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Disco Elysium

Disco Elysium is a 2019 role-playing video game developed and published by ZA/UM. The game was written and designed by a team led by Estonian novelist Robert Kurvitz and executive producer Kaur Kender, featuring a painterly art style and music by the English band Sea Power. The game was released for Windows in October 2019 and macOS in April 2020. An expanded version of the game featuring full voice acting and new content, subtitled The Final Cut, was released for consoles in 2021 alongside a free update for the PC versions. In August 2025, the game was ported for Android.

Gameplay
Disco Elysium is a role-playing video game that features an open world and dialogue-heavy gameplay mechanics. The game is presented in an isometric perspective in which the player character is controlled. The player can move the detective about the screen to interact with non-player characters (NPC) and highlighted objects or move onto other screens. Early in the game, the player gains a partner, Kim Kitsuragi, another detective who acts as the protagonist's voice of professionalism and who offers advice or support in certain dialogue options. The gameplay features no combat in the traditional sense; instead, combat is handled through skill checks and dialogue trees. There are four primary attributes in the game: Intellect, Psyche, Physique, and Motorics. Each attribute has six distinct secondary skills for a total of 24, which the player can improve through skill points earned from levelling up. Upgrading these skills helps the player character pass skill checks, which are based on a random roll of two, six-sided dice, but potentially result in negative effects and character quirks, discouraging minmaxing. For instance, a player character with high Drama may be able to detect and fabricate lies effectively, but may also become prone to hysterics and paranoia. Likewise, high Electrochemistry shields the player character from the negative effects of drugs and provides knowledge on them, but may also lead to substance abuse and other self-destructive, self-gratifying behaviours. A limited number of slots are available in the Thought Cabinet at the start, though more can be gained with experience levels. For example, an early possible option for the Thought Cabinet is the "Hobocop" thought, in which the character ponders the option of living on the streets to save money, which reduces the character's composure with other NPCs while the thought is being internalized. When the character has completed the Hobocop thought, it allows the player to receive twice as much money from collecting and recycling trash. depending on the skill points invested into the skill. For example, Inland Empire, a subskill of Psyche, is described by as a representation of the intensity of the soul, and may come into situations where the player-character may need to pass themselves off under a fake identity with the conviction behind that stance, should the player accept this suggestion when debating with Inland Empire. ==Synopsis==
Synopsis
in the world of Disco Elysium Setting Disco Elysium takes place in the fantastic realist world of Elysium, developed by Kurvitz and his team in the years prior, which includes over six thousand years of history. The game takes place in the year '51 of the Current Century. Elysium is made of "isolas", masses of land and sea that are separated from each other by the Pale, an inscrutable, mist-like "connective tissue" in which the laws of reality break down. Prolonged exposure to the Pale can cause mental instability and eventually death, and traversing the Pale, which is typically done with aerostatics, is heavily regulated due to the danger. Events in the game take place in the impoverished district of Martinaise within the city of Revachol on the isola of Insulinde, the "New New World". Forty-nine years before the events of the game, a wave of communist revolutions swept multiple countries; the Suzerainty of Revachol, a monarchy that up to that point had been Elysium's pre-eminent superpower, was overthrown and replaced by a commune. Six years later, the Commune of Revachol was toppled by an invading alliance of moralist-capitalist nations called "the Coalition". Revachol was designated a Special Administrative Region and remains firmly under Coalition control decades later. One of the few governmental responsibilities that the Coalition concedes to the people of Revachol is policing, which is carried out by the Revachol Citizens Militia (RCM), a voluntary citizens' brigade turned semi-professional police force. Plot The player character wakes up in a trashed hostel room in Martinaise with a severe hangover and no memory of his own identity due to an ostensible extreme case of drug-induced amnesia. He meets Lieutenant Kim Kitsuragi, who informs him that they have been assigned to investigate the death of a hanged man in an empty lot behind the hostel. The victim's identity is unclear and initial analysis of the scene indicates that he was lynched by a group of people. The