MarketWarcraft III: Reign of Chaos
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Warcraft III: Reign of Chaos

Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions. An expansion pack, The Frozen Throne, was released in July 2003. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead known as the Scourge, led by the fallen paladin Arthas Menethil. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree.

Gameplay
Warcraft III takes place on a map of varying size, such as large plains and fields, with terrain features like rivers, mountains, seas, or cliffs. The map is initially hidden from view and only becomes visible through exploration. During a game, players must establish settlements to gain resources, defend against others, and train units from buildings to explore the map and fight computer controlled foes. There are three main resources that are managed in Warcraft III: gold, lumber, and food. The first two are required to construct units and buildings, while food restricts the maximum number of units that can be possessed at the same time. approaching a quest marker and the full game interface The game displays units and buildings as well as the environment from a classical top-down perspective with a slight angle that can only be zoomed and rotated slightly. Other minor changes to the gameplay were due to the 3D terrain. For instance, units on a cliff have an attack bonus when attacking units at lower elevations. In addition, Warcraft III adds powerful new units called heroes. For each enemy unit killed, a hero will gain experience points, which allow the hero to level-up to a maximum level of 10. Main quests are those that must be completed to proceed to the next chapter, but there are also optional side quests that are not initially revealed, but can be discovered and completed while following the main questline, oftentimes granting benefits that help with those main objectives. While different in terms of story-line and precise gameplay, all of the different races' campaigns are structured similarly. If players want to play with a friend in ranked matches, Warcraft III offers "Arranged Team Games", where a team joins a lobby, and Battle.net will search for another team; as with anonymous matchmaking, the enemy team is not known beforehand. Players can also host custom games, using maps either created in the World Editor, or the default multiplayer scenarios. The game also offers friends lists and channels for chatting, where players can create custom channels or join Blizzard-approved ones. ==Synopsis==
Synopsis
Setting and characters Warcraft III takes place in the fictional world of Azeroth. Several years before the events of the game, a demon army known as the Burning Legion, intent on Azeroth's destruction, corrupted a race called the Orcs, and sent them through a portal to attack Azeroth. These events were previously shown in Orcs & Humans, Tides of Darkness and Beyond the Dark Portal. After a brief encounter with a being who is known only as "the Prophet", and, fearing that his dream was more of a vision than a nightmare, he leads his forces in an exodus from Lordaeron to the forgotten lands of Kalimdor. through cutscenes: Arthas decides to cull the city Stratholme before the Undead can claim the population, to the disgust of his mentor and friend. "The Culling" is a mission favorably noted by critics as the pivotal turning point for the character, as well as for the moral dilemma it posited. Meanwhile, Arthas defends the village of Strahnbrad from orcs. He then joins Archmage Jaina Proudmoore, who aids him in investigating a rapidly spreading plague, which kills and turns human victims into the undead. Arthas kills the plague's originator, Kel'Thuzad, and then purges the infected city of Stratholme which leads Jaina to part ways with him in disgust. The Prophet, who failed to convince other human leaders to flee west, begs Jaina to go to Kalimdor. Arthas pursues the dreadlord Mal'Ganis to the icy continent of Northrend, where he helps his old friend Muradin Bronzebeard in finding a powerful sword called Frostmourne. When he is told that his forces have been recalled by the Emissary, he begins losing his sanity and engineers the burning of his own ships to prevent their return. Arthas and Muradin eventually find Frostmourne but learn that the sword is cursed. Disregarding the warning, Arthas offers his soul to gain the sword which leads to Muradin being knocked out (and presumed dead) by a shard of ice when Frostmourne is released. Arthas slays Mal'Ganis with the blade and returns to Lordaeron where he murders his father, King Terenas. Now an Undead Death Knight, Arthas meets with the leader of the dreadlords, Tichondrius, who tasks him with resurrecting Kel'Thuzad. After exhuming his body and killing his former mentor Uther the Lightbringer for his father's urn to transport the remains