The SPI edition is a two-player game of Allies versus Axis forces, although provision has been made for a three-player game where the third player controls the Soviet forces. The game has less than 400 counters, a 12-page rulebook and a single 22" x 28"
hex grid map covering all of Europe and the Middle East.
Gameplay The SPI edition uses a simple alternating turn system, where the German player has the following phases: • Movement • Attack • Mechanized Movement: All mechanized units that did not move in first Movement phase can move • Rail and Naval Movement This is followed by administrative phases for reinforcements and partisan creation. The Allied player then has the same phases, with the addition of
Lend-Lease calculations for Russian reinforcements. The end of the Allied player's turn completes one Game Turn, which represents one season (3 months) of the war.
Movement All units can move five hexes per turn. However, if a unit is in one of the "weather zones" marked on the map, the seasons have an effect on maximum movement: • Summer: 5 hexes • Fall: 4 hexes • Winter: 3 hexes • Spring: 2 hexes Units travelling by train triple their usual movement regardless of the season.
Naval transport • The United Kingdom and United States both have naval transport that automatically arrives every turn. Each transport unit can move any Allied unit to any friendly territory. • France has one transport unit that arrives in Marseilles each turn, and can move one French unit to any French possession. • Germany has one transport unit in the Baltic and one in the Mediterranean each turn, and each can move one unit to an Axis-controlled port. • Italy has one naval transport in the Mediterranean each turn, and can move one unit to an Axis-controlled port.
Amphibious transport • The Allies receive amphibious transports automatically in 1942, 1943 and 1944. (The units are sent to the Pacific Theater in 1945.) • The Germans must build amphibious transports, using four replacement factors to build each one. They cannot be used tin the Mediterranean, and can be converted to naval transports after being used in an amphibious role.
Air Power Air power for the US, the UK and Germany is abstractly represented: when a naval transport passes within two hexes of an enemy unit, a die is rolled. If the result is a 6, the naval transport must return to its starting hex. In ''
The Playboy Winner's Guide to Board Games, John Jackson noted that the two-player game was unbalanced, writing, "if only two play, Germany can pretty much run rampant over Europe as long as it does not violate Russian neutrality (which would allow the Allied player to bring in Russian forces on his'' side.)" Jackson noted that in a three-player game, "Russia's only feasible option is to attack Germany sooner or later—an act which, if properly timed, should be enough to steal the game victory from the Third Reich." In
The Guide to Simulations/Games for Education and Training, Martin Campion commented that the SPI edition "shows a great deal about the strategic options in World War II. It also clearly shows how the German invasion of Russia closed off most of those options for Hitler and became the dominating factor in the war." Campion, a history professor, believed the game "should be useful in a class because its complexity can be broken into many parts and parcelled out to the class members." However, he noted the need for the teacher to act as an impartial referee since "Some of the rules are ambiguous and others too rigid ... The teacher should improvise to keep the game on a realistic track." Steve List did not like this game, commenting that "The great defect of this game was that it set up a Germany versus the world situation, where victory was determined by the survival or dismemberment of Germany." List found that "On the whole, it was not well done, and the very good ideas it does contain are stifled by some asinine rules and irritating implicit assumptions." List concluded by giving the game a grade of only "D+", saying, "for bad game aficionados, this one is a real treasure." ==TSR edition, 1985==