detectives explore the rest of the district, following up on leads while helping residents with a variety of tasks. In the course of the investigation, the player character learns that he is a decorated RCM detective, Lieutenant Harrier "Harry" Du Bois. Harry experienced an event several years ago that began a midlife crisis, and on the night he was assigned to the hanged man case, he snapped and embarked on a self-destructive three-day drinking spree around Martinaise. When the player goes to bed on the first night in-game, Harry has a nightmare where he discovers himself as the hanged man underneath a disco ball. When he talks to his own dead body, it tells him that everything is hopeless and he will inevitably fail to solve the case or put his life back together. Harry and Kim discover the hanged man killing is connected to an ongoing strike by the Martinaise dockworkers' union against the Wild Pines Group, a major logistics corporation. They interview union boss Evrart Claire and Wild Pines negotiator Joyce Messier. Joyce reveals that the hanged man was Colonel Ellis "Lely" Kortenaer, the commander of a squad of mercenaries sent by Wild Pines to break the strike. She warns that the rest of the mercenaries have gone rogue and will likely seek retribution for Lely's death. Harry and Kim discover that Lely was killed before the hanging, and the Hardie Boys, a group of dockworker vigilantes who act as the de facto peacekeepers of Martinaise, claim responsibility for the murder. They assert that Lely attempted to rape a hostel guest named Klaasje. When questioned, Klaasje reveals that Lely was shot in the mouth while the two were having consensual sex. Unable to figure out the origin of the bullet and fearful of the authorities due to her past as a corporate spy, Klaasje enlisted the help of a union sympathiser named Ruby, who staged Lely's hanging with the rest of the Hardie Boys. The detectives find Ruby hiding in an abandoned building, where she incapacitates them with a radio wave-based device normally used to aid in traversing the Pale. She claims that the cover-up was Klaasje's idea and has no idea who shot Lely. Harry manages to overcome the Pale device and contemplates arresting Ruby, but she believes Harry to be a corrupt cop and either escapes or kills herself, depending on the player's skills and choices. Returning to their hostel, the detectives intercede in a standoff between the rogue mercenaries and the Hardie Boys. A firefight breaks out and Harry is wounded, leaving him unconscious for several days. Depending on the player's actions, none, some, or all of the mercenaries may die, and Kim may also be hospitalized, in which case street urchin Cuno offers to take his place as Harry's partner. The detectives chase down their remaining leads and determine that the shot that killed Lely came from an old fortress on an islet just off of Martinaise's shoreline. The detectives explore the ruins and find the shooter, a former commissar of the Revachol communist army named Iosef Lilianovich Dros who survived the collapse of the Revacholian commune because he deserted his post. Iosef reveals that he shot Lely with his sniper rifle in a fit of anger and jealousy; his motivations were born out of his bitterness towards the capitalist system Lely represented, as well as sexual envy for Klaasje. The detectives arrest him for the murder. At this point, an insectoid cryptid known as the Insulindian Phasmid appears from the reeds, whose existence the player has the choice to investigate throughout the game. It is implied that the Phasmid indirectly set off the chain of events leading to the murder, as the psychoactive chemicals it exudes inadvertently affected the man's mind for years, stoking his fanaticism and resentment. Harry may have a psychic conversation with the Phasmid, who tells him that it is fearful of the notion of his unstable mind, but awed by his ability to continue existing. It also implies to Harry that the Pale is a consequence of human perception and self-reflection that threatens to consume the world. Before leaving, it comforts Harry, telling him to move on from the wreck of his life. Harry and his partner are confronted by his old squad upon their return to Martinaise. They reflect on Harry's actions during the game, particularly whether he solved the case and how he handled the mercenaries. Lieutenant Jean Vicquemare, Harry's usual partner, confirms that Harry's emotional breakdown was the result of his fiancée leaving him years ago. In the best possible outcome, the squad expresses hope that Harry's state will improve in the future, and invites him and either Kim or Cuno to join a special RCM unit. ==Development==
Development