in, Arthas sets off to Quel'Thalas, kingdom of the high elves. He kills Sylvanas Windrunner, the Ranger General of Silvermoon (only to resurrect her as a banshee), corrupts their sacred Sunwell and revives Kel'Thuzad as a Lich. The Lich informs him of the Burning Legion, a vast demonic army who are coming to consume the world, as well as about his true master, the Lich King, who was created to aid the Legion with his Undead Scourge but in truth wishes for the Legion to be destroyed. Kel'Thuzad opens a dimensional portal and summons the demon Archimonde, who begins the Burning Legion invasion, not before destroying Dalaran. Arthas and Kel'Thuzad are cast aside by Archimonde but Kel'Thuzad reveals to Arthas that the Lich King has already foreseen this and is planning to overthrow the Burning Legion. Thrall arrives on Kalimdor, meeting Cairne Bloodhoof and the Tauren and clashes with a human expedition on the way to find an Oracle. Meanwhile, the Orcish Warsong Clan is left behind in Ashenvale to build a permanent settlement, but angers the Night Elves and their demigod Cenarius by cutting down the forests for resources. To defeat them, the Warsong leader Grom Hellscream drinks from a fountain contaminated with the blood of the Legion's pit lord commander Mannoroth, successfully killing Cenarius, but binding his clan to the Legion's control. Thrall manages to reach the Oracle, in fact the Prophet, who tells him of Grom's actions. Following the Prophet's directions, Thrall and Jaina join forces and capture Grom, healing him of Mannoroth's corruption. Thrall and Grom begin to hunt Mannoroth and Grom kills him, dying in the process, but in doing so freeing the orcs from the demonic control of Mannoroth. Tyrande Whisperwind, leader of the Night Elves, is outraged to find the Humans and Orcs violating the forests and blames them for Cenarius' death, so she vows to destroy both. However, she soon finds out that the Burning Legion has arrived on Kalimdor. In order to oppose the Burning Legion, Tyrande reawakens the sleeping Elf Druids, starting with her lover, Malfurion Stormrage, and frees his brother Illidan Stormrage from prison, against Malfurion's wishes. Illidan meets Arthas, who tells him about the powerful "Skull of Gul'dan". Consuming the Skull and becoming a demon-elf hybrid, Illidan uses its power to kill Tichondrius but is banished from the forest by his brother as he is now part demon. Meanwhile, the Prophet summons Thrall, Jaina, Tyrande and Malfurion, and reveals that he used to be Medivh, the Last Guardian and the betrayer from Warcraft: Orcs & Humans, returned to make amends for his past sins. With the Burning Legion marching towards Mount Hyjal in their intent to corrupt the World Tree and thus the whole world, Humans, Orcs, and Night Elves form a reluctant alliance to spring a trap on the Burning Legion. They manage to delay the Legion long enough for many ancestral spirits to gather at the World Tree and destroy Archimonde as he attempts to reach it but in doing so, the Night Elves lose their immortality and their power over nature will gradually wane over time, though they do not mind. Peace once again comes to Kalimdor as the Burning Legion's forces wither away in defeat. Medivh, in a final monologue, then states that he needed to teach the world that guardians are no longer necessary to look after Azeroth and that he is satisfied that his task is now complete. Medivh then disappears, stating that he will now take his place amongst the legends of the past. ==Development==
Development
gameplay footage shown at ECTS 1999. The screenshot shows the original, minimal game interface and over-the-shoulder camera perspective. A similar camera angle would be adopted for future games in the franchise, such as World of Warcraft. After the success of Warcraft II (1995) and Warcraft II: Beyond the Dark Portal (1996), Blizzard originally planned to continue the story with a point-and-click adventure game called Warcraft Adventures: Lord of the Clans. This game was supposed to tell the story of Thrall from being raised in captivity to becoming the leader of his clan. The game was announced as a role-playing strategy game (RPS) on September 5, 1999, at a press conference by the game's lead designer Rob Pardo inside the Henley-Suite at the European Computer Trade Show 1999. According to Pardo, Mike O'Brien, the game's lead programmer, originally planned a strategy game—tentatively titled Warcraft Legends—with few units to command, over-the-shoulder camera and no base building. However, after a year of work this concept did not work out and the existing framework was used to create Warcraft III instead. In first previews, the game's design and gameplay was therefore compared to games such as Myth and Heroes of Might and Magic. Various articles showed that abilities and items were used via right-click on a unit and an appearing icon