World of Goo was developed by 2D Boy, a team based in
San Francisco consisting only of former
Electronic Arts employees Kyle Gabler and Ron Carmel. The game's development was started in January 2005 as a graduate student project at the
Entertainment Technology Center of
Carnegie Mellon University. Gabler created this initial prototype in four days and submitted it under the title
Tower of Goo for the Experimental Gameplay Project at the university as a response to the prompt "make something with springs". Carmel and Gabler estimated that development on
World of Goo lasted two years and cost US$10,000 of their personal savings, which included equipment, food, and rent. Actual development was usually carried out in
coffeehouses equipped with
Wi-Fi hotspots.
World of Goo was programmed using available
open-source technologies, including
Simple DirectMedia Layer,
Open Dynamics Engine for
physics simulation,
TinyXML for configuration files,
Subversion,
Mantis Bug Tracker, and
PopCap Games Framework. Allan Blomquist, a friend of Gabler and Carmel, was responsible for
porting and optimizing the game for
WiiWare. On July 6, 2010, 2D Boy,
Capybara Games, and
thatgamecompany started a program called the "
Indie Fund", which aims to support game development, by helping independent developers become financially independent.
Release World of Goo was released both for
Windows and
WiiWare in North America on October 13, 2008. The
Mac OS X version was released on November 2. The
Linux version was released on February 13, 2009. After the initial release, 2D Boy announced a bonus
patch called "Profanity Pack", which would "[replace] the normal voices in the game with naughty words." The patch would be made available to users who pre-ordered the game. The patch was never released. 2D Boy decided against placing
digital rights management (DRM) protection on the PC versions, stating that "DRM is a futile attempt to prevent
piracy, and it's expensive. Every game for which there is demand will be
cracked and find its way onto the scene, so why waste time and money trying to prevent the inevitable?" 2D Boy later reported that the PC versions of
World of Goo were extensively pirated, with a rough estimate that 90% of copies were pirated. For the game's European release in December, 2D Boy depended upon the community to translate and localize
World of Goo into the appropriate languages, including
Dutch,
French,
German,
Italian and
Spanish. During the 2009
D.I.C.E. Summit,
Nintendo announced that it would publish
World of Goo in Japan during the second quarter of 2009; the game was released on April 21, 2009, under the title .
World of Goo was made available through Microsoft's
Windows Games on Demand marketplace as a
Games for Windows – Live title on December 15, 2009.
World of Goo was also ported to
iOS, to
iPad in December 2010 and to
iPhone in April 2011. On October 3, 2011, 2D Boy announced that they would port
World of Goo to
Android, which was released on November 28, 2011. It was available to both Android phones and tablets with demo and full versions available.
Tomorrow Corporation, formed by Gabler in 2010 along with his former EA colleagues Allan Blomquist and Kyle Gray, would develop and publish
World of Goo for the
Nintendo Switch which was released in March 2017. The Japanese version was later released in May 2017 by Flyhigh Works. According to 2D Boy,
Epic Games reached out to them to release
World of Goo as a free promotional title on the
Epic Games Store. The developers decided to use this opportunity to create an updated version for Windows, Mac, and Linux systems, incorporating changes and improvements made from the console versions. This includes supporting widescreen and higher resolutions that have become the normal since the game's original release, and stripping out the game's
digital-rights management to make it amenable to
modding. These updates will be offered free to users on other digital storefronts like Steam and
GOG.com, with the patches to be released around the same time that the Epic Games Store promotion starts in May 2019.
Netflix released a remastered version on May 23, 2023, also available on
Google Play Store and Apple's
App Store. It requires a Netflix subscription to play.
Soundtrack The
World of Goo soundtrack was created by Kyle Gabler, who also designed, wrote and illustrated the game. It was released as a free download on January 20, 2009. The song "World of Goo Beginning" was created with the intention of resembling
Libertango by
Ástor Piazzolla. "Regurgitation Pumping Station" was originally written for a friend's short film about going on a date with the
devil. "Threadcutter" was originally written for a game called
Blow which Gabler made available on his site. "Rain Rain Windy Windy" was originally written for the soundtrack for a short children's film, commenting that writing children's music is difficult. "Jelly" was originally written for a virtual reality world. "Burning Man" was written for a friend's drama/mystery series. He made it by recording two friends singing single notes, and then using a keyboard to make it sound like a choir. "Cog in the Machine" was originally written for another game of his called
Robot and the Cities who Built Him. == Reception ==