Besides brightness, VFDs have the advantages of being rugged, inexpensive, and easily configured to display a wide variety of customized messages. Unlike LCDs, VFDs are not limited by the response time of rearranging liquid crystals, and are thus able to function normally in cold, even sub-zero, temperatures, making them ideal for outdoor devices in cold climates. Early on, the main disadvantage of such displays was their use of significantly more power (0.2
watts) than a simple LCD. This was considered a significant drawback for battery-operated equipment like calculators, so VFDs ended up being used mainly in equipment powered by an
AC supply or heavy-duty rechargeable batteries. During the 1980s, this display began to be used in automobiles, especially where car makers were experimenting with digital displays for vehicle instruments such as speedometers and odometers. A good example of these were the high-end
Subaru cars made in the early 1980s (referred to by Subaru enthusiasts as a
digi-dash, or digital
dashboard). The brightness of VFDs makes them well suited for use in cars. The Renault Espace Mk4 and Scenic Mk2 used VFD panels to show all functions on the dashboard including the radio and multi message panel. They are bright enough to read in full sunlight as well as dimmable for use at night. This panel uses four colors; the usual blue/green as well as deep blue, red and yellow/orange. This technology was also used from 1979 to the mid-1980s in portable
electronic game units. These games featured bright, clear displays but the size of the largest vacuum tubes that could be manufactured inexpensively kept the size of the displays quite small, often requiring the use of magnifying
Fresnel lenses. While later games had sophisticated multi-color displays, early games achieved color effects using transparent filters to change the color of the (usually light blue) light emitted by the phosphors. High power consumption and high manufacturing cost contributed to the demise of the VFD as a videogame display.
LCD games could be manufactured for a fraction of the price, did not require frequent changes of batteries (or AC adapters) and were much more portable. Since the late 1990s, backlit color active-matrix LCD displays have been able to cheaply reproduce arbitrary images in any color, a marked advantage over fixed-color, fixed-character VFDs. This is one of the main reasons for the decline in popularity of VFDs, although they continue to be made. Many low-cost DVD players still feature VFDs. From the mid-1980s onwards, VFDs were used for applications requiring smaller displays with high brightness specifications, though now the adoption of high-brightness
organic light-emitting diodes (OLEDs) is pushing VFDs out of these markets. Vacuum fluorescent displays were once commonly used as floor indicators for
elevators by
Otis Elevator Company worldwide and
Montgomery Elevator Company in North America (the former from the early 1980s to the late-2000s in the form of (usually two) green
16-segment displays, and the latter from the mid 1980s to the early 2000s in the form of (usually 3) green or blue 10x14
dot-matrix displays, one for the arrow and the other two for the digits). In addition to the widely used fixed character VFD, a graphic type made of an array of individually addressable pixels is also available. These more sophisticated displays offer the flexibility of displaying arbitrary images, and may still be a useful choice for some types of consumer equipment. Multiplexing may be used in VFDs to reduce the number of connections necessary to drive the display. In 2015,
Korg released the Nutube, an analogue audio amplifier component based on VFD technology. The Nutube is used in applications such as guitar amplifiers from
Vox and the Apex Sangaku headphone amplifier. The Nutube is sold by Korg but made by Noritake Itron. == Fade ==