The game, like the film, is set "inside" a
computer. Areas within the game feature glowing neon-colored highlights similar to the original film's aesthetic, with colors denoting the type and general ambiance of the system - for example, part of the story takes place in the flaming red environment of a firewall, while a
PDA is colored plain white. Levels contain such features as energy bridges and gates, floating boxes and tiles, teleport spots, and deep chasms. Jet can take damage (or even die) by falling from too great a height, and can also be crushed by falling objects and moving platforms. Like the film,
Tron 2.0 uses many computing conventions to explain in-game events, characters, weapons, and other phenomena. For example, players battle
viruses while fleeing a
system format, and wield a
sniper rifle known as the
LOL, additionally amplifying its damage with a skill called
Megahurtz. Programs in the systems bear various names based on their functions, including names based on their creators (like
Brian.exe), system tools (e.g.
servwatch.exe), parodies of popular software (e.g.
reelplyr.exe and
netscope.exe), and viruses and malware scripts (
HA-HA-HA-0X0->???,
Durandal and
(Ra*mpa^ncy) - the latter two being references to
Marathon). Datawraiths, which are in essence digitized humans, feature email addresses such as
AndyG@fcon.net and
GeoffK@fcon.net. Jet can also find and read e-mail messages in certain systems, which partly reveal the game's background story, but also provide insight into the relationships between Alan, Jet, and Ma3a.
Plot The plot of
Tron 2.0 centers around Alan's son Jethro "Jet" Bradley. Since the events of
Tron, ENCOM has been taken over by a company called FCon (Future Control Industries). During a phone conversation between Jet and his father, Alan is kidnapped. Ma3a, an artificial intelligence designed by Alan, digitizes Jet into Alan's computer. She informs Jet that she needs him to aid her against J.D. Thorne, an executive from FCon who attempted to digitize himself into the computer as well, but became corrupted during the process and turned into a
virus spreading throughout the system. Upon arriving, Jet is captured by Kernel, the system's security program, and is accused of being the source of the corruption. However, Kernel spares Jet on the recommendation of Mercury, a program also tasked to help Ma3a, and sends Jet to the light cycle arena. After winning several matches, Jet escapes the arena with Mercury's help. After the two reunite with Ma3a, the server is reformatted due to its rampant corruption, which results in Mercury's demise. Jet escapes to the original ENCOM grid with Ma3a and accesses an archive with the help of an antiquated program, I-No, to retrieve the source code for "Tron Legacy", an update to the original TRON that Alan wrote to protect Ma3a. Jet and Ma3a then access the Internet and find a
compiler, which they use to begin compiling the Tron Legacy source code. During the process, Thorne attacks them and appears to kill Ma3a, while Jet receives a communication from Guest, the User who had assigned Mercury to help him. Accessing a video uplink, Jet sees his father trapped inside a storage closet, who holds up a sign telling him to not compile the Legacy program. However, the compile finishes before Jet can abort it, and Legacy activates, revealing that its sole function is to kill all rogue Users in the digital world. Jet escapes in a light cycle, and FCon inadvertently saves him by capturing Ma3a with a Seeker search program. Having recovered the correction algorithms necessary to digitize a human, Alan is sent to Thorne's corrupted server and assists Kernel and his ICPs (Intrusion Countermeasure Programs). Meanwhile, Jet finds Thorne at the heart of the server and confronts Kernel in a duel that ends in Kernel's destruction before he can kill Thorne. Thorne, in a moment of lucidity, begs Jet for forgiveness and tells him how to enter FCon's server before he dissipates. Alan and Jet break into FCon's server, which the corporation is planning to use to distribute Datawraiths - digitized human hackers - across the worldwide information network for purposes of corporate and international espionage. After Alan and Jet crash the server, the CEO of FCon (which the game implies could be Ed Dillinger, the ENCOM senior executive from the original film) orders Baza, Popoff, and Crowne into the system themselves. Alan, wanting to verify the purity of the correction algorithms, removes them from Ma3a to inspect them. As a result, when the three FCon employees are digitized, they become a monstrous amalgam that chases Jet into the digitizing beam. Jet battles the monster amalgam and ejects the employees out of the beam, releasing their code from the corruption one by one. Severing the CEO's control, Alan and Jet extract and save the Tron Legacy code as the ENCOM servers crash. The game ends with Alan planning to reassemble the digitized FCon team and bring them back to the real world. ==Reception==