The Malazan world was originally created by Steven Erikson and Ian Cameron Esslemont in 1982 as a backdrop for role-playing games using a modified version of
Advanced Dungeons & Dragons. By 1986, when the
GURPS system had been adopted by Erikson and Esslemont, making it "among the largest fees ever paid for a fantasy series". Ian Cameron Esslemont wrote the Novels series from 2004 to 2014. After finishing the two main series, Erikson and Esslemont continued on to further projects in the Malazan universe. While writing the last novels in
The Malazan Book of the Fallen, Erikson decided that his next project,
The Kharkanas Trilogy, would be a "trilogy traditional in form," saying the following: "If the Malazan series emphasized a postmodern critique of the subgenre of epic fantasy, paying subtle homage all the while, the Kharkanas Trilogy subsumes the critical aspects and focuses instead on the homage." At one point, Steven Erikson indicated that the two authors would collaborate on
The Encyclopedia Malaz, an extensive guide to the series, which was to be published following the last novel in the main sequence. In an interview on a later date, however, he mentioned talks underway with an RPG 20D group to produce a game adapted from the Malazan universe, in which case the maps and notes created by Erikson and Esslemont would be released through installments or expansions rather than through the publishing of an encyclopedia. The Malazan world has no official unified name, although Steven Erikson has jokingly called it Wu. In an interview with a Spanish fantasy blog, Erikson said that the hand-drawn version of the Malazan world which he had at home was too large to be photocopied; however, he also said that the maps created by fans were coming close. ==Influences==