The story revolves around John Lambton, an heir of the
Lambton Estate,
County Durham (in ceremonial
Tyne and Wear), and his battle with a giant
worm (dragon) that had been terrorising the local villages.
Origin of the worm The story states that the young John Lambton was a rebellious character who missed church one Sunday to go fishing in the
River Wear. In many versions of the story, while walking to the river, or setting up his equipment, John receives warnings from an old man (or a witch – depending on who tells the story) that no good can come from missing church. John Lambton does not catch anything until the church service finishes, at which point he fishes out a small
eel- or
lamprey-like creature with nine holes on each side of its
salamander-like head. Depending on the version of the story, the worm is no bigger than a thumb, or about long. In some renditions it has legs, while in others it is said to more closely resemble a snake. At this point, the old man returns, although in some versions it is a different character. John declares that he has "catched [caught] the
devil" and decides to dispose of his catch by discarding it down a nearby well. The old man then issues further warnings about the nature of the beast. John then forgets about the creature and eventually grows up. As a penance for his rebellious early years, he joins the
Crusades.
Worm's wrath , from the south Eventually, the worm grows extremely large and the well becomes poisonous. The villagers start to notice livestock going missing and discover that the fully-grown worm has emerged from the well and coiled itself around a local hill. Earlier, and local, versions of the legend associate the hill with
Worm Hill, in
Fatfield. In most versions of the story, the worm is large enough to wrap itself around the hill seven times. It is said that one can still see the marks of the worm on Worm Hill. However, in the later song the hill is
Penshaw Hill on which the
Penshaw Monument now stands, as this hill is larger and much more culturally relevant in the local area, likely due to the size difference, as
Worm Hill is very small. The worm terrorises the nearby villages, eating sheep, preventing cows from producing milk, and snatching away small children. It then heads towards
Lambton Castle, where the Lord (John Lambton's aged father) manages to sedate the creature in what becomes a daily ritual of offering the worm the milk of nine good cows – , or a filled trough. A number of brave villagers try to kill the beast, but are quickly dispatched. When a chunk is cut off the worm, it simply reattaches the missing piece. Visiting knights also try to assault the beast, but none survive. When annoyed, the worm uproots trees by coiling its tail around them, then creates devastation by waving around the uprooted trees like a club.
Vanquishing of the worm After seven years, John Lambton returns from the Crusades to find his father's estates almost destitute because of the worm. John decides to fight it, but first seeks the guidance of a wise woman or
witch near
Durham. The witch hardens John's resolve to kill the beast by explaining his responsibility for the worm. She tells him to cover his
armour in spearheads and fight the worm in the River Wear, where it now spends its days wrapped around a great rock. The witch also tells John that after killing the worm he must then kill the first living thing he sees, or else his family will be cursed for nine generations and will not die in their beds. John prepares his armour according to the witch's instructions and arranges with his father that, when he has killed the worm, he will sound his
hunting horn three times. On this signal, his father is to release his favourite hound so that it will run to John, who can then kill the dog and thus avoid the curse. John Lambton then fights the worm by the river. The worm tries to crush him, wrapping him in its coils, but it cuts itself on his armour's spikes; the pieces of the worm fall into the river, and are washed away before they can join up again. Eventually, the worm is dead and John sounds his hunting horn three times.
Lambton curse Unfortunately, John's father is so excited that the beast is dead that he forgets to release the hound and rushes out to congratulate his son. John cannot bear to kill his father and so, after they meet, the hound is released and dutifully dispatched. But it is too late and nine generations of Lambtons are cursed so they shall not die peacefully in their beds. Thus, the story ends. This curse seems to have held true for at least three generations, possibly helping to contribute to the popularity of the story. • 1st generation: Robert Lambton, drowned at Newrig. • 2nd: Sir William Lambton, a Colonel of Foot, killed at
Marston Moor. • 3rd: William Lambton, died in battle at
Wakefield. • 9th:
Henry Lambton, died in his carriage crossing Lambton Bridge on 26 June 1761. (One of Henry Lambton's brothers, described as "[h]is succeeding brother, the General", is said to have kept a horse whip by his bedside to ward off violent assaults. He died in his bed at an old age.) == Cultural impact ==