Two-player tute This variation of tute is called "tute habanero". Each player is dealt eight cards and the next is turned for
trump. The upcard is placed perpendicular and beneath the
stock. The non-dealer leads any card to the first
trick. The second player must follow suit and head the trick if possible. If the second player is void in the led suit, but has one or more trump cards, he must play a trump. Only if the second player has no cards of the led suit and no trumps, may any other card be played. The trick is won by the higher trump or, if no trumps are played, the higher card of the led suit. The winning player takes both cards of the trick, and places them face down in separate pile on the table, called the
baza. These cards remain out of play until scores are calculated at the end of the round. The winner of the trick takes the first card from the stock, and the loser the second. The trick winner may then make any announcements before leading to the next trick. Thus, until the stock runs out, so that, until that point, they each hold eight cards at the start of every trick. When the trump upcard is higher than a 7 (Ace, Three, King, Knight, or Knave), the player that holds the 7 of trumps may able exchange it for the upcard. The 7, and cards of lesser value (6, 5, and 4), may later be exchanged only by a 2. The trump exchanges are allowed anytime in the game until only two cards remain in the stock. After a player makes the first
baza, that player is allowed to make declarations. Declaring is allowed until the last two cards are left in the stock (the last face-down stock card, and the trump upcard below it). After these last two stock cards are picked up, all of the cards the players hold must be played in order to finish the deal. When the deal is over, the players tot up their scores (see Scoring below). After the counting ends, and their scores are calculated, the cards in the
bazas are mixed again in a single stock to be dealt at the start of the next deal.
Tute in pairs Tute in pairs is played by four players—two teams of two players each—and every player receives ten cards (since there are 40 cards, this means that all of the cards in the deck are dealt). The last card to be dealt is shown to the rest of the players and becomes the trump. This card belongs to the player it was dealt to. The four people sit in a circle, with opponent players to the right and left of each player, and players sitting opposite their team members. One person plays a card, and the player to the right of this person, from the opponent team, plays a card. As with two-player tute, if the second player has one or more higher cards of the same suit as the first player's card, one of these must be played. If the second player has cards of the same suit, but only ones of less value than the first card, one of these must be played. If the second player does not have any cards of the same suit but has one or more trump cards, one of these must be played. If the second player has no cards of the same suit and no trumps, any other card can be played. Now, the next player to the right plays a card following the same rules as the second player: if possible, a card of the same suit as the first player's card must be played, higher than the first two cards if possible; or if this is not possible, then lower; if no card of the same suit is held, then if possible, a trump card must be played; if no trump card is held, then any card may be played. The fourth player likewise plays a card following these same rules. When all four cards of the trick are on the table, the pair that played the card with the strongest card wins the hand. The trump suit beats the other three suits, with the ranking of trump cards from strongest to weakest as follows: Ace-3-King-Knight-Knave-7-6-5-4-2. The next strongest suit is the one the first player played, again with the card rankings being Ace-3-King-Knight-Knave-7-6-5-4-2. Cards of the other two suits always lose to trumps and the first player's suit. The winning team places the four cards from the trick into their
baza. The rules for the declarations are similar to two-player
tute, but it is mandatory to declare the cards after a player or the partner begins a
baza. Only the scoring team can declare. To declare their cards, the opposing team has to begin a
baza. Declaring cards in the plays that follow the beginning of a
baza is not allowed. After the hand is over, the counting starts (see Scoring below). When the counting ends, and after the score is calculated, the cards in the
bazas are mixed again in a single stack to be dealt at the start of the next round. The deal of cards rotates counter-clockwise during the subsequent hands. ==Scoring==