The first game in the series,
WWF SmackDown!, had a clear cut system for moves such as combining an arrow key with the circle button for grappling and moves and combining an arrow key with the X button for striking moves. Most of the later games, from
WWF SmackDown! 2: Know Your Role to
WWE SmackDown vs. Raw 2006 used the aforementioned control scheme. With
WWE SmackDown vs Raw 2007 new game mechanics were introduced, in which a new control scheme altered the grappling system of the game, called "Ultimate Control moves". Unlike the previous games, where the player pressed two buttons to perform a grapple or an attack, players were able to place their opponents into a grapple position and then choose to perform a move by moving the directional buttons of their system's controller. For example, the player could place their opponent in a
suplex grappling position and then either perform a normal suplex or an
inverted suplex slam. Before the release of
WWE SmackDown vs. Raw 2008, in order for players to force a character to
submit, they had to tap buttons to move a marker towards the end of the meter labeled "Submit", and the only way for opponents to escape was for them to move the meter towards "Escape". Included with the release of
WWE SmackDown vs. Raw 2008 was a new submission system, in which the player had to move the
analog sticks of their system's controller in different directions to force the opponent to submit, while the opponent could do the same to escape the
submission hold. Every game in the
SmackDown vs. Raw series used to have the amount of damage inflicted to the player's chosen character, measured with a meter on the
HUD, where a design of a male figure presented the damage. As a move was performed against a character, the affected area of the body flashed—the more damage that is done to that specific body part, the more likely it is for the character to submit. Colors were used to represent the amount of damage done to a specific body area; yellow represented minimal damage, orange represented moderate damage, and red represented maximum damage. Included with the release of
WWE SmackDown! vs. Raw was the option of fighting "
dirty" or "
clean". When players select "dirty", the player character is booed by the audience in the game; conversely, the "clean" character is cheered by the audience. With the "dirty" or "clean" option comes the inclusion of performing a special maneuver when playing. Players using a "dirty" character must direct them into building up their "dirty" meter by performing "dirty" tactics, such as attacking the referee or taking the pad off the
ring's
turnbuckle. Unlike performing dirty tactics, "clean" characters build their meters by performing "clean" tactics, such as an
aerial technique or performing a
taunt. When "dirty" character' meters build up, they are able to perform a signature
low blow; likewise, "clean" characters can perform their signature move at double its normal damage. With the release of
WWE SmackDown! vs. Raw 2006 was the inclusion of a stamina system, which was a measure of the characters' stamina. The stamina system was measured by a meter on the
HUD; the meter decreased when performing a variety of moves. The meter increases when the player does nothing with the character or holds down a selected button that increased the stamina, which varied depending on the player's system. When the character's stamina was low, the wrestler reacted by moving slower when performing moves, walking, and running. If the meter decreased completely, they fell to the ground until the meter increased. This system is disabled by default for
WWE SmackDown vs. Raw 2008 and was disabled until 2K took over the series, bringing in a similar system with
WWE 2K16. The weak/strong grapple system from the past games was removed from ''
WWE '12'' onwards. Characters now perform different moves based on their opponent's current physical state. Players now have a window of opportunity to attack while still in a downed state and can also interrupt moves and
Royal Rumble eliminations with attacks. Similarly, the
pinning meter from the past games has been reworked to make it more difficult to kick out as a wrestler takes more damage. The game's
artificial intelligence has also been adjusted to prevent players from
overusing the same move. In addition, the ability to store
finishing moves has returned. "Dynamic Comebacks" gives players on the verge of losing the opportunity to successfully hit a combination of moves to gain two finishing moves. New "wake up taunts" bring a downed opponent to their feet for a finishing move (such as pounding on the ground before
RKO finishing maneuver). Players also have the ability to target specific limbs during matches and perform submissions through a "Breaking Point" submission
minigame.
Story modes In the
WWE SmackDown vs. Raw series, the player was able to choose a character from a
roster and compete in an arcade-like feature called season mode. In season mode, players direct their characters through different career obstacles through a year of WWE programming to gain respect by other wrestlers and popularity among the fans. Like storylines from WWE, the characters in the
WWE SmackDown vs. Raw series season mode are involved in storylines that affect their career mode in some way. Beginning with the release of
WWE SmackDown! Shut Your Mouth, the
WWE Brand Extension has been included in season mode, and characters are exclusive to one brand of WWE. A result of this feature is that the player's character may only wrestle others and compete for championships from the same brand on which they are a part of. In season mode, the player's character has the ability to earn and wrestle for a variety of
championships based on actual
WWE championships. When characters win championships, their respect and popularity increase, which also increases their involvement in
main event matches. As the character's respect and popularity increases through the year of WWE programming, it becomes more likely for the player to achieve the main goal in season mode, which is to earn a
World Heavyweight Championship or
WWE Championship match at
WrestleMania, the WWE's flagship
pay-per-view event and the final stage in season mode. After the final stage, season modes begins again with the same character chosen before, though the player has the option of switching characters. They are then a part of the
WWE Draft Lottery and assigned to a brand.
