FIDE has some additional rules regarding players in time trouble. The first rule regards the
recording of moves. A player with less than five minutes remaining, in a game where there is not a 30-second or greater time increment per move, is not required to keep score as usual. However, if the player makes the time control, he must update the scoresheet before making a move as soon as the flag falls, marking expiry of the first, and now passed, time control. If only one player is in time trouble and not recording moves, the opponent's
scoresheet may be used to update the score. In the case of
mutual time pressure, where both players have stopped recording the moves, the tournament director or an assistant should be on hand to record the moves as they are played, and their notes can be used to update the scoresheets upon passage of the time control. If the game score is not recorded by anybody during the time pressure period, the players shall endeavor to reconstruct the moves of the game, under the control of the tournament director; if this is not possible the game continues with the next move being regarded as the first move of the next time control. The second rule regards the arbiter's possibility of ending a game as drawn due to a player's lack of effort in winning the game by "normal means". Occasionally it happens in a sudden death time control without increments that a player has trouble in physically executing an indefinite series of moves in the time remaining. The opponent could try playing on this, and continue to play on in the hopes of winning by time forfeit, rather than by winning the position on the board. To prevent this FIDE allows tournament organizers to apply the guidelines in articles III.4 or III.5. A tournament played with article III.4 allows a player with less than two minutes remaining to summon the arbiter and request that a five-second increment be introduced. Invoking III.4 constitutes a draw offer which the opponent may accept. Otherwise, if the arbiter agrees to introduce the increment, the opponent is awarded two minutes in addition to the increment. In a tournament played with article III.5 a player with less than two minutes may summon an arbiter and request that the game be declared drawn "on the basis that his opponent cannot win by normal means, and/or that his opponent has been making no effort to win by normal means". The arbiter may accept the claim (which ends the game immediately as a draw), reject the claim (after which the game continues, with the opponent receiving two additional minutes), or postpone the decision. In this case the opponent may be given two minutes extra, and the game continues until the arbiter makes a call or the claimant's flag falls after which the arbiter makes a decision. The rules allowing an arbiter to declare a game drawn do not apply to
blitz chess. Several high level blitz tournaments, such as the 2009 World Blitz Championship, are played with a two-second increment which allows players time to execute moves and discourages attempts to win on time in trivially drawn positions such as king and knight versus king and knight.
US Chess version Tournaments governed under the rules of the
United States Chess Federation have a similar rule to FIDE's guidelines that can be used if this variation is announced beforehand, called the "insufficient losing chances" rule. A player with less than two minutes remaining without time delay or increment can petition the tournament director for a draw on the grounds that the opponent has no reasonable chance of winning the position, had both players had ample time. In US Chess guidelines, this would mean an average tournament player (class C) having a less than a 10% probability of losing the position against a master, with both players having sufficient time. The tournament director may accept the claim (ending the game as drawn), reject the claim and penalize the claimant with one minute less time, or postpone the decision. If the tournament director postpones the decision, there is the option of substituting a non-delay clock with a delay clock with the claimant having his remaining time halved. Since the insufficient losing chances rules calls upon discretion from the tournament director, clocks with the time delay or increment feature are preferred over clocks without them. ==See also==