In a 1976 poll conducted by SPI to determine the most popular board wargames in North America,
Westwall was the highest rated quadrigame, placing an impressive 15th out of 202 games. In the same book, Charles Vasey reviewed three of the four games: •
Arnhem: "Especially impressive. a multi-faceted game with paratroops playing the key role, with the Allies trying to link up and the Germans harrying their flanks." In
The Guide to Simulations/Games for Education and Training, Martin Campion commented on the possibility of using this game as an educational aid, saying, "The games are fairly simple, and I have used
Arnhem and
Bastogne as take-home assignments. Of the four,
Arnhem is probably the one that comes closest to reflecting important aspects of the battle it presents." In Issue 6 of the UK wargaming magazine
Phoenix, Jeff Parker wrote, "It has become customary to criticise the Quadrigame series for lack of detail and it is true that this feature is a minor irritant in those games dealing with periods of strict linear tactics. It becomes less important in the modern battle games where units are generally a well balanced mix of types and less vulnerable to attacks from flank and rear." He concluded " I am impressed by the way the games played, and this is high praise since I am not a devotee of the simpler type of game." Parker also reviewed each of the games: •
Arnhem: "Superb. The game is fraught with the dangers and difficulties which beset the original operation. [...] I found myself willing the little cardboard counters to cross the last few inches of road on the coloured map to the relief of the battered paratroopers in Arnhem." •
Hurtgen Forest: "Given two competent players the game will faithfully recreate the creeping progress of the Americans, but it is rather like playing a game of chess with nothing but pawns." •
Bastogne: "The campaign scenario tests both players in their offensive/defensive skills, and the sense of urgency required to attain the objectives lends the game some of the excitement of the Arnhem scenario." •
Remagen: "The subject of the final game of the set, and a poor subject it is. [...] To make a playable game of such an uneven contest requires a little distortion of history. The designers admit as much in their notes on the game and, with the necessary modifications, have succeeded in producing quite an interesting scenario. It is not however, the battle for the Remagen bridge. No more need be said." In the October 1976 issue of
Airfix Magazine,
Bruce Quarrie wrote "The Quadrigame series is easy to criticise for its lack of detail, but if judged by the same criteria its designers aimed to meet,
Westwall gives fair value." Quarrie also gave short reviews of each of the games: •
Arnhem: "As exciting as the real thing [...]
Arnhem, at least deserves to become a favourite." •
Bastogne: "A race against time, and it is probably this element of excitement which enables the players to overlook the drawbacks of the Quadrigame system and to just sit back and enjoy the freedom from detail more commonly found in more 'realistic' simulations." •
Hurtgen Forest: "Fairly balanced." •
Remagen: "Heavily doctored by the designers to give the Germans a reasonable chance of winning!" In Issue 27 of
Simulacrum, Dev Vandenbroucke noted, "Like all of the quadrigames,
Westwall emphasizes simple rules and playability. [...] These games won’t teach you any deep lessons, but they are historical at their level of abstraction, and you can play each of them in an hour or two." Looking at the individual games, Vandenbroucke thought that "
Arnhem,
Bastogne, and
Hurtgen Forest give you your money’s worth." Regarding
Remagen, all he could say was "The best the Germans can expect in
Remagen is to lose less badly than their historical counterparts." ==References==