True to its motto
"Communicate, Coordinate, Conquer", Squad gameplay emphasises strategic teamwork, accurate communication, and
combined arms warfare across protracted and expansive multiplayer battles.
Squad borrows many of its gameplay aspects from its predecessor,
Project Reality, with its
game modes placing heavy emphasis on team coordination. Matches take place on extremely large realistic battlefields up to in size, facilitating the use of a wide variety of vehicles such as
main battle tanks,
armored personnel carriers,
transport trucks, and
helicopters. The two teams, utilizing vehicle and infantry warfare, compete over various objectives, such as strategic locations to hold or weapon caches to destroy. To facilitate
maneuver warfare, squad leaders can construct forward operating bases around the map, which provide a team-wide location for soldiers to
respawn and must be kept supplied by a logistics network. Both teams are kept in check by the "ticket" system, which simulates
combat effectiveness. The loss of strategic locations, destruction of forward operating bases or vehicles, and infantry respawns all remove tickets from a team's ticket pool. In all game modes, a team will immediately lose if their ticket pool reaches 0. Exhausting the enemy's ability to fight is only one path to victory, however, as various game modes have unique win conditions that reward strategic thinking and maneuvering. For example, in the "invasion" game mode, the attacking team will immediately win upon capturing the final point, regardless of the defending team's tickets. Squad has seven unique game modes: Advance and Secure (
AAS), Random Advance and Secure (
RAAS), Invasion (
INV), Skirmish, Destruction, Territory Control, and Insurgency. == Squad Structure ==