In the April–May 1978 edition of
White Dwarf (Issue #6),
Don Turnbull gave a strong recommendation for the new game, saying, "Altogether, what is here is very satisfactory and much of it is stimulating. The presentation is exemplary, the detail impressive, the treatment exacting and the inventiveness inspired." In Issue 29 of the British wargaming magazine
Perfidious Albion, Charles Vasey commented, "The game depends a lot on the players and especially on the referee. You really have to think it all out and provisions must be made to prevent too large a reward. It is probably better fitted for a long campaign or a
PBM." In the September 1978 edition of
Dragon (Issue 18), Tony Watson complimented the game on the high production value of its components, saying, "Physically,
Traveller is first class, a tradition with Game Designer's Workshop. The box lid and covers of the three booklets are done in a simple but highly effective combination of red and white lettering on a black background. The interior layout and printing is also of the best quality; the printing is an entirely professional job." Watson liked that experience points were not emphasized in gameplay: "It is refreshing to see that the adventures and color of the game's play is reward enough and the players are not channeling their energy into the rather silly chase of ethereal experience points. Too often, this chase becomes more important than actual play itself!" He concluded with a strong recommendation, saying, "
Traveller is a unique SF game and probably the best of the role-playing variety. It offers a colorful but consistent future for players to adventure in." In the inaugural edition of
Ares (March 1980),
David Ritchie was enthusiastic about
Traveller, giving it an above average rating of 8 out of 9 and commenting, "This game starts off where
Dungeons & Dragons left off, but, if there is any justice, will end up being more popular than that venerable relic. For one thing, the
Traveller rules are fairly consistent (moreso than is usual for such games)." In the May–June 1980 edition of
The Space Gamer (Issue No. 28), Forrest Johnson gave a good review, saying, "
Traveller is the best game of its type, recommended for the sophisticated science fiction gamer." In the November 1980 edition of
Ares (Issue #5),
Eric Goldberg called
Traveller "a most impressive achievement from a design standpoint... This mark of distinction is the main reason why I consider
Traveller the finest commercially available role-playing game." Goldberg didn't consider it perfect, criticizing the game's lack of imaginary vision of technology of the future. Although he liked the "sophisticated and elegant" character generation system, he felt that "All too often, a player will have to spend an entire afternoon rolling dice before he gains a reasonable character." Goldberg concluded with a positive recommendation: "If you have at least a casual interest in science fiction and role-playing, you should definitely invest in a copy of
Traveller" In the 1980 book
The Complete Book of Wargames, game designer
Jon Freeman commented, "
Traveller is the only serious attempt to provide a really comprehensive set of role-playing rules for science fiction: interstellar travel, exploration, trade, combat at all levels, and so on." Freeman warned potential players, "Considering the territory it seeks to cover,
Traveller is necessarily complex, and it presumes on the part of the potential referee considerable familiarity with other role-playing games and the literature of science fiction." Freeman gave this game an Overall Evaluation of "Good", concluding, "For experienced players wishing a truly open-ended, science fiction, role-playing campaign, there is no real alternative." In the October–November 1981 edition of
White Dwarf, Andy Slack reviewed the
Deluxe Traveller Edition, a compilation of the three original rules booklets, plus
Book 0 - An Introduction to Traveller, and an adventure, "The Imperial Fringe". Slack thought this edition was better laid out, and "typos have been rectified." Because he believed that this edition was not substantially different than the original set, he only rated this edition a 4 out of 10 for experienced players who already owned the original rule booklets; but for new players, he rated it a perfect 10 out of 10. In the inaugural edition of
Games International (October 1988), Jake Thornton gave
MegaTraveller an above-average rating of 4 out of 5, saying, "Although there are some typos and omissions, overall,
MegaTraveller is a success. If you like your SF on a grand, starspanning scale [...] then
MegaTraveller is the system for you." In his 1990 book
The Complete Guide to Role-Playing Games, game critic
Rick Swan called this science fiction role-playing game "the standard by which all others are measured ... a brilliant design of remarkable scope ... and a milestone in the hobby." Swan felt this game's popularity stemmed from two reasons: "First, many of the
Traveller concepts are so inventive and revolutionary that they continue to ripple through the RPG industry ... Second, the sheer volume of
Traveller material ... ensures that the game will continue to attract attention." Swan concluded by giving the game his top rating of 4 out of 4. Chris W. McCubbin reviewed
Traveller: The New Era for
Pyramid #2 (July/Aug. 1993) and concluded that, despite some complaints he had about the new version, "
Traveller still around and that's good. I hope it always will be." Andy Butcher reviewed
Traveller for
Arcane magazine, rating it a 9 out of 10 overall, and stated that "
Traveller is a great game. Marc Miller and Imperium Games have done an outstanding job at capturing the essential elements that gave
Traveller its appeal in the first place. Gaming has been without a high-quality, strongly-supported hard science fiction game for too long, but there's no doubt that, on the strength of this,
Traveller is back to stay."
Pyramid magazine reviewed ''Marc Miller's Traveller
and stated that "After ogling it assiduously, I finally picked up a copy of the latest edition of Traveller
at Gen Con, and I must say I was extremely pleased with it. The questionable changes initiated in The New Era'' were dumped in favor of the original rules, and all the background information has been retained, making for an extremely vivid and consistent history. Everything the GM needs to play has been condensed into one book." In the August 1997 edition of
Dragon (Issue 238),
Rick Swan reviewed the fourth edition of
Traveller, and called it "a masterful effort... the best science-fiction RPG I've ever played." On the downside, Swan thought that "The inclusion of anachronistic weapons like swords and crossbows can turn combat into a bad episode of
Star Trek." He also pointed out that character growth in the game is very slow: "PCs acquire new skills and abilities about as fast as a tree trunk acquires new growth rings." He also wanted to see more setting information. But he concluded that the fourth edition of
Traveller was close to perfect, giving it a top rating of 6 out of 6 and saying, "Time-tested and buffed to a sheen,
Traveller will endure as long there's enough plastic to manufacture six-sided dice." In a 1996 reader poll by
Arcane magazine to determine the 50 most popular roleplaying games of all time,
Traveller (as either
Traveller,
MegaTraveller, or
Traveller: The New Era) was ranked 3rd. The magazine's editor Paul Pettengale commented: "Although originally intended as a generic science fiction system,
Traveller quickly became linked with the Imperium campaign background developed by GDW... This background offers a great degree of freedom for individual referees to run campaigns of their own devising, while providing enough basic groundwork to build from, and has proved to be immensely successful. Everything from political intrigue to action-packed mercenary actions, trading or scientific exploration is possible, and a lot more besides....
Traveller [is] one of the true classics of the roleplaying hobby". Scott Taylor for
Black Gate in 2013 rated
Traveller as #2 in the top ten role-playing games of all time, saying "Packaged in a plain black jacket with some simple bars of color, there is nothing inherently fancy about Traveller, and yet it has remained a viable source of entertainment to gamers through ten editions and six gaming companies that have controlled its license." In a review of the Mongoose version of
Traveller in
Black Gate, M Harold Page compared it to what came before and said "The new
Mongoose Traveller Core Rule Book is a worthy successor to this tradition." In his 2023 book
Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath noted, "
Traveller is the first RPG that feels like a distinct game, free of
D&Ds direct influence on its design ... The original
Traveller still stands as one of the most significant traditional sci-fi RPGs, thanks in part, to its proximity to the dawn of the hobby, but also to both its scope and the crisp simplicity of its systems. Any game since that involves complex technology ... builds on a foundation established by
Traveller." ==Awards==