Gus Wezerek, for
FiveThirtyEight, reported that of the 5th Edition "class and race combinations per 100,000 characters that players created on
D&D Beyond from" August 15 to September 15, 2017, half-elves were the third most created at 10,454 total, preceded by elves (16,443) and humans (25,248). The three most popular class combinations with the half-elf were
bard (1,808),
warlock (1,401) and
rogue (1,325). Wezerek noted "some of the common character choices can be explained by the game's structure of racial bonuses". Josh Williams of
Screen Rant stated that "half-elves are popular because they're a great choice for those wanting to play as a fantasy race without stepping too far away from humanity". Williams commented that "half-elves struggle to fit in" when growing up but "thanks to being born of two worlds, half-elves are perfect for players wishing to be the charismatic diplomat of the group". They highlighted that in
Advanced Dungeons & Dragons 1st and 2nd editions, elves had a 90% chance to resist certain spells, whereas half-elves had a 30% chance; "inversely, some traits of elven parentage" are fully inherited and half-elves have a broader range of class options, similar but not to the same extent as humans. Carpenter opined that by explicitly incorporating "halfway-between racial categories",
Dungeons & Dragons implies that a blend "of elven or orc blood with human (for human is always the referent of the unspecified 'half') constitutes something wholly distinct from its parent races" and this notion reinforces the boundaries of the "pure" and "unmixed" races, thereby supporting "a doctrine of racial difference". Byrd commented that these races "are notable for being specifically outlined during the character creation process in many versions of the game", however,
Dungeons & Dragons is moving away from having these two as distinct races. Homes believed that part of the current revisions "applied to race, half races, and the drow" are a reflection of the "longstanding tensions in gaming spaces. They also reflect the extent to which audience approaches toward narrative subjects change over time". Law also noted that some players are "not satisfied with" proposed rule changes in the August 2022
One D&D playtest document and that "while assigning special stats to mixed heritage characters was always a little strange," the playtest alternative where players choose a single parent "to determine traits feels wrong, especially since
Dungeons and Dragons is trying to be more racially-sensitive. These fans think doing so erases the impact of their character's heritage, and undermines the spirit and importance of what coming from multiple ethnicities means for both real and fictional people". Jenny Melzer of
CBR also noted how this change was considered controversial but argued that this design shift by Wizards of the Coast "will actually improve gameplay options while moving the game forward in its quest for greater inclusivity" and that it "opens things up for cultural blending across all species in the game, no longer limiting it to orcs and elves". == References ==