collar. This version already had an interface concept, however most of the interface were placeholders. Then from E3 2000 around May 12, 2000 to ECTS 2000 the game was not changed very much. Gameplay footage from 2001 reveals a polished version of the interface seen in the E3 2000 trailer. Back in November 2000, the game was set to feature five playable races (with the addition of demons) and only a single resource to be mined. In January 2001, Blizzard announced the Night Elves as the last race as well as the conversion of demons into an NPC race. The next major changes came between ECTS 2000 and E3 2001, when a different interface and the Night Elf race was revealed. The versions demonstrated at E3 2001 and ECTS 2001 already contained all the final interfaces and units. In April 2001, Blizzard still experimented with different resources and had versions of the game with gold, lumber, mana stones and upkeep or a race depending resource that represented the population like the required food in newer versions. In the middle of January 2002, Blizzard shipped out 5000 beta versions of Warcraft III to randomly selected testers in order to help improve it before being released in stores. The beta release had all the game's units and races, however, it was only playable over Battle.net; single player games and LAN play were not playable on the beta version of the game. Warcraft III was first released in the United States and Australia on July 3, 2002 and in Europe on July 5, 2002. Blizzard continued to maintain WarCraft III, regarding technical issues and compatibility for newer operating systems. In April 2018, Blizzard integrated widescreen support for the first time, more than 15 years after the game's first release. Visual design Warcraft III was the first Blizzard game to be rendered using 3D graphics. Blizzard allowed classical fantasy properties like Dungeons & Dragons and The Lord of the Rings to influence Warcraft II, adding more fantasy races such as elves, ogres and dwarves, while still keeping a more realistic design. The shift towards a more cartoonish looking world that started with Warcraft III was continued in World of Warcraft which deliberately used less realistic depictions to allow the game to be played on less powerful PCs, thus increasing the potential player-base. The artwork of Warcraft III was hugely influential on a number of other high fantasy real-time strategy games that followed it. Audio Most of the music of Warcraft III was composed by Tracy W. Bush, Derek Duke, Jason Hayes, and Glenn Stafford. The Limited Edition of Reign of Chaos came with much of the orchestral music on a separate CD. Each of the four playable races has different music: monastic music for the humans; ambient and Native American-sounding music for the Night Elves; warlike music for the Orcs; and fast, haunting music for the Undead. Metzen had previously contributed artwork to the first game and became involved in writing stories and missions in Warcraft II. Warcraft III was the first game Metzen served as creative director for, a role he would continue in for all Blizzard games until his retirement in 2016. Modding As did Warcraft II and StarCraft before it, Warcraft III contains a World Editor program that allows players to create their own custom scenarios and maps. Despite its wealth of features, the World Editor was easy enough for players without any coding experience to design new games. Though the editor has received updates through game patches, it is not officially supported as a product. The Lord of the Rings was a particularly popular subject for modded maps, as a trilogy of movies was released around the same time as Warcraft III. Some custom maps have enjoyed great success, particularly maps based on Aeon of Strife such as Defense of the Ancients (DotA), which became a tournament item at BlizzCon 2005 and other tournaments around the world. DotA is largely attributed with to being the most significant inspiration for the multiplayer online battle arena (MOBA) genre. In 2012, Valve acquired commercial rights to the DOTA name trademark. Expansion Immediately after the release, Blizzard began brainstorming content for an expansion and development began in October 2002. In January 2003, Blizzard announced that the expansion pack was titled The Frozen Throne and continues the story for the Night Elves, Humans and Undead after the events of the main game while providing a completely separate, role-playing focused campaign for the Orcs. it was released worldwide on July 1, 2003. Special editions Upon release, Blizzard made Warcraft III available with four different box arts, one for each faction, in a limited edition. In addition to the regular game, a limited Collector's Edition Warcraft III bundle containing a Warcraft III cinematic DVD, including behind-the-scenes features and the cinematics of all prior Warcraft