Traditional from
Eadweard Muybridge's 19th-century photos
Traditional animation (also called cel animation or hand-drawn animation) is the process that was used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called
cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one against a painted background by a
rostrum camera onto motion picture film. The traditional cel animation process became obsolete by the beginning of the 21st century. In modern traditionally animated films, animators' drawings and the backgrounds are either scanned into or drawn directly into a computer system. Various software programs are used to color the drawings and simulate camera movement and effects. The final animated piece is output to one of several delivery media, including traditional
35 mm film and newer media with
digital video. The "look" of traditional cel animation is still preserved, and the
character animators' work has remained essentially the same over the past 90 years. Some animation producers have used the term "tradigital" (a play on the words "traditional" and "digital") to describe cel animation that uses significant computer technology. Examples of traditionally animated feature films include
Pinocchio (United States, 1940),
Animal Farm (United Kingdom, 1954),
Lucky and Zorba (Italy, 1998), and
The Illusionist (British-French, 2010). Traditionally animated films produced with the aid of computer technology include
The Lion King (US, 1994),
Anastasia (US, 1997),
The Prince of Egypt (US, 1998),
Akira (Japan, 1988),
Spirited Away (Japan, 2001),
The Triplets of Belleville (France, 2003), and
The Secret of Kells (Irish-French-Belgian, 2009).
Full Full animation is the process of producing high-quality traditionally animated films that regularly use detailed drawings and plausible movement, having a smooth animation. Fully animated films can be made in a variety of styles, from more realistically animated works like those produced by the
Walt Disney studio (
The Little Mermaid,
Beauty and the Beast,
Aladdin,
The Lion King) to the more 'cartoon' styles of the
Warner Bros. animation studio. Many of the
Disney animated features are examples of full animation, as are non-Disney works,
The Secret of NIMH (US, 1982),
The Iron Giant (US, 1999), and
Nocturna (Spain, 2007). Fully animated films are often animated on "twos", sometimes on "ones", which means that 12 to 24 drawings are required for a single second of film.
Limited Limited animation involves the use of less detailed or more stylized drawings and methods of movement usually a choppy or "skippy" movement animation. Limited animation uses fewer drawings per second, thereby limiting the fluidity of the animation. This is a more economic technique. Pioneered by the artists at the American studio
United Productions of America, limited animation can be used as a method of stylized artistic expression, as in
Gerald McBoing-Boing (US, 1951),
Yellow Submarine (UK, 1968), and certain
anime produced in Japan. Its primary use, however, has been in producing cost-effective animated content for media for television (the work of Hanna-Barbera,
Filmation, and other TV animation studios) and later the
Internet (
web cartoons).
Rotoscoping Rotoscoping is a technique patented by
Max Fleischer in 1917 where animators trace live-action movement, frame by frame. The source film can be directly copied from actors' outlines into animated drawings, as in
The Lord of the Rings (US, 1978), or used in a stylized and expressive manner, as in
Waking Life (US, 2001) and
A Scanner Darkly (US, 2006). Some other examples are
Fire and Ice (US, 1983),
Heavy Metal (1981), and
Aku no Hana (Japan, 2013).
Live-action blending Live-action/animation is a technique combining hand-drawn characters into live action shots or live-action actors into animated shots. One of the earlier uses was in
Koko the Clown when Koko was drawn over live-action footage. Walt Disney and Ub Iwerks created a series of
Alice Comedies (1923–1927), in which a live-action girl enters an animated world. Other examples include
Allegro Non Troppo (Italy, 1976),
Who Framed Roger Rabbit (US, 1988),
Volere volare (Italy 1991),
Cool World (US, 1992),
The Pagemaster (US, 1994)
Space Jam (US, 1996) and
Osmosis Jones (US, 2001).
