Discussing
Zak McKrackens commercial performance, David Fox later wrote, "I think Zak was far more popular in Germany and Europe than in the States. I'm not sure why... maybe my humor was more European in nature?" Many reviews, both online and in print, rate
Zak McKracken as among the best adventure games ever made, but others disagree.
Charles Ardai in
Computer Gaming World described
Zak McKracken as a good game, but said that it could have been better. He described the game's central flaw in the game's environments, limited to a relatively small number of screens per location, giving each town a movie-set feel compared to the size and detail of
Maniac Mansion.
PC Computing wrote that
Zak McKracken for the PC had a clever story but "grade B animation", concluding that "the result falls short of the magic we expect from George Lucas".
Compute! favorably reviewed
Zak McKracken, but wished that Lucasfilm would next produce a game that did not depend on jokes and puzzles to tell its story. The large number of mazes in the game was also a source of criticism, but David Fox felt it was the best way to maximize the game's size and still have it fit on two
Commodore 64 floppy disks. Other critics complained about the need to enter copy protection codes not once, but multiple times whenever the player flew out of the US. The game was reviewed in 1989 in
Dragon No. 142 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game out of 5 stars. The game received high scores in general press. It received 90 out of 100 in several reviews, such as of
Zzap!,
Power Play,
Happy Computer, HonestGamers, Pixel-Heroes.de,
Jeuxvideo.com,
ST Action, and Quandary magazines. ==Legacy==