Exhibition mode featuring
Jeff Hardy and
Kurt Angle in
WWF SmackDown! 2: Know Your Role Other than the season mode, every game features an exhibition mode, where different professional wrestling match types are available. Basic matches included in every game are "one-on-one" matches, where a player chooses one character to wrestle another
bot operated or human operated character, or
tag team matches, where a pair of characters team together to face another team, Mixed Gender Tag Team matches have been removed in
WWE 2K18. These basic matches may also expand into
six-man tag team matches or
non-elimination type matches, which include four or more characters. Besides basic matches,
hardcore based matches are also included, such as the
Steel Cage match, which has been included in every game, the
Ladder match, the
Elimination Chamber, which was first included with the release of
WWE SmackDown! Here Comes the Pain, and
ECW Extreme Rules matches, which is basic hardcore wrestling based on the
ECW brand of WWE (which first appeared with the release of
WWE SmackDown vs. Raw 2008). Also included in every game is the
Royal Rumble match, which is based on WWE's actual Royal Rumble match, in which a player chooses to compete as one character, and must wrestle against twenty-nine other characters.
Online gameplay Starting with the release of
WWE SmackDown! vs. Raw,
online gameplay was made available through
PlayStation 2's
Sony Network Adapter. Online gameplay was kept at a minimum, as online players only had two game modes to compete in: one-on-one and a strip match, in which a player competes as any
female wrestler in WWE and strips the opposition of her clothes, until she is left with only her undergarments. When
WWE SmackDown! vs. Raw 2006 was released, the online gameplay was changed, and players were able to compete in more match types, defend the created championships, and compete with up to four players in each match. With the release of
WWE SmackDown vs. Raw 2008 on the
Xbox 360 console (
PlayStation 3 would not see this feature until
WWE SmackDown vs. Raw 2009), players were able to select music from their system's
hard disk drive into the video game, where the music can be used in character'
ring entrances.
Roster Every game in the
WWE series includes a roster of characters, "superstars" and "divas", based on people who perform for WWE. Every year, WWE acquires new people and releases old ones. As a result, every time a
WWE SmackDown vs. Raw game is released, the new characters are added into the game and the old are removed from the game to reflect the changes in the actual WWE. From the release of
WWF SmackDown! to the release of
WWF SmackDown! Just Bring It, characters were not divided into brands. In 2002, the WWE split its roster into two brands of wrestling, called
Raw and
SmackDown!, which were named after WWE's television shows. The WWE Brand Extension was first featured in
WWE SmackDown! Shut Your Mouth. In 2006, WWE launched a new brand, called
ECW, which was named after the original
Extreme Championship Wrestling promotion. The new ECW brand was first featured in
WWE SmackDown vs. Raw 2008. WWE holds an annual
draft lottery, in which WWE characters switch brands. The games in production when the draft occurs include the changes that take place in the draft. For example, when
WWE SmackDown vs. Raw 2008 was in production during June 2007, the
2007 WWE Draft took place, and the draft changes were included in the video game. Another brand of wrestling included in the series is the
legends program, which was first included with the release of
WWE SmackDown! Here Comes the Pain. Popular
WWE alumni or members of the
WWE Hall of Fame have been included since then under the legends program. This was featured up until the release of
WWE SmackDown vs. Raw 2008, as alumni and Hall of Fame members were not featured in
WWE SmackDown vs. Raw 2009 due to production of
WWE Legends of WrestleMania.
WWE SmackDown vs. Raw 2009 was also the first game to feature characters as
downloadable content (DLC). ''WWE '12
has 56 wrestlers and 78 by DLC, WWE '13
with 84 and 107 by DLC, WWE 2K14
with 82 and 103 by DLC, WWE 2K15
with 76 and 113 with DLC, WWE 2K (Mobile)
with 19, WWE 2K16'' with 133 including DLC giving this title "the highest character roster in the video game's history" with 165.
WWE 2K17 carries 145 for the physical disc versions for PS3 and Xbox 360; 150 for the NXT Edition made for PS4 and Xbox One with DLC at 172.
WWE 2K18 contains 197 for the standard version (202 via Deluxe and Collector's Edition) with DLC announced at a later date. An update on the
WWE 2K18 roster revealed on September 25, 2017, the final roster is 220 (197 on disc virtually reading 204 by attires counted).
WWE 2K19 has 217 characters on disc (224 via Woo Edition) and 236 with DLC counted as final.
WWE 2K20 has 217 characters on disc (221 via SmackDown 20th Anniversary Edition) with DLC yet to be finalized.
WWE 2K22 has 173 in its base roster with the DLC pushing the expanded character list to 214.
WWE 2K23 has 221 on the internal base roster with 25 others for DLC given an immense total of 246 (surpassing the
WWE 2K16 roster by double the portion) but 30 less than
WWE 2K20, which had 276.
WWE 2K24 base number is at 265 at launch (331 at post launch).
WWE 2K24 introduces the persona card method via MyFaction, which attributed to the roster number.
WWE 2K25 is set at 363 at launch and expected to break the 400 character mark via MyFaction. It is the first title in the series to supersede over 100 women wrestlers in any wrestling game developed and the second since
WWE 2K20 to allow MyCareer (MyRise) characters join the playable roster.
Create mode The series features a create-a-superstar mode, where players are able to create their own wrestler, including their move set and ring entrances. The feature was introduced when
WWF SmackDown! was released in 2000. As new games were released, the mode was altered; the first change came with the release of
WWF SmackDown! 2: Know Your Role, which featured a mode in which wrestler taunts could be created and customized. This was further modified in
WWE SmackDown! Shut Your Mouth, which enabled players to create the walking style of a wrestler. With the release of
WWE SmackDown! vs. RAW 2006, the game first featured the ability for players to make an entrance for the created character. The feature was expanded with the release of
WWE SmackDown vs. Raw 2007, as players could place
pyrotechnics and special effects in any part of the character's entrance. ==Cover stars==