Synopsis
Setting Wargroove takes place on the island continent of Aurania. In the distant past, Aurania was ruled by two great nations: Silmor in the east, and Cacophony in the west. Silmor and Cacophony became embroiled in an apocalyptic war called The Great Dissonance which ended in the destruction of both nations and the sealing away of a terrible weapon crafted by Cacophony's mages: Requiem. Thousands of years later, four new countries have arisen on Aurania. In the western grasslands is the peaceful and prosperous Cherrystone Kingdom. South of Cherrystone is Felheim, a harsh land where the undead and the living tenuously coexist. Felheim is usually an anarchy, but every few decades a new warlord masters the necromantic Fell Gauntlet and uses it to muster an undead army to invade more hospitable areas of Aurania. North of Cherrystone are the Floran Lands, dominated by the murky Gloomwoods where the aggressive, plant-like Floran make their home. Aurania's east is the seat of the Heavensong Empire, a more technologically advanced nation of inventors and artisans. Heavensong's navy is second to none, and has allowed them to establish colonies in lands across the sea. Plot Following the assassination of King Mercival II of Cherrystone by the High Vampire Sigrid of Felheim, Mercival's young daughter Mercia is crowned queen and soon faces an invasion by the undead Felheim Legion. Despite early successes against hotheaded Felheim commander Ragna, the Legion's numbers overwhelm Cherrystone's defenses, and Valder, the Lord of Felheim and wielder of the Fell Gauntlet, drives Queen Mercia and her army into retreat. Mercia's mentor, the royal mage Emeric, advises her to seek aid from Empress Tenri of the Heavensong Empire. Along the way, a series of misunderstandings lead to clashes with both the Floran Tribes and Heavensong, but eventually Mercia meets Tenri and is granted ships and supplies, allowing her to launch a seaborne counter-invasion of Felheim. Mercia finally confronts Valder in his fortress, but is attacked from behind by Sigrid. The vampire lets slip that she orchestrated the war by tricking Cherrystone and Felheim into thinking that each was attacking the other, and then absconds with Mercia's family sword, the Cherryblade; Sigrid's goal from the outset had been to find the key to unsealing the ancient weapon Requiem so that she could conquer the world, and the Cherryblade had been that key all along. With Valder now on Mercia's side, she chases Sigrid to the Dragon's Cradle volcano and defeats her, but is too late to prevent the unsealing. Mercia and her allies advance into the volcano and battle the spirit of Elodie, the princess of Cacophony and guardian of Requiem, and then Mercia is forced to vanquish a dark doppelganger of herself in order to destroy Requiem before its evil is unleashed. With Requiem neutralized and Mercia's father avenged, peace settles once more on Aurania. ==Development and release==