Hall attended the
University of Wisconsin–Madison, where he earned a B.S. in
Computer Science. In 1987, Hall worked at
Softdisk Inc., where he was both a programmer and the editor of
Softdisk, a software bundle delivered monthly. Along with some of his co-workers,
John Carmack,
John Romero and
Adrian Carmack, he founded
id Software, having always dreamt about the possibility of making videogames for a living. During the subsequent years, he served as creative director and designer there, working on games such as
Catacomb 3-D and the
Commander Keen series, of which he was the lead designer, then
Wolfenstein 3D,
Spear of Destiny, and
Doom. After some disputes with John Carmack and John Romero over the direction to take with
Doom, He also worked on the
Prey engine until August 12, 1996, when he left Apogee. In November 1996, Hall co-founded
Ion Storm with former id Software colleague John Romero. During the years at Ion Storm he produced the critically acclaimed
Anachronox, a sci-fi themed adventure game with prominent
role-playing elements. The company also produced the 2000 Game of the Year,
Deus Ex, in which Hall voiced
several characters. He and Romero then founded
Monkeystone Games, a company with the goal of producing mobile games in the new mobile industry. He designed
Hyperspace Delivery Boy!, which was released on December 23, 2001, with programming by John Romero. He and Romero joined
Midway Games in 2003, and Monkeystone closed in January 2005. Hall also left Midway early that year and did independent game consultation work out of
Austin, Texas, until in February he joined a
startup company called
KingsIsle Entertainment based in the same area. Hall left KingsIsle Entertainment and joined Loot Drop on January 1, 2011. Along with Loot Drop, he unsuccessfully tried to crowdfund a game called
Shaker on the
crowdfunding platform
Kickstarter in October 2012. Hall later tried to crowdfund another game on Kickstarter,
Worlds of Wander, which was also unsuccessful in reaching its goal. In March 2013, Hall joined
PlayFirst as Principal Designer. In 2020 and 2021, he worked as a designer on the
virtual reality tabletop
RPG Demeo, published by Resolution Games for the
Oculus Quest hardware. ==Dopefish==