, the lead designer and writer for Disco Elysium Disco Elysium was developed by , a company founded in 2016 by Estonian novelist Robert Kurvitz, who served as the game's lead writer and designer. In 2005, Kurvitz was playing in a band called Ultramelanhool and conceived of a fictional world during a drunken evening while listening to Tiësto's "Adagio for Strings". The group then created a collective of artists and musicians, which included oil painter Aleksander Rostov, the lead artist of Disco Elysium, to expand upon the work of that night and developed a tabletop role-playing game based on Dungeons & Dragons on this steampunk-like concept. Overall, by the time of the game's release, had about 20 outside consultants and 35 in-house developers, The majority of the game's funding was provided by Estonian businessman Margus Linnamäe. The game uses the Unity engine. Kurvitz said that an aim was to have a full, complex depth of choices and outcomes, limited by the practicalities of game development. Knowing they could not realistically cover all possible choices, Kurvitz and his team instead focused more on what he called "microreactivity", small acts and decisions the player may make such as an embarrassing comment, and how that may propagate throughout events. The dialogue of the player's various skills helped then to provide critique and internalisation of how these small decisions had larger effects on the game world, so that the player would become more aware of such choices in the future. An additional factor in writing was the recognition that there was no real solution to the game; while the player may resolve some portions of the story, the primary case is nearly unworkable, similar to the rest of Revachol. They created the companion Kim as a no-nonsense character to help keep the player on track of resolving some part of the game and recognising that there were some story threads they simply could not fix or resolve. Though had initially planned to publish the game through Humble Bundle, they ultimately chose to self-publish it. In March 2025, announced an official mobile version of Disco Elysium for Android, aimed at engaging more casual users. The game released on Google Play on August 5, 2025. Influences and inspirations The game's art, drawn mostly in a painterly style, was led by Aleksander Rostov, while the soundtrack was written and recorded by the English band Sea Power (at the time of the game's publication, known as British Sea Power). Members of were longtime fans of the band, and approached the group directly to request the use of their music in Disco Elysium. The band agreed to produce the soundtrack, contributing a mix of original compositions and instrumental remixes of previously released songs. Several tracks from Sea Power's discography were reworked for the game's soundtrack. "Smallest Church in Sussex", from their 2003 debut The Decline of British Sea Power, was adapted into "The Smallest Church in Saint-Saëns". "Fire Escape in the Sea" from the 2012 EP2 became "Whirling-In-Rags, 8 AM". "Red Rock Riviera" from the 2012 documentary soundtrack From the Sea to the Land Beyond was reworked as "Instrument of Surrender". Two tracks from their 2017 album Let the Dancers Inherit the Party, "Wants to Be Free" and "Praise for Whatever", were transformed respectively into "Burn, Baby, Burn" and "The Insulindian Miracle". "Cleaning out the Rooms" from the 2011 album Valhalla Dancehall was remixed into both "Detective Arriving on the Scene" and "". The track "Tiger King" from the 2009 Man of Aran soundtrack was also remixed but retained its original title. Additionally, the name of the in-game hostel-cafeteria Whirling-in-Rags is derived from a lyric in the song "Hail Holy Queen" from the 2013 album Machineries of Joy. The voice-acting cast includes metal musicians Mikee Goodman of SikTh and Mark Holcomb of Periphery. The original release also had voice-acting by Dasha Nekrasova of the cultural commentary podcast Red Scare and four of the hosts from the left-wing political satire podcast, Chapo Trap House; The television show The Wire was also used as an influence for the game's working class setting, while Émile Zola's writings shared stories on the misery of human life that narrative writer Helen Hindpere said she felt resonated within the game. Studio founder Robert Kurvitz has similarly acknowledged Zola’s impact, stating during a conference in France that he does not consider himself a writer, as he prefers not to draw comparisons with literary figures of Zola’s stature: “You are not going to be a better writer than Émile Zola.” The creators have also said that their work owes a lot to the Estonian urbanist poet Arvi Siig. Kurvitz said while accepting the Estonian President's Young Cultural Figure annual award for 2020 "Without his modernism, Elysium – the world the game is placed in – would not be half of what it is." He also said Siig's vision of an international, radical and humanist Estonian culture lives on in Disco Elysium. The main protagonist of Disco Elysium was directly inspired by producer Kaur Kender’s father, who served as a detective in the Soviet police. The scene in which the protagonist vomits due to the stench of a decaying corpse is based on a real incident experienced by Kender’s father during his career. During a livestream, Robert Kurvitz cited Fallout as an influence, describing Disco Elysium as being “from the Fallout school of RPG.” He added that the original Fallout and Fallout 