Chess openings are primarily categorized by move sequences. In the initial position, White has twenty legal moves. Of these, 1.e4, 1.d4, 1.Nf3, and 1.c4 are by far the most popular as these moves do the most to promote rapid development and control of the center. The fifth most popular move, 1.g3, is generally considered respectable and tends to transpose into lines associated with the more popular moves. A few other opening moves are considered reasonable but less consistent with opening principles than the five most popular moves. The
Dunst Opening, 1.Nc3, develops a knight to a good square, but is somewhat inflexible because it blocks White's c-pawn; also, after 1...d5 the knight is liable to be driven to an inferior square by ...d4. (Note that after 1.Nf3 the analogous 1...e5 loses a pawn.)
Bird's Opening, 1.f4, addresses center control but not development and weakens the king position slightly. The
Sokolsky Opening 1.b4 and
Larsen's Opening 1.b3 aid development a bit, but they only address center control peripherally and are slower than the more popular openings. The eleven remaining possibilities are rarely played at the top levels of chess. Of these, the best are merely slow such as 1.c3, 1.d3, and 1.e3. Worse possibilities either ignore the center and development such as 1.a3, weaken White's position (for instance, 1.f3 and 1.g4), or place the knights on poor squares (1.Na3 and 1.Nh3). Black has twenty complementary responses to White's opening move. • Single king pawn or
semi-open games (1.e4 other) • Double queen pawn or
closed games (1.d4 d5) • Single queen pawn or
semi-closed games (1.d4 other) •
Flank openings (including 1.c4, 1.Nf3, 1.f4, and others) •
Unusual first moves for White The
Indian systems (1.d4 Nf6) are the most important of the semi-closed games, and warrant separate treatment.
Open games: 1.e4 e5 White starts by playing 1.e4 (moving their king pawn two spaces). This is the most popular opening move and it has many strengths—it immediately works on controlling the center, and it activates two pieces (the queen and a bishop). The oldest openings in chess follow 1.e4.
Bobby Fischer rated 1.e4 as "Best by test." On the downside, 1.e4 places a pawn on an undefended square and weakens d4 and f4. If Black mirrors White's move and replies with 1...e5, the result is an open game. The most popular second move for White is 2.Nf3 attacking Black's king pawn, preparing for a kingside castle, and anticipating the advance of the queen pawn to d4. Black's most common reply is 2...Nc6, which usually leads to the
Ruy Lopez (3.Bb5),
Scotch Game (3.d4), or
Italian Game (3.Bc4). If Black instead maintains symmetry and counterattacks White's center with 2...Nf6 then the
Petrov's Defense results. The
Philidor Defense (2...d6) is not popular in modern chess because it allows White an easy space advantage while Black's position remains cramped and passive, although solid. Other responses to 2.Nf3 are not seen in master play. The most popular alternatives to 2.Nf3 are the
Vienna Game (2.Nc3), the
Bishop's Opening (2.Bc4), and the
King's Gambit (2.f4). These openings have some similarities with each other, in particular the Bishop's Opening frequently transposes to variations of the Vienna Game. The King's Gambit was extremely popular in the 19th century. White sacrifices a pawn for quick development and to divert a black pawn from the center. The Vienna Game also frequently features attacks on the Black center by means of a f2–f4 pawn advance. In the
Center Game (2.d4) White immediately opens the center but if the pawn is to be recovered after 2...exd4, White must contend with a slightly premature queen development after 3.Qxd4. An alternative is to sacrifice one or two pawns, for example in the
Danish Gambit. Many other variations after 1.e4 e5 have been studied; see
Open Game for details. • 1.e4 e5 Double King's Pawn Opening or
Open Game • 1.e4 e5 2.Nf3 Nc6 3.Bb5
Ruy Lopez • 1.e4 e5 2.Nf3 Nc6 3.d4
Scotch Game • 1.e4 e5 2.Nf3 Nc6 3.Bc4
Italian Game • 1.e4 e5 2.Nf3 Nc6 3.Nc3 Nf6
Four Knights Game • 1.e4 e5 2.Nf3 Nf6
Petrov's Defense • 1.e4 e5 2.Nf3 d6
Philidor Defense • 1.e4 e5 2.Nc3
Vienna Game • 1.e4 e5 2.Bc4
Bishop's Opening • 1.e4 e5 2.f4
King's Gambit • 1.e4 e5 2.d4 exd4 3.Qxd4
Center Game • 1.e4 e5 2.d4 exd4 3.c3
