Arc 1 (Wizard City, Krokotopia, Marleybone, Mooshu, and Dragonspyre) Merle Ambrose, the headmaster of Ravenwood school, summons the
player character to the world of Wizard City. He explains that Malistaire Drake, the school's former Death Professor, has been driven mad by the death of his wife Sylvia and pursues unknown but dangerous methods to resurrect her. As the Wizard foils Malistaire's plots throughout Wizard City, they learn that Malistaire seeks the ancient "Krokonomicon" on the world of Krokotopia. The wizard travels to Krokotopia to find the Krokonomicon, only to learn that an expedition from Marleybone has taken it to their world. The Wizard travels there and aids detective
Sherlock Bones in foiling the schemes of the O'Leary gang, in exchange for access to the Krokonomicon. Meanwhile, Malistaire breaks the infamous thief
Meowiarty out of
Newgate Prison in exchange for retrieving the Krokonomicon. The Wizard pursues them and defeats Meowiarty, but Malistaire escapes with the Krokonomicon. Ambrose tracks Malistaire's trail to the world of Mooshu, where Malistaire has seriously wounded their Emperor and used his spiral key to enter the world of Dragonspyre. The Wizard defeats the four cursed
Onis of Mooshu to heal the Emperor and earn the key to Dragonspyre. The player and Malistaire's brother, Myth professor Cyrus Drake, pursue Malistaire to Dragonspyre. They learn that Malistaire intends to use the Krokonomicon to awaken the slumbering Dragon Titan and force him to revive Sylvia. Cyrus attempts to use Sylvia's ghost to convince Malistaire to stop but fails, and the player kills Malistaire in a duel. His ghost reunites with Sylvia and departs into the afterlife.
Arc 2 (Celestia, Zafaria, Avalon, Azteca, and Khrysalis) The Wizard aids a Marleybonian expedition in exploring the world of Celestia. They eventually encounter the Umbra Queen
Morganthe, a former protégé of Ambrose expelled for experimenting with Astral magic, who shares an ominious prophecy. While rescuing
exchange students from the world of Zafaria, the Wizard witnesses Morganthe reclaim her "Deck of Shadows" and announce her intention to rewrite the Spiral in her image. Ambrose sends the Wizard to the world of Avalon to obtain the legendary "Sword of Kings," hoping it can counter Morganthe's power. Avalon's
Lady of the Lake aids them in becoming worthy to wield it by attuning to five shrines throughout Avalon. The Wizard pursues Morganthe to the world of Azteca, where she has resurrected Malistaire and imbued him with Shadow magic, and sent a massive meteor,
Xibalba, on course to destroy the world and fulfill her prophecy. Although the Wizard narrowly defeats Malistaire, they fail to prevent Azteca from being destroyed. Aided by allies made throughout their journey, the Wizard infiltrates Khrysalis, Morganthe's adopted home world. The Wizard aids local resistance groups against Morganthe's army, encountering the mysterious Old Cob, who helps the Wizard eventually reach Morganthe's Shadow Palace and best her in combat. Attempting to absorb more power, Morganthe overloads and falls into the depths of space. Having used the Wizard to eliminate his rival, Old Cob orders his "children" to "[m]arry and make war" across the Spiral before departing.
Arc 3 (Polaris, Mirage, and Empyrea) After formally graduating from Ravenwood, the Wizard travels to the worlds of Polaris and Mirage, foiling the chaotic schemes of
Rasputin and
Overlord Xerxes. They are the disguised sons of Old Cob, who is actually Grandfather Spider, lover of Grandmother Raven. Raven chose to forsake her love for Spider and used his heart to create the spiral. Out of spite, Spider intends to reclaim it and destroy the Spiral. Aided by Mellori,
Baba Yaga's adopted daughter, the Wizard learns that the Cabal, secret agents of Spider embedded throughout the Spiral, seeks to help him claim the Sands of Time, which Spider can use to reset time and retrieve his heart. The Wizard defeats Spider but learns that killing him will destroy his heart and thus unmake the Spiral. Mellori reveals herself as Raven's biological daughter and attempts to kill Spider on Raven's orders, but he captures her instead. The Wizard pursues them to the center of the Spiral, Empyrea, created by Raven to seal off Spider's heart. There, the Wizard allies with Spider's turncoat son, the Bat, and rescues Mellori before she can be weaponized to reach Spider's heart. The trio eventually reach Spider's heart at the same time as Spider and Raven; their hatred and conflict has created the insane "Aethyr Titan," which threatens to annihilate them and the Spiral. The Wizard, the Bat, and Mellori defeat the Aethyr Titan and convince Spider and Raven to forgive each other and exile themselves. In the aftermath, the Wizard is warned of a new threat: "Nothing."
Arc 4 (Karamelle, Lemuria, Novus, and Wallaru) In the aftermath of the Empyrea events, the Cabal invites the Wizard for a peace summit in Karamelle. The summit aims to unite various factions under the leadership of the enigmatic Old One. However, things turn dark when a mysterious Cavity swallows the Old One. The other Cabal members blame the Wizard for the appearance of these Cavities. As the story unfolds, the Wizard discovers that the "Nothing"—the same entity Sybil warned about—is behind these Cavities. The Nothing communicates with us through combat, taking the form of the Aberrant Paradox. Having defeated the Aberrant Paradox, the Nothing assumes the guise of the Old One. It expresses curiosity about our world, and the Spiral, and seeks to understand more. The original Old One had constructed Lemuria using fragments from other worlds, using a powerful device called the world synthesizer. This device was locked away in the Arcanum. The Wizard's mission becomes clear: find the world synthesizer and prevent it from destroying the Spiral. Along this journey, the Nothing, now named Dasein, grapples with the concept of goodness. The Wizard encounters Heroes who play pivotal roles. Ultimately, the Wizard locates the world synthesizer, but the Heroes intend to reshape Lemuria in their image. A climactic battle ensues, and Dasein sacrifices itself by merging with the synthesizer to prevent its destructive activation. We return the device to the Arcanum, where it is destroyed. Dasein's sacrifice transforms it into a new world—Novus. Shards of Novus appear across various Spiral worlds. Four powerful civilizations—Valencia, Monquista, Marleybone, and Polaris—have already discovered these shards. Each shard reflects the cultural essence of its respective world. Dasein possesses the ability to grant desires, but each civilization seeks something different. Amidst this, the Cabal, including a mysterious member known as the Manticore, tries to manipulate Dasein to restore the First World. The Wizard confronts the Manticore's vision of paradise, the Aeon of Atavus, and defeats it. Dasein grows disillusioned with the conflicting desires of others and rejects the Spiral, reverting to Nothing. The Spiral blames the Wizard for their alliance with Dasein.
Arc 5 (Darkmoor) ==Payment model==