2 were among the first games to demonstrate that “video games can be forms of art.” Re-release An expanded and reworked edition of the game, subtitled The Final Cut, was announced in December 2020. According to lead writer Helen Hindpere, The Final Cut was directed based on input from players of the original game. It included complete voicework for the nearly 100 characters including the game's narration and the player-character skills, encompassing over 1.2 million words according to Hindpere. Because of the importance of the characters to the game, kept voice directing in-house rather than outsourcing the task as typically done with RPG games of this nature. Brown spent about eight months with the vocal directors in recording his lines, keeping his voice otherwise constant, slow and meticulous for all of the different characters skills since these were explaining things to the player, but including small nuances to try to distinguish the various facets of each skill's personality. The voice-acting by Nekrasova and the Chapo Trap House hosts was completely replaced. The Final Cut allows players the option to use a selection of voice acting for the game, such as only having the narrator's voiceover while the other characters presented as text. including two additional tracks by British Sea Power. ==Release==
Release
Disco Elysium was first released for Windows on 15 October 2019. The macOS version was released on 27 April 2020. One of the first translations that published was the Chinese version, which was released in March 2020. Its release had to bypass the typical approval process needed to release games in China, since Disco Elysium's content did not meet the Chinese governmental standards due to its violence, sexual content and critique of ideologies. After its release, reviews left by Chinese players indicated that they were drawn to the game, as they appreciated many of its political aspects. In May 2020, released an update that improved some of the game's performance on lower-end hardware, as well as adding support for additional language translations, which are being developed by the community and by the localisation firm Testronic Labs. After its original release, Kurvitz announced plans for an expansion for the game as well as a full sequel. In addition, a tabletop RPG based on the systems the game used, tentatively titled You Are Vapor, was also announced, with Kurvitz also announcing plans to translate his novel Sacred and Terrible Air into English, which narratively takes place 20 years after the events of Disco Elysium. In June 2020, it was announced that had partnered with production company dj2 Entertainment to develop a television series based on the game. launched a limited edition clothing and artwork line, Atelier, in March 2021, featuring pieces based on the game. The Final Cut The Final Cut was released on 30 March 2021 for PlayStation 4, PlayStation 5 and Stadia as a free update for existing copies of the game on PC and macOS. Versions for Nintendo Switch, Xbox One and Xbox Series X/S were released on 12 October 2021. While the original game was not submitted for rating for the Australian Classification Board as it was only released digitally for personal computers, the planned console release of The Final Cut required a Board review. The game was refused classification by the Board, making it illegal to sell in the country, due to its depiction of sex, drug misuse or addiction, crime, cruelty, and violence, as well as showing "revolting or abhorrent phenomena in such a way that they offend against the standards of morality, decency, and propriety generally accepted by reasonable adults." The ban was appealed by then subsequently dropped, with the game reclassified to an adults-only R18+ rating and allowed to be sold, as the Board acknowledged that the game provided disincentives related to drug-taking behavior where "regular drug use leads to negative consequences for the player's progression in the game." The game was released by Spike Chunsoft in Japan on 25 August 2022. ==Reception==
Reception
Disco Elysium received "universal acclaim" according to review aggregator website Metacritic, with it being praised for its narrative and conversational systems. GameSpot awarded it a 10 out of 10, their first perfect score since 2017. PCGamesN wrote that the game set new genre standards for exploration and conversation systems. In a review of Disco Elysium in Black Gate, Joshua Dinges said "The nihilistic world is remarkably well fleshed out, the non-player characters earnestly realized, and the myriad plot threads extremely engaging. You may have no idea what to do fifty percent of the time, but will still find yourself spending every available minute of the day carrying out nebulous tasks and exploring your fascinating surroundings. Surroundings which, I will add, are all gorgeously represented in the style of expressionist watercolors." Disco Elysium: The Final Cut was reviewed by IGN and Game Informer, both of which praised the addition of voice lines and new quests. The PlayStation releases were initially found to have game-breaking bugs that made some of the quests impossible to finish. As of September 2025, Disco Elysium sold more than five million copies. Awards The game was nominated for four awards at The Game Awards 2019 and won all of them, the most at the event. Slant Magazine, USGamer, PC Gamer, and Zero Punctuation chose it as their game of the year, while Time included it as one of their top 10 games of the 2010s. The game was also nominated for the 2020 Nebula Award for Best Game Writing. == Post-release ==
