MarketZone of the Enders: The 2nd Runner
Company Profile

Zone of the Enders: The 2nd Runner

Zone of the Enders: The 2nd Runner, known in Japan as Anubis: Zone of the Enders, is a action hack and slash video game developed and published by Konami for the PlayStation 2 in 2003. The sequel to Zone of the Enders is based around mecha combat with the player once again controlling the "Orbital Frame" Jehuty. Unlike its predecessor, the game is now centered on action elements with the player not needing to protect civilians in need and instead Jehuty contains more weaponry than in the previous game.

Gameplay
, while player health, energy, and sub-weapon are below. Throughout Zone of the Enders: The 2nd Runner, the player controls Jehuty, the Orbital Frame piloted by Dingo, from a normally behind-the-back third-person viewpoint that centers itself between the player and enemy when locked on. Jehuty now possesses the ability to attack several enemies at the same time and interact with the environment by grabbing objects and use them as weaponry. The gameplay is linear, eschewing the "world map" of Zone of the Enders in favor of consecutive stages in which the player must defeat large numbers of robotic enemies, as well as other Orbital Frames and combat vehicles. The player can fully repair Jehuty by collecting Metatron, and save their progress at the beginning of each stage. The player can level up by destroying enemies, and collects "sub-weapons" by defeating bosses. Depending on the player's storyline progress, the capabilities of Jehuty can change. After certain missions, the player's performance is ranked with a letter rating; the entire game is given a score as well. The player can unlock "Extra Missions" during the course of the game, as well as replaying the game with any incarnation of Jehuty. The game also includes a single- and multiplayer versus mode. Zone of the Enders: The 2nd Runner also includes an unlockable 3D remake of the original Gradius arcade video game called Zoradius. In Zoradius, the player uses the Vic Viper in fighter mode, flying through a tunnel and shooting down various non-humanoid enemies from the game to gather powerups to increase the Viper's firepower and shields. Roughly halfway through the stage, the player has to fight through an area full of ring-shooting Moai heads, also a staple of the Gradius series. The game ends in a Boss fight against the Train boss, also from the main game. The music and sound effects used in Zoradius are taken from the first Gradius arcade game, composed by Miki Higashino. ==Plot==
Plot
The game is set in the year 2174, two years after the events of Zone of the Enders. It follows Dingo Egret, a miner working on Callisto. He inadvertently discovers the Orbital Frame, Jehuty, hidden. When he is attacked by BAHRAM forces who have come to seize it, Dingo climbs into Jehuty and engages the attackers, which include a female Orbital Frame runner named Ken Marinaris. During the battle, Dingo enters the BAHRAM battleship, seemingly defeating Nephtis, an Orbital Frame controlled by an AI program based on Viola's fighting style, but is subdued by Anubis, Jehuty's superior counterpart controlled by Col. Ridley "Nohman" Hardiman, leader of BAHRAM. Nohman requests Dingo to join him once again. When Dingo refuses as his comrades were sacrificed by Nohman years ago, Nohman shoots him and leaves him to die. However, Ken has Dingo revived and placed inside Jehuty. As Jehuty is acting as a life-support system, if Dingo leaves Jehuty, he will die. She then tells him that she is a UNSF spy, working undercover and needs Dingo's help. Helped by Ken, Dingo escapes the battleship with Taper, a soldier with the UNSF who was hiding within the ship, and heads for Mars. On Mars, Dingo confronts UNSF pilot Leo Stenbuck who is Jehuty's former pilot. Leo reveals the AI A.D.A. is programmed to self-destruct Jehuty in BAHRAM's base Aumaan which forces Dingo to join Leo in his quest to destroy Aumaan. After several battles on the planet, Dingo runs into Nephtis once more and battles her. The A.I. within Nephtis possesses Ardjet, forcing Dingo to disable the Orbital Frame to purge the computer virus. Ken climbs into Jehuty and, together, they seek out Lloyd, a BAHRAM scientist who can upgrade Jehuty, allowing it to stand a chance against Anubis. In a secured complex, Dingo and Ken find Lloyd who tells Dingo to fight him if he wants Jehuty's upgrade. After defeating Lloyd in combat, he has Ken's help to upgrade Jehuty. While Jehuty is being upgraded, Nohman flies in and attacks Dingo. Lloyd helps Dingo escape but is killed by Nohman in the process. As Ken is left behind Dingo learns she is actually a BAHRAM member whose father was one of Dingo's former comrades and that his death resulted in her wish to get revenge on Nohman. Dingo meets up with Leo again, and they travel to Aumaan. Once there, they battle what they think to be Anubis, but it is later revealed to be a decoy with Ken inside. Nohman cripples Jehuty and flees the facility, destroying it. Ken tells Dingo and Leo that Aumaan is actually on Phobos, the largest moon of Mars. The three enter compressed space, where Dingo battles Anubis along the way. Upon reaching Phobos, Dingo does battle with Nohman again, this time destroying Anubis, but not before Nohman can activate Aumaan. Dingo manages to prevent the detonation by throwing Anubis' head into the core, and escapes with Leo. After the battle, Dingo is nursed back to health. ==Development==