games; a Collector's Edition Soundtrack; a Collector's Edition instruction manual; The Art of Warcraft book; and lithographic prints was released. Another version, the Exclusive Gift Set, came bundled with the cinematic DVD, official BradyGames strategy guide, and Warcraft II: Battle.net Edition. Warcraft III: Reforged At BlizzCon 2018 on November 2, 2018, Blizzard announced a remaster of both Warcraft III and its expansion The Frozen Throne entitled Warcraft III: Reforged featuring remodeled characters and graphics with a prospective release in 2020. It was released on January 28, 2020. Many promised features and updates were not initially included, and several controversial changes were also made to the game even for players who did not purchase Reforged. This led to mixed reception from critics and negative reception from fans, resulting in Blizzard offering refunds. The release of Warcraft III: Reforged resulted in the termination of the original titles Warcraft III and its expansion The Frozen Throne being supported any further. ==Reception==
Reception
Critical reception {{Video game reviews On review aggregator website Metacritic, Warcraft III received a score of 92/100, indicating "Universal acclaim". Most critics praised the game's graphics, both the design of the individual units as well as the game world itself, concluding that Blizzard successfully entered the 3-D universe. Many reviewers praised the game's campaign for creating an epic storyline that avoids typical stereotypes and provides a nuanced portrayal of the different factions. In a retrospect published in March 2018, Waypoint calls the game's story "one of the all-time great single-player campaigns in history", specifically emphasizing the Alliance mission "The Culling" in which the player is placed in a no-win situation and forced to help Arthas slaughter his own people before they turn into aggressive zombies. The game's multiplayer features were lauded by many critics The NPD Group declared it the third-best-selling computer game of 2002. In the United States, Warcraft III sold 1 million copies and earned $49.4 million by August 2006, after its release in July 2002, making it the country's seventh best-selling computer game between January 2000 and August 2006. Warcraft III received a "Gold" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 200,000 copies in the United Kingdom. In France, it sold over 200,000 units by March 2005. Accolades The game was awarded the title "game of the year" by GameSpot as well as "best real-time strategy game of the year" by PC Gamer In 2018, Rock, Paper, Shotgun declared Warcraft III to be the 34th best strategy game of all time. German magazine GameStar ranked Warcraft III as the best strategy game and the second best PC game of all time in 2018, noting that the game and its expansion pack received scores higher than any other game since. During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Warcraft III with "Computer Strategy Game of the Year"; it also received nominations for "Computer Game of the Year", "Innovation in Computer Gaming", "Outstanding Achievement in Game Design", and "Outstanding Achievement in Original Music Composition". ==Legacy==
Legacy
Defense of the Ancients championship Warcraft III has been an influence on real-time strategy games, especially the addition of role-playing elements and heroes as units. More than the game itself, mods created with the World Editor led to lasting changes and inspired many future games. Defense of the Ancients (DotA) paved the way for the multiplayer online battle arena genre, Blizzard pointed to DotA as an example of what dedicated mapmakers can create using strong developer's tools. DotA All-stars became an important tournament scenario, starting with its prominence at the debut of Blizzard's BlizzCon convention in 2005. Since then, MOBAs have had a big impact on the development of esports, becoming some of the most watched games in the world. The World Editor was used as a tool for creating many popular tower defense custom maps that served as inspiration for the standalone tower defense games, such as Plants vs. Zombies. Many of the characters, locations and concepts introduced in Warcraft III and its expansion went on to play major roles in Blizzard's World of Warcraft (2004), which became the world's most popular MMORPG by player count of nearly 10 million in 2009. They also took a notable part in other Blizzard games, such as Hearthstone (2014). The majority of the playable heroes from Warcraft III were featured in their crossover multiplayer game Heroes of the Storm (2015). In October 2018, Comic Book Resources listed four characters introduced in Warcraft III in their list of the Top 25 most iconic characters ever created by Blizzard, including Illidan Stormrage and Jaina Proudmoore. ==See also==
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