World The world of Eberron contains seven continents. The setting primarily takes place in Khorvaire, the most populated continent. Humans are the most populous race in Khorvaire, living primarily in the area known as the Five Nations. Southeast is the small continent of Aerenal, ruled by elves. Due south is the jungle continent of Xen'drik, once ruled by an empire of
giants that collapsed. It is now largely wilderness, with some areas under tribal dominion of the
drow. Further south of Xen'drik is Everice, a continent-sized sheet of ice possibly covering several land masses. Frostfell is an unexplored land of ice in the north. The other two main continents are Sarlona (a continent ruled by quori, creatures from the Region of Dreams) and Argonnessen (a continent inhabited by dragons). The world of Eberron has twelve
moons; some sages believe there is a thirteenth moon that has vanished or is invisible to the naked eye. The
World of Eberron comprises a number of features for the Eberron campaign setting. The number 13, also known as a "
baker's dozen", has been part of a theme Keith Baker used regarding aspects of the world. "Eberron" is also the name for the land of the world, and is referred to as the Dragon Between. Siberys, the Dragon Above, is the name given to the
planetary rings which surround the planet. Khyber, the Dragon Below, is the name given to the underworld, and is similar to the
Underdark in many other settings. According to the creation story, the world was formed when the progenitor wyrms changed their form into what they are now. Siberys and Khyber fought, leading to Siberys' body being broken into pieces. To stop Khyber, Eberron wrapped around him, and Siberys' broken body became a ring around them both. Siberys created the
dragons, Eberron created humanoids and other "lower races", and Khyber created the "demons" of the world. According to Keith Baker, there is some significance to the fact that each name contains the
morpheme "ber", but he has not stated what this is.
Dragonmarks Dragonmarks and the hereditary Dragonmarked Houses were created for the setting as a way to incorporate magic across society in Eberron. Baker compared the Dragonmarked Houses to the "
Spacing Guild from
Dune" as these "houses are powers that exist beyond the rule of princes or kings". He explained that the original idea of granting all humanoids minor magical gifts "made the world a little too chaotic and unfocused" which led to the development of "twelve extended families, each of which possessed a specific magical gift". this iteration of dragonmarks were incorporated mechanically as variant subraces of specific races. In February 2025, an
Unearthed Arcana playtest included revised dragonmark mechanics which shifted them to feats with a progression option.
Creatures Eberron utilized traditional
Dungeons & Dragons races but gave them entirely localized lore, history and national ties. Eberron emphasizes national and cultural ties over racial ties.
Sean K. Reynolds wrote that "for example, the elves of House Phiarlan are an old dragonmarked house with a centuries-long history of entertainment and artistry; most common folk praise them and their work. In contrast to that house, the elves of the new nation of Valenar are seen as land thieves and a threat to the peace established by the Treaty of Thronehold". Shifters, Kalashtar, and Warforged.
Kalashtar The kalashtar are a race of
psionic people; they are the descendants of a group of human monks from Adar, a nation on the continent of Sarlona, who allowed themselves to be possessed by the planar entities known as the Quori. These entities were good-aligned Quori who rebelled and thus had to flee the plane of dreams known as Dal Quor. This merger was permanent leading their descendants to become a hybrid-type race. The spiritual essence of each Quori is divided out amongst many Kalashtar, known collectively as a lineage. Thus, the only way to completely destroy one of the good-aligned Quori is to exterminate its entire lineage. The evil-aligned Quori, known as the Dreaming Dark, seek to hunt and destroy the Kalashtar so many Kalashtar live in either the fortified temple-keeps of Adar or live in hiding amongst the wider world of Eberron. The Dreaming Dark have their own possessed creatures known as the Inspired who rule most of the continent of Sarlona. Baker highlighted the design differences between the Dreaming Dark and the kalashtar: "Quori possession is entirely different from the relationship between a kalashtar and their quori spirit. With the kalashtar, the quori is a passive presence that simultaneously guides many kalashtar. With the Inspired (voluntary or otherwise) the quori is an active presence that controls a single body at a time, and it fully dominates the host". Glenn Carreau, for
GameRant, highlighted the roleplaying potential of kalashtar player characters: "While separate from most of Khorvaire's drama, Sarlona has plenty of its own: kalashtar are a hunted race, shuttered into their monastic country of Adar and constantly besieged by their Inspired enemies in the neighboring nation of Riedra. Still, those who want to play kalashtar in a campaign based elsewhere in Eberron can do so without disrupting the setting's narrative; small numbers of kalashtar
do inhabit cities across Khorvaire, quietly continuing their battle against the Inspired even far from home". == Reception ==