Development
Although Zone of the Enders had an open ended ending, director Noriaki Okamura claimed there were no plans for a sequel to the original game. However, in May 2002 Konami announced Zone of the Enders: The 2nd Runner. The team behind The 2nd Runner had a different director, scriptwriter and game designer. This was done to create a "whole new Z.O.E." The Konami staff worked in the game's graphics to make it stand out within other games released for the PlayStation 2. The new main character Dingo Egret was made a former soldier in order to contrast with the previous games protagonist Leo Stenbuck who was a reluctant hero. Most mecha were designed by Yoji Shinkawa, the character and mechanical designer for the Metal Gear series who had previously worked in the prequel. For the previous, Shinkawa had made rough sketches of a coffin-shape mech. As Murata liked the designed, he requested Shinkawa to develop it as Ken's Frame. Leo's new mech, Vic Viper, was based on the space ship with the same name from the Gradius scrolling shooter games. Shinkawa had the idea of making Vic Viper being Leo's mech and that it would be able to transform which Murata was approved. Additionally, the character Lloyd and the Frame Inhert were designed by Kazuma Kaneko of Megami Tensei fame. The character illustrations and select mecha illustrations were created by Tsubasa Masao. The character designs were made by Nobuyoshi Nishimura who advised the team in doing the special effects. The game was released in Japan in both a regular edition and a limited edition. A variety of weapons, enemies, and boss battles have been added to the game. The "Special Edition" PAL and NTSC-J versions of the game featured a variety of additions and extras to the game, including new VR Training options, added scenarios, more difficulties, a music video featuring a remixed "Beyond the Bounds" theme, improved anti-aliasing and graphical optimizations, and new Orbital Frames for Versus Mode, among other improvements to the game. This version was released in Japan as Anubis Zone of Enders Special Edition on January 15, 2004, alongside a CD soundtrack. Music The soundtrack to Zone of the Enders: The 2nd Runner was released on March 19, 2003, on the album ANUBIS Zone of the Enders Original Soundtrack by Konami Music Entertainment. The album was composed by the same artists as the previous album, Norihiko Hibino, Maki Kirioka, Akihiro Honda, Toshiyuki Kakuta and Shuichi Kobori. It was also released in Europe around the same date the European version was released. The game's theme song, "Beyond the Bounds," was composed by Maki Kirioka and performed by Maki Kimura. In creating the song Kirioka discussed with Murata the idea of creating an upbeat song to fit the story. While not feeling sure about being able to sing it, Kirioka felt she could do it after meeting singer Maki Kimura. A CD single was distributed in Tokyo Game Show 2002. ==Reception==
Reception
The game received positive reviews from game sites earning an 82 out of 100 in Metacritic. However, the gameplay also attracted criticism with GameSpy finding it underdeveloped and having several scripted boss battles. The game's presentation was well received when it came to graphics. Critics enjoyed the mix between 3D elements and anime-like characters. The story has been praised for its bigger focus on action rather than philosophy with Dingo Egret being better received than the prequel's lead Leo Stenbuck. In 2003, it was the 130th best-selling game in Japan, selling 97,296 copies. Producer Hideo Kojima blamed himself due to issues with the release time frame. He considered the game a "medium success" and believed it could have ended up "a major Kojima Productions title to follow MGS" as a series. As a result, Kojima mentioned he devised as a game plan and method for sales should eventually develop another sequel. Since 2008, Zone of the Enders 3 has been in concept development by Hideo Kojima, but was kept away from game development until all the big titles were completed. On May 25, 2012, Kojima confirmed that work on the next installment in the Zone of the Enders series had begun. However, the project was cancelled after Kojima Productions acknowledged issues within the Zone of the Enders HD collection. At Tokyo Game Show 2017, Zone of the Enders: The 2nd Runner M∀RS was announced, featuring enhanced graphics, 4K resolution support, VR headset support, and an updated sound design supporting surround sound. It was released in September 2018 for PlayStation 4 and Windows. The game sold a combined 158,691 units for the PS2 and PS4 in Japan. ==Notes==
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