Origins and 16-bit era (1990s) Treasure founder and president Masato Maegawa dreamed of working in the video game industry when he was young and began learning
computer programming in junior high school. He studied programming in college and was hired by developer and publisher
Konami after graduating. In 1991, Maegawa and several other Konami employees began planning an original game that would become
Gunstar Heroes (1993)
, but their concept was rejected by Konami. Maegawa and his team were growing frustrated with Konami's growing reliance on sequels to established franchises such as its
Castlevania and
Teenage Mutant Ninja Turtles series. . Treasure was founded on June 19, 1992; the company name came from wanting to be a "treasure" to the industry. Even though most of the staff made games for the Super NES at Konami, they wanted to develop
Gunstar Heroes for the
Sega Genesis because the system's
Motorola 68000 microprocessor was necessary for the visuals and gameplay they were striving for. ''McDonald's Treasure Land Adventure
was released next, initiating a trend for Treasure of developing games based on licensed properties. As a small studio, Treasure required the revenue from licensed games to develop original projects. After Gunstar Heroes
, Treasure was divided into four teams to develop (in order of release): platformer Dynamite Headdy (1994), fighting game Yu Yu Hakusho Makyō Tōitsusen (1994), run and gun Alien Soldier (1995), and action-adventure Light Crusader (1995). The game was ported to the Saturn later that year. This was followed by the multidirectional shooter Bangai-O'' (1999) which received a limited release on the Nintendo 64, but was later modified and re-released for the Dreamcast.
Identity crisis (2000s) Treasure began the 2000s with some early troubles. Also,
Silpheed: The Lost Planet (2000) and
Stretch Panic (2001) for the PlayStation 2 both weren't received very well. The game was not released in western territories but grew a cult following among
import gamers. While
Sin and Punishment was still in development, Treasure started development on a spiritual sequel to
Radiant Silvergun titled
Ikaruga (2001). The arcade shooter was co-developed with G.rev, and was critically praised for returning to Treasure's classic side-scrolling action style that had been missing from its recent output. By 2009, the company had 20-30 employees.
Recent history (2020s) On June 19, 2022, its 30th anniversary, Treasure announced it was working on a "highly requested" game. Shortly afterwords, it re-released
Radiant Silvergun for the Nintendo Switch. They had less than 10 staff by 2022. ==Staff and design philosophy==