial difficulties. The company's CEO Philip Oliver said that the demise of THQ, who was a major client for the studio, was one of the major contributing factors to the closure. On June 12, 2014,
Nordic Games announced that it had acquired the THQ
trademark, allowing the studio to publish games under the THQ name. In August 2016, the company was renamed
THQ Nordic in an effort to better associate itself with the historic brand. ==Subsidiaries==