Danish Gambit Semi-open games: 1.e4, Black plays other than 1...e5 In the semi-open games White plays 1.e4 and Black breaks symmetry immediately by replying with a move other than 1...e5. The most popular Black defense to 1.e4 is the
Sicilian (1...c5), but the
French (1...e6, normally followed by 2.d4 d5) and the
Caro–Kann (1...c6, normally followed by 2.d4 d5) are also very popular. The
Pirc and the
Modern are closely related openings that are also often seen, while the
Alekhine and the
Scandinavian have made occasional appearances in
World Chess Championship games. The Sicilian and French Defenses lead to unbalanced positions that can offer exciting play with both sides having chances to win. The Caro–Kann Defense is solid as Black intends to use their c-pawn to support their center (1.e4 c6 2.d4 d5). Alekhine's, the Pirc and the Modern are
hypermodern openings in which Black tempts White to build a large center with the goal of attacking it with pieces. Other semi-open games have been studied but are less common; see
Semi-Open Game for details. • 1.e4 c5
Sicilian Defense • 1.e4 e6
French Defense • 1.e4 c6
Caro–Kann Defense • 1.e4 d5
Scandinavian Defense (also known as the Center Counter defense) • 1.e4 d6 2.d4 Nf6 3.Nc3 g6
Pirc Defense • 1.e4 Nf6
Alekhine's Defense • 1.e4 g6
Modern Defense Closed games: 1.d4 d5 The openings classified as closed games begin 1.d4 d5. The move 1.d4 offers the same benefits to development and center control as does 1.e4, but unlike with King Pawn openings where the e4-pawn is undefended after the first move, the d4-pawn is protected by White's queen. This slight difference has a tremendous effect on the opening. For instance, whereas the
King's Gambit is rarely played today at the highest levels of chess, the
Queen's Gambit remains a popular weapon at all levels of play. Also, compared with the King Pawn openings, transpositions among variations are more common and critical in the closed games. The most important closed openings are in the Queen's Gambit family (White plays 2.c4). The Queen's Gambit is somewhat misnamed, since White can always regain the offered pawn if desired. In the
Queen's Gambit Accepted, Black plays ...dxc4, giving up the center for free development and the chance to try to give White an isolated queen pawn with a subsequent ...c5 and ...cxd4. White will get active pieces and possibilities for the attack. Black has two popular ways to decline the pawn, the
Slav (2...c6) and the
Queen's Gambit Declined (2...e6). Both of these moves lead to an immense forest of variations that can require a great deal of opening study to play well. Among the many possibilities in the Queen's Gambit Declined are the Orthodox Defense, Lasker's Defense, the
Cambridge Springs Defense, the Tartakower Variation, and the Tarrasch and Semi-Tarrasch Defenses. Black replies to the Queen's Gambit other than 2...dxc4, 2...c6, and 2...e6 are uncommon. The
Colle System and
Stonewall Attack are classified as
queen's pawn games because White plays d4 but not c4. They are also examples of
Systems, rather than specific opening variations. White develops aiming for a particular formation without great concern over how Black chooses to defend. Both systems are popular with club players because they are easy to learn, but are rarely used by professionals because a well-prepared opponent playing Black can equalize fairly easily. The Stonewall is characterized by the White pawn formation on c3, d4, e3, and f4, and can be achieved by several move orders and against many different Black setups. The diagram positions and the move sequences given below are typical. Other closed openings have been studied but are less common; see
Closed Game for details. • 1.d4 d5 Double Queen's Pawn Opening or
Closed Game • 1.d4 d5 2.c4
Queen's Gambit • 1.d4 d5 2.c4 dxc4
Queen's Gambit Accepted (QGA) • 1.d4 d5 2.c4 e6
Queen's Gambit Declined (QGD) • 1.d4 d5 2.c4 c6
Slav Defense • 1.d4 d5 2.e3 Nf6 3.Bd3 c5 4.c3 Nc6 5.f4 (a typical move sequence)
Stonewall Attack • 1.d4 d5 2.Nf3 Nf6 3.e3
Colle System Indian defenses: 1.d4 Nf6 The Indian systems are asymmetrical defenses to 1.d4 that employ hypermodern chess strategy. Fianchettos are common in many of these openings. As with the closed games,
