By the end of 2016, it was unclear how much of an effect the strike had on the video game industry, as none of the companies struck had reported delays of upcoming titles due to the lack of voice actors. SAG-AFTRA noted that they had only targeted strike actions against a subset of the industry, and other publishers and developers would not be affected by their action. By May 2017, SAG-AFTRA stated that it had already signed twenty other companies for thirty games under their alternate contract for low-production titles, with "new deals are being signed every week". One of the first reported effects of the strike was the prequel
Life Is Strange: Before the Storm, which had its first episode released on August 31, 2017. Actress
Ashly Burch, a member of SAG-AFTRA who voiced
Chloe Price in
the original game, was unable to reprise her voice role due to the strike and was replaced by Rhianna DeVries; she remained onboard to consult on the character for the game. However, with the strike concluded, Burch was able to return to voice Chloe in an additional episode for
Before the Storm produced after the strike's resolution. In a separate case,
Giant Sparrow had approached filmmaker
John Carpenter to provide narrative voice work for a section of
What Remains of Edith Finch, modeled after Carpenter's
Tales from the Crypt. The strike prevented Carpenter from participating in this manner, so he instead allowed the studio to license his iconic
Halloween theme for the section.
Kotaku reported some game developers were critical of the actors' demands in relation to their work compensation. It also caused accusations between actors, with
Felicia Day calling DeVries a "
scab" in a
tweet that she later deleted.
PCGamesN noted that Burch did not resent the producers as she still worked on the game as a story consultant. It was the first such organized strike within the video game industry and the first voice actor strike in 17 years, as well as the first strike within the merged SAG-AFTRA organization. As of April 26, 2017, it is the longest strike within SAG, surpassing both the 95-day
1980 Emmy Awards strike, as well as the 180-day
2000 commercials strike. Other members of SAG-AFTRA, and other entertainment workers' unions, looked to the voice actor strike as a possible point in their favor during pending contract renegotiations, in light of how many entertainment industries are transitioning towards digital and streaming media; notably, the main SAG-AFTRA contract for film and television industries is due to expire in June 2017, and the solidarity behind the video game voice actors could be used as leverage in these negotiations. SAG-AFTRA and the film and television producers were able to reach a negotiated agreement for new terms in early July, preventing a possible strike action. The video game industry itself has not had any type of trade union concept due to its origins in the tech sector and the
white-collar nature of the industry, though there have been some efforts towards forming such unions. The voice actor strike had reengaged discussions about unionization of video game programmers and developers. ==References==