Sony presented its first ZEGO product, the
BCU-100, to the public at
SIGGRAPH 2008 in mid-August. Sony plans to ship the BCU-100 by the end of 2008 and deliver it with the
Mental Ray raytracer by Mental Images to speed up 3D rendering tasks and
Houdini Batch by Side Effects Software. The company claims to be in talk with other software makers in the DCC field to port and optimize their software for the ZEGO platform. ZEGO is similar to a workstation based on the
PlayStation 2 architecture called the
GScube, which was also shown at Siggraph in the year 2000, and which, although used for
visualization in a few movie projects, ultimately failed in the market. However, while the GScube only targeted realtime visualization in
1080p HD, ZEGOs target markets are much broader, encompassing for example
physics simulation, final 3D rendering and video processing as well as visualization. It remains to be seen if ZEGO actually manages what the GScube was unable to do. The massively parallel design of the GScube, being not much more than 16
Graphics Synthesizer chips with dedicated RAM, inspired the design of the Cell processor itself with its 8 SPUs with dedicated RAM. As of August 2009 the device appears to have been discontinued. Searches on Sony.com and pro.sony.com for either Zego or BCU-100 return nothing but the year-old press release claiming the product would ship within a few months. ==Technical specifications==