transpositions are important and many of the Indian defenses can be reached by several different move orders. Although Indian defenses were championed in the 1920s by players in the hypermodern school, they were not fully accepted until Soviet players showed in the late 1940s that these systems are sound for Black. Since then, Indian defenses have been the most popular Black replies to 1.d4 because they offer an unbalanced game with chances for both sides. The usual White second move is 2.c4, grabbing a larger share of the center and allowing the move Nc3, to prepare for moving the e-pawn to e4 without blocking the c-pawn. Black's most popular replies are: • 2...e6, freeing the king's bishop and leading into the Nimzo-Indian Defense, Queen's Indian Defense, Bogo-Indian Defense, Modern Benoni, or regular lines of the
Queen's Gambit Declined, • 2...g6, preparing a fianchetto of the king's bishop and entering the King's Indian Defense or Grünfeld Defense, and • 2...c5 3.d5 e6, the Modern Benoni, with an immediate counterpunch in the center. Advocated by
Aron Nimzowitsch as early as 1913, the
Nimzo-Indian Defense was the first of the Indian systems to gain full acceptance. It remains one of the most popular and well-respected defenses to 1.d4 and White often adopts move orders designed to avoid it. Black attacks the center with pieces and is prepared to trade a bishop for a knight to weaken White's queenside with
doubled pawns. The
King's Indian Defense is aggressive, somewhat risky, and generally indicates that Black will not be satisfied with a draw. Although it was played occasionally as early as the late 19th century, the King's Indian was considered inferior until the 1940s, when it was taken up by
David Bronstein,
Isaac Boleslavsky, and
Samuel Reshevsky. Despite being
Fischer's favored defense to 1.d4, its popularity faded in the mid-1970s.
Garry Kasparov's successes with the defense restored the King's Indian to prominence in the 1980s.
Ernst Grünfeld debuted the
Grünfeld Defense in 1922. Distinguished by the move 3...d5, Grünfeld intended it as an improvement to the King's Indian which was not considered entirely satisfactory at that time. The Grünfeld has been adopted by World Champions
Vasily Smyslov, Fischer, and Kasparov. The
Queen's Indian Defense is considered solid, safe, and perhaps somewhat
drawish. Black often chooses the Queen's Indian when White avoids the Nimzo-Indian by playing 3.Nf3 instead of 3.Nc3. Black constructs a sound position that makes no positional concessions, although sometimes it is difficult for Black to obtain good winning chances.
Anatoly Karpov was a leading expert in this opening. The
Modern Benoni is a risky attempt by Black to unbalance the position and gain active piece play at the cost of allowing White a pawn wedge at d5 and a central majority.
Tal popularized the defense in the 1960s by winning several brilliant games with it, and Fischer occasionally adopted it, with good results, including
a win in his
1972 world championship match against
Boris Spassky. Often Black adopts a slightly different move order, playing 2...e6 before 3...c5 in order to avoid the sharpest lines for White. The
Benko Gambit is often played by strong players, and is very popular at lower levels. Black plays to open lines on the queenside where White will be subject to considerable pressure. If White accepts the gambit, Black's compensation is positional rather than tactical, and their initiative can last even after many piece exchanges and well into the
endgame. White often chooses instead either to decline the gambit pawn or return it. The
Catalan Opening is characterized by White forming a pawn center at d4 and c4 and fianchettoing their king's bishop. It resembles a combination of the
Queen's Gambit and
Réti Opening. Since the Catalan can be reached from many different move orders, (one
Queen's Gambit Declined-like move sequence is 1.d4 d5 2.c4 e6 3.Nf3 Nf6 4.g3), it is sometimes called the Catalan System. The most important Indian Defenses are listed below, but many others have been studied and played; see
Indian Defense for details. • 1.d4 Nf6 2.c4 c5 3.d5 e6
Modern Benoni • 1.d4 Nf6 2.c4 c5 3.d5 b5
Benko Gambit (or Volga Gambit) • 1.d4 Nf6 2.c4 e6 3.Nc3 Bb4
Nimzo-Indian Defense • 1.d4 Nf6 2.c4 e6 3.Nf3 b6
Queen's Indian Defense (QID) • 1.d4 Nf6 2.c4 e6 3.g3
Catalan Opening • 1.d4 Nf6 2.c4 g6 3.Nc3 d5
Grünfeld Defense • 1.d4 Nf6 2.c4 g6 3.Nc3 Bg7
King's Indian Defense (KID)