Post-release
Breakup of Following the critical and commercial success of Disco Elysium, work immediately began on a direct sequel to the game as well as several spin-off projects. The direct sequel, code-named Y12, was led by Kurvitz, Rostov, and Hindpere. Another project, P1, was led by Kender. In an interview, Luiga stated that the other three members had been fired under false pretenses. A spokesperson for denied the allegations. In early November 2022, conflicting reports of the events were announced. According to Kurvitz, Zaum Studio OÜ, the development studio, was originally owned in majority shares by Margus Linnamäe, and was then acquired by Tütreke OÜ, a holding company owned by studio CEO Ilmar Kompus through a share purchase in 2021. Kurvitz and Rostov claimed that the funds used for that purchase were pulled from the studio itself, making it a fraudulent purchase, upon which they started to challenge the purchase and recover their IP from the studio. Zaum Studio denied the charges in a statement, and alleged that the former employees had been let go for creating a disruptive environment at the studio, claiming that the two had "limited to no engagement in their responsibility and work", as well as verbally abused and discriminated against other employees. Legal proceedings in the matter were started by Kaur Kender, the executive producer of Disco Elysium. Kender had asked similar questions of the change in Zaum's management, leading to his firing. Kurvitz and Rostov still assert that there were illegal actions to take over the development studio leading to their ouster. On 17 March 2023, Kurvitz and Rostov responded to this statement by clarifying that the announcement was "wrong and misleading in several respects" and "[sought] to unfairly paint [them] - the remaining minority shareholders in - as mere disgruntled employees." Kurvitz and Rostov also stated that their lawsuit regarding employment claims against the studio was dismissed "as part of a larger campaign against [them]" and that they plan to "pursue legal options accordingly." Following the ouster of Kurvitz, Rostov, and Hindpere, work on the direct sequel project Y12 continued for several months under Argo Tuulik, one of the writers on Disco Elysium, and Dora Klindžić until management cancelled it in mid-2022. The game was greenlighted by management without a pre-production period. Full production began before the understaffed writing duo had a full outline of the game. They gained additional staff when Kender's project P1 was cancelled pursuant to his ouster. Klindžić alleged that company executives isolated Tuulik in retaliation for unfavorable comments made toward them in the documentary. The team produced a "well-received" internal demo for X7 at the end of 2023. Tuulik noted that the layoffs primarily targeted women and team members who had raised complaints about working conditions. PC Gamer reported that the only remaining projects at were M0, a Disco Elysium mobile game, and C4, an unrelated RPG. The conflicts around the studio and breakup of the team led to four different projects from different members each seeking to be a successor to Disco Elysium, in addition to Zero Parades. After leaving , Kurvitz and Rostov launched Red Info in June 2022, a development studio to work on a spiritual successor to Disco Elysium. Red Info has been backed by at least $10 million in funding by NetEase and has brought writer Chris Avellone to help. — plus Disco Elysium narrator Lenval Brown and other developers from Bungie and Rockstar Games. Longdue announced their game Hopetown was funded via a Kickstarter campaign in April 2025. • Dark Math Games was founded by investor Linnamae, and includes Kender and other developers. Dark Math is developing Tangerine Antarctic (previously named XXX Nightshift). • Summer Eternal was founded by writers Argo Tuulik and Dora Klindžić. Both had worked previously with Dark Math and Longdue, but left these studios due to internal conflicts. Summer Eternal later brought on Olga Moskvina and other senior developers from . Disco Elysium non-traditional approach to a role-playing game has inspired at least one developer to follow a similar path for Esoteric Ebb. The game was inspired by both Disco Elysium and Planescape: Torment, taking place in a more traditional fantasy setting, and like Disco Elysium does not have direct combat but instead skill checks made against the player-character's various internal voices representing different character attributes. ==References==
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