Twisted Metal was
developed by
SingleTrac and
produced by Sony Interactive Studios America.
David Jaffe, a tester and later designer for
Sony Imagesoft (a division of
Sony Computer Entertainment) was appointed to head the design of a game for its first home console, the
PlayStation. Jaffe had difficulty establishing positive relationships among industry developers due to his hubris. Given one final chance, Jaffe joined fellow designer Mike Giam and their boss, Sony Santa Monica's Alan Becker, for a meeting with the
Evans & Sutherland company in
Salt Lake City. Evans & Sutherland, a commercial and military computer simulation firm, had been contracted by Sony to create a 3D game for the new system. Initially, the development team members had difficulty coming up with ideas to fully implement the Evans & Sutherland technology. Upon returning from the meeting, the brainstorming lead designers were inspired while being stuck in a traffic jam on
Interstate 405, when they jokingly fantasized about using guns and missiles on the other cars. Jaffe recalled: "We had these amazing visions of this
Michael Bay or
Michael Mann action movie going down the 405 freeway in LA, with car combat out of
Mad Max and a potpourri of explosions". When the vehicular combat idea was pitched to the Utah programmers, director Michael D. Jackson suggested the idea of a
pizza delivery simulation, Jaffe demurred and the more violent concept won out. Members of Evans & Sutherland joined the game designers in forming SingleTrac in the spring of 1994. Given a deadline of less than 12 months, SingleTrac was granted
$2 million in advance
royalties by Sony to develop two games for the PlayStation. Before finalizing the game's title, the developer considered various monikers including "Urban Assault", "Cars and Rockets", and "High Octane". SingleTrac also filmed
live action footage for each character's ending, but it was not featured in the game's final release because some members of the development team found it too offensive. The endings were eventually included as bonus content in
Twisted Metal Head-On: Extra Twisted Edition for the
PlayStation 2.
Twisted Metal was first shown alongside
Warhawk at the first annual
E3 in Los Angeles between May 11 and 13, 1995. The two games were among the first PlayStation titles available outside Japan and were part of a large, multimedia advertising campaign by Sony for the console's
western debut. Retailers and members of the press were given custom
Twisted Metal license plates to promote the game. Despite some criticism from members of Sony Computer Entertainment's Japanese division and
focus test groups just prior to its marketing phase, and used to showcase the
Windows 95-compatible
Nvidia NV1 graphics accelerator chip at the
Windows Hardware Engineering Conference in 1996. ==Reception and legacy==