Other Black responses to 1.d4 Of the defenses to 1.d4 other than 1...d5 and 1...Nf6, the most important are the
Dutch Defense and the
Benoni Defense. The Dutch, an aggressive defense adopted for a time by World Champions
Alexander Alekhine and
Mikhail Botvinnik, and played by both Botvinnik and challenger
David Bronstein in their 1951
world championship match, is still played occasionally at the top level by
Nigel Short and others. Another fairly common opening is the
Benoni Defense, which may become very wild if it develops into the
Modern Benoni, though other variations are more solid. Several other uncommon semi-closed openings have been named and studied, see
Semi-Closed Game for details. • 1.d4 c5
Benoni Defense • 1.d4 f5
Dutch Defense Flank openings (including English, Réti, Bird's, and White fianchettos) The flank openings are the group of White openings typified by play on one or both flanks. White plays in
hypermodern style, attacking the center from the flanks with pieces rather than occupying it with pawns. These openings are played often, and 1.Nf3 and 1.c4 trail only 1.e4 and 1.d4 in popularity as opening moves. If White opens with 1.Nf3, the game often becomes one of the d4 openings (closed games or semi-closed games) by a different move order (called
transposition), but unique openings such as the
Réti and
King's Indian Attack are also common. The Réti itself is characterized by White playing 1.Nf3,
fianchettoing one or both bishops, and not playing an early d4 (which would generally transpose into one of the 1.d4 openings). The
King's Indian Attack (KIA) is a system of development that White may use in reply to almost any Black opening moves. The characteristic KIA setup is 1.Nf3, 2.g3, 3.Bg2, 4.0-0, 5.d3, 6.Nbd2, and 7.e4, although these moves may be played in several different orders. In fact, the KIA is often reached after 1.e4 when White uses it to respond to a Black attempt to play one of the semi-open games such as the Caro–Kann, French, or Sicilian, or even the open games that usually follow 1.e4 e5. Its greatest appeal may be that by adopting a set pattern of development, White can avoid the large amount of opening study required to prepare to meet the many different possible Black replies to 1.e4. The
English Opening (1.c4) also frequently transposes into a d4 opening, but it can take on independent character as well including the Symmetrical Variation (1.c4 c5) and the Reversed Sicilian (1.c4 e5).
1.g3, the King's Fianchetto Opening or Benko's Opening, received renewed attention after
Pal Benko used it to defeat both
Fischer and
Tal in the 1962
Candidates Tournament in
Curaçao. It is flexible and usually transposes into a known opening such as the King's Indian Attack or Reti Opening.
Larsen's Opening (1.b3) and the
Sokolsky Opening (1.b4) are occasionally seen in grandmaster play. With
Bird's Opening (1.f4) White tries to get a strong grip on the e5-square. The opening can resemble a Dutch Defense in reverse after 1.f4 d5, or Black may try to disrupt White by playing 1...e5 (
From's Gambit). • 1.b3
Larsen's Opening • 1.b4
Sokolsky Opening • 1.c4
English Opening • 1.Nf3
Zukertort Opening (characteristically followed by fianchettoing one or both bishops, and without an early d4) • 1.Nf3, 2.g3, 3.Bg2, 4.0-0, 5.d3, 6.Nbd2, 7.e4
King's Indian Attack (KIA) (moves may be played in many different orders) • 1.f4
Bird's Opening • 1.g3
Benko Opening • 1.g4
Grob's Attack Unusual first moves for White 1.e4 and 1.d4 remain the most popular first moves by White. 1.Nf3 and 1.c4 are also commonly played, and 1.g3 usually transposes into a standard line. 1.f4, 1.b3 and 1.b4 are occasionally seen at Grandmaster level. Other moves are not regarded as effective ways to exploit
White's first-move advantage and thus are rarely played, though they are occasionally seen in on-line blitz games. Although some of these openings are not actually bad for White, each of the twelve remaining possible first moves suffers one or more of the following defects compared to the more popular choices: • too passive for White (1.d3, 1.e3, 1.c3, or 1.Nc3) • does little to aid White's development or control the center (1.a3, 1.a4, 1.h3, or 1.h4) • develops a
knight to an inferior square (1.Na3 or 1.Nh3) • gratuitously weakens White's position (1.f3 or 1.g4) ==See also==