Arcade co-op gaming The first
video game to feature co-op play dates back to 1973, with
Atari's
arcade video game Pong Doubles, which was a
tennis doubles version of their hit
arcade game Pong (1972). Co-op play was later featured in another Atari coin-op,
Fire Truck (1978). Several early 1980s arcade coin-op games allowed for co-op play.
Wizard of Wor offered solo, competitive two-player, or co-op two-player gaming while
Williams Electronics' Joust encouraged players to alternatively compete and cooperate by awarding bonus points for co-op play in some rounds and awarding bonuses for attacking the other player in others. Two-player games of
Nintendo's Mario Bros. could be played competitively or cooperatively. Co-op games became particularly popular among operators of coin-op video games as they had the potential to net double the revenue per game. Drop-in/drop-out co-op was pioneered by
Gauntlet (1985) which came in models of two and four players for different locations. This trend was followed by the likes of
Quartet (1986),
Ikari Warriors (1986), and
Rampage (1986) which became high-earners for American operators.
Beat 'em up games, exemplified by
Double Dragon (1987), were among the most successful games of the late 1980s. Their co-op nature often included mechanics such as friendly fire, providing more opportunities for dynamic play. The feature became expected in the beat 'em up genre and was present in megahits such as
Final Fight (1989),
Teenage Mutant Ninja Turtles (1989), and
The Simpsons (1991). Ports of these games to home consoles were often criticized for their lack of co-op functionality. In 1998,
Time Crisis II launched as the first in the series as a two-player arcade rail shooter where two players could provide cover for each other. In 2009
Konami and
Activision released
Guitar Hero Arcade, a co-op rhythm game which allowed players to work together to complete a song of their choosing or the two players could fight each other in the battle mode with each guitarist striving for a higher score.
Console co-op gaming Early-generation home consoles typically did not offer co-op options, due to technical limitations which hindered the increased graphics required for simultaneous co-op play. Though consoles from the
second generation of video games onward typically had controller ports for two-player games, most systems did not have the computing or graphical power for simultaneous play, leading most games that billed "2-player gameplay" as a feature to merely include the single player game mode with alternating players. During this early era, many video games which featured co-op play (including
beat 'em ups such as
Double Dragon) were
ported to less advanced home systems. Alternating play replaced the arcade's co-op play in the
NES version (although
Double Dragon II and
III, for the same system, did retain their co-op gameplay). Most other titles featuring two-player were head-to-head sports titles. Though most of the console beat 'em ups were arcade ports, original franchises such as
Streets of Rage and
River City Ransom also became popular. In the run-and-gun shooter genre,
Contra was more successful in its NES incarnation than it was in the arcades in the North American market.
Gunstar Heroes for the
Sega Genesis and the
Metal Slug series for the
Neo Geo were also well-received titles.
Electronic Arts has produced key co-op
sports games, including the original
NHL Hockey (1991) and
Madden NFL (1990) installments on the Sega Genesis. These games allowed two players or more to play against the CPU. Due to the lack of
online multiplayer, co-op games in the
RPG genre have generally been less common on console systems than on PCs. Nevertheless, some of the earliest co-op
action RPGs were console titles, including the
TurboGrafx-16 game
Dungeon Explorer (1989) by
Atlus which allowed up to five players to play simultaneously, and
Square's
Secret of Mana (1993) for the
Super NES which offered two- and three-player action once the main character had acquired his party members. ''Secret of Mana's
co-op gameplay was considered innovative in its time, as it allowed the second or third players to drop in and out of the game at any time. This function influenced future titles, such as Dungeon Siege III. Final Fantasy VI'' (1994) offered a form of alternating co-op play for its battles, with the second player taking control of half of the characters in the party.
Namco's
Tales series allowed multiple players to take control of individual members in its real-time battles in some of the titles, such as
Tales of Symphonia, while the ''
Baldur's Gate: Dark Alliance games replicated the Diablo'' formula for consoles, offering two-player simultaneous play through the game's campaign. With the release of the
Nintendo 64 (1996, 1997), having four controller ports started to become a standard feature in consoles, as the
Dreamcast,
GameCube and
Xbox all later featured them. As larger multiplayer games became feasible, co-op gameplay also became more available. The
7th and
current generations of video game consoles all feature wireless controllers, removing port-based local player limits.
PC co-op gaming First-person shooters The release of
Doom in 1993 was a breakthrough in network gaming. Up to four players could travel through the entire game together, playing on separate computers over a
LAN. The game's campaign mode was designed primarily for
single player, but the difficulty was tweaked to compensate for extra human players. The following three games produced by
id Software (
Doom II,
Quake and
Quake II) all featured co-op modes. Starting from the early 2000s, however, many FPS developers have forsaken co-op campaign play, opting to focus more purely on either a more detailed and in-depth single player experience or a purely multiplayer game. Epic's
Unreal Tournament series had shifted almost entirely towards
deathmatch modes, and significant FPS releases such as
Doom 3,
Quake 4, and both
Half-Life titles shipped without co-op gameplay modes. However,
Killing Floor, originally a
total conversion mod for the game
Unreal Tournament 2004, first released in 2005, introduced the co-op wave-based survival game mode. After the
Gears of War franchise introduced the term,
Horde mode, which is a four-player co-op wave-based survival game mode, the co-op game mode has undergone a resurgence, starting a trend which included
Halo 3: ODSTs "Firefight" mode and
Call of Duty: World at Wars "Nazi Zombies" mode. More games in the genre from the 2010s include the
Payday and
Destiny series.
Role-playing games Most early
role-playing video games were inspired by multiplayer tabletop game
Dungeons & Dragons, but were restricted to single player due to the technology of the era. The earliest RPGs featuring something resembling co-op play were
MUDs, which would later evolve into the
MMOG genre. In 1989,
Image Works released
Bloodwych for
MS-DOS and various other platforms which featured a two-player co-op mode via
split screen where 2 players needed to cooperate in order to solve puzzles and eliminate enemies. Later PC RPGs became more powerful and flexible in simulating the shared real life RPG experience, allowing players to collaborate in games over the Internet.
Blizzard Entertainment's immensely successful
Diablo (1996), which incorporated Blizzard's online matchmaking service,
battle.net, allowing the game's players to play through the entire single player campaign together. The D&D-sanctioned ''
Baldur's Gate and Icewind Dale'' games, released in 1998 and 2000, respectively, allowed up to six players to play through the campaign mode over a network.
Atari's
Neverwinter Nights (2002) was an official and comprehensive D&D simulator, featuring even more robust game-creation tools and developing a sizable online community. It allowed one player to serve as a
Dungeon Master, shaping and altering the game world against a party of human-controlled players, playing co-op. (An earlier game,
Vampire: The Masquerade – Redemption (2000) was the earliest
CRPG to feature this sort of "storyteller" mode.) Contemporary
MMORPGs such as
Blizzard Entertainment's
World of Warcraft feature a mixture of single-player goals ("quests") and larger end-game challenges that can only be completed via intensive co-op play, of up to twenty-five (formerly forty) players in end-game raids, and up to forty versus forty in battlegrounds. == Gameplay characteristics ==