According to Paul Neurath,
Ultima Underworld II and its predecessor together sold half a million units.
PC Zones David McCandless wrote, "Nothing can completely prepare you for the freedom the game gives you ... It's about as close to Virtual Reality as you are ever likely to get from your mouse driver." He praised the game's atmospheric sound and called its graphics "stunning": on a high-end computer, he found that "dungeons can move like a film". Partly because of the game's large size, he felt that
Ultima Underworld II was looser and less involving than its predecessor, but he concluded that players would still "sit there, dribble slightly, and say 'blimey' every eight to ten minutes." The
Toronto Stars William Burrill called it "the best fantasy ... role-playing game in this (or any parallel) world." He praised its automap and noted its increased graphical fidelity. However, he found that the control system took time to learn, and he stated, "This is not a game you can master quickly or play in a night. It has its frustrations and its flaws, despite its brilliance of design". He summarized that "those who are patient will be richly rewarded with a game like no other."
Computer Gaming Worlds Doug Sencat enjoyed the game's graphics and praised the plot, conversations and 3D world for giving a sense of "being there". However, he noted that the game's movement controls were "a pain" and that navigating the environment was initially "frustrating". Sencat was unfavorable toward the linearity of the plot and
dialogue trees, and toward NPCs' inability to take actions independent of the player. He described the game as "a long and grueling quest" that often "seems more frustrating than enjoyable". Although Semcat called it "a relatively high-quality game", he finished, "By the time I finally saw daylight again, emerging from the
Labyrinth, I must admit that it wasn't exultation I felt, but sheer relief." The magazine's
Scorpia was more positive, calling the game "a good follow-up to the previous entry". Jim Trunzo reviewed
Ultima Underworld II: Labyrinth of Worlds in
White Wolf #36 (1993), rating it a 5 out of 5 and stated that "
Ultima Underworld II is a true gaming experience. If you haven't tried this type of adventure, you can rest assured that it is well worth the money. Take a break from group adventures seen from an overhead perspective. Get a new outlook on fantasy gaming and check out the view in
Ultima II."
Legacy In a 2004 retrospective review,
PC Gamer UK's John Walker stated that
Ultima Underworld II "was new and exciting in half a dozen areas at once, not just one. Somehow, no game has quite achieved that since".
PC Gamer has included
Ultima Underworld II in several lists of the best computer games of all time: the game placed 5th in 1994, 18th in 1998, 54th in 2001, 39th in 2007, and 98th in 2011. One writer for the magazine wrote, "Like
Ultima Underworld but again and better. No, that won't do.
Ultima Underworld [II] needs to be hailed from the roof-tops for being one of the best dungeon-based adventure RPGs of all illustrious gaming history." Near the end of development, the company decided that it "had done too many dungeon games", and it began to consider a project with a similar design philosophy but without a fantasy setting. After brainstorming sessions by Church, Spector, Grossman and Neurath, Looking Glass began development of
System Shock. In 2014, Neurath and his company OtherSide Entertainment announced
Underworld Ascension, another spiritual successor to the
Ultima Underworld series. In 2015 the game was renamed to
Underworld Ascendant and a
Kickstarter campaign was launched and successfully funded. ==References==