Stop motion Stop motion is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the materials used to create the animation. Computer software is widely available to create this type of animation; traditional stop-motion animation is usually less expensive but more time-consuming to produce than current computer animation. ;
Stop motion : Typically involves stop-motion puppet figures interacting in a constructed environment, in contrast to real-world interaction in model animation. The puppets generally have an
armature inside of them to keep them still and steady to constrain their motion to particular joints. Examples include
The Tale of the Fox (France, 1937),
The Nightmare Before Christmas (US, 1993),
Corpse Bride (US, 2005),
Coraline (US, 2009), the films of
Jiří Trnka and the adult animated sketch-comedy television series
Robot Chicken (US, 2005–present). :;
Puppetoons : Created using techniques developed by
George Pal, are puppet-animated films that typically use a different version of a puppet for different frames, rather than manipulating one existing puppet. television commercial ;
Clay animation or
Plasticine animation : (Often called
claymation, which, however, is a
trademarked name). It uses figures made of clay or a similar malleable material to create stop-motion animation. The figures may have an
armature or wire frame inside, similar to the related puppet animation (below), that can be manipulated to pose the figures. Alternatively, the figures may be made entirely of clay, in the films of
Bruce Bickford, where clay creatures morph into a variety of different shapes. Examples of clay-animated works include
The Gumby Show (US, 1957–1967),
Mio Mao (Italy, 1974–2005),
Morph shorts (UK, 1977–2000),
Wallace & Gromit shorts (UK, as of 1989),
Jan Švankmajer's
Dimensions of Dialogue (
Czechoslovakia, 1982),
The Trap Door (UK, 1984). Films include
Wallace & Gromit: The Curse of the Were-Rabbit,
Chicken Run and
The Adventures of Mark Twain. :;
Strata-cut animation : Most commonly a form of clay animation in which a long bread-like "loaf" of clay, internally packed tight and loaded with varying imagery, is sliced into thin sheets, with the animation camera taking a frame of the end of the loaf for each cut, eventually revealing the movement of the internal images within. ;
Cutout animation : (Sometimes called paper animation) A type of stop-motion animation produced by moving two-dimensional pieces of material paper or cloth. Examples include
Terry Gilliam's animated sequences from ''
Monty Python's Flying Circus (UK, 1969–1974); Fantastic Planet (France/Czechoslovakia, 1973); Tale of Tales (Russia, 1979), Matt Stone and Trey Parker the first cutout animation South Park (1992), the pilot episode of the adult television sitcom series (and sometimes in episodes) of South Park'' (US, 1997) and the music video Live for the moment, from Verona Riots band (produced by Alberto Serrano and Nívola Uyá, Spain 2014). :;
Silhouette animation : A variant of cutout animation in which the characters are backlit and only visible as silhouettes. Examples include
The Adventures of Prince Achmed (
Weimar Republic, 1926) and
Princes et Princesses (France, 2000). :;
Paper craft animation : a stop motion animation using
Construction paper or
Card stock by doing cutting, folding, gluing and assembling. ;
Model animation : Stop-motion animation created to interact with and exist as a part of a live-action world. Intercutting,
matte effects and split screens are often employed to blend stop-motion characters or objects with live actors and settings. ;
Pixilation : Involves the use of live humans as stop-motion characters. This allows for a number of surreal effects, including disappearances and reappearances, allowing people to appear to slide across the ground, and other effects. Examples of pixilation include
The Secret Adventures of Tom Thumb and
Angry Kid shorts, and the
Academy Award-winning
Neighbours by
Norman McLaren.
Computer Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer. 2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact. 3D animation can create images that seem real to the viewer.
2D 2D animation figures are created or edited on the computer using 2D
bitmap graphics and 2D
vector graphics. This includes automated computerized versions of traditional animation techniques,
interpolated morphing,
onion skinning and interpolated rotoscoping. 2D animation has many applications, including After Effects Animation,
analog computer animation,
Flash animation, and
PowerPoint animation.
Cinemagraphs are
still photographs in the form of an
animated GIF file of which part is animated. Final line
advection animation is a technique used in 2D animation, to give artists and animators more influence and control over the final product as everything is done within the same department. Speaking about using this approach in
Paperman, John Kahrs said that "Our animators can change things, actually erase away the CG underlayer if they want, and change the profile of the arm." When working with game animations,
skeletal 2D animations are commonly created using tools like Spine, DragonBones, Blender COA Tools, Rive, and the built-in Unity editor. The primary benefit of this approach is the ability to reuse images, which reduces the amount of graphics stored in RAM. This principle of maximizing resource efficiency means that by reusing existing elements, you can enhance the visual appeal of animations without needing to create additional graphics.
3D 3D animation is digitally modeled and manipulated by an animator. The 3D model maker usually starts by creating a 3D
polygon mesh for the animator to manipulate. A mesh typically includes many vertices that are connected by edges and faces, which give the visual appearance of form to a 3D object or 3D environment. Sometimes, the mesh is given an internal digital skeletal structure called an
armature that can be used to control the mesh by weighting the vertices. This process is called rigging and can be used in conjunction with
key frames to create movement. Other techniques can be applied, mathematical functions (e.g., gravity, particle simulations), simulated fur or hair, and effects, fire and
water simulations. These techniques fall under the category of 3D dynamics.
Terms •
Cel shading is used to mimic traditional animation using computer software. The shading looks stark, with less blending of colors. Examples include
Skyland (2007, France),
The Iron Giant (1999, U.S.),
Futurama (1999, U.S.)
Appleseed Ex Machina (2007, Japan),
The Legend of Zelda: The Wind Waker (2002, Japan),
The Legend of Zelda: Breath of the Wild (2017, Japan) •
Machinima – Films created by screen capturing in video games and virtual worlds. The term originated from the software introduction in the 1980s
demoscene, as well as the 1990s recordings of the
first-person shooter video game
Quake. •
Motion capture is used when live-action actors wear special suits that allow computers to copy their movements into CG characters. Examples include
Polar Express (2004, US),
Beowulf (2007, US),
A Christmas Carol (2009, US),
The Adventures of Tintin (2011, US)
kochadiiyan (2014, India) •
Computer animation is used primarily for animation that attempts to resemble real life while having a stylized cartoonish appearance, using advanced rendering that mimics in detail skin, plants, water, fire, clouds, etc. Examples include
Up (2009, US),
How to Train Your Dragon (2010, US) •
Physically based animation is animation using
computer simulations.
Mechanical •
Animatronics is the use of
mechatronics to create machines that seem animate rather than robotic. •
Audio-Animatronics is a form of
robotics animation, combined with 3-D animation, created by
Walt Disney Imagineering for shows and attractions at Disney theme parks move and make noise (generally a recorded speech or song). They are fixed to whatever supports them. They can sit and stand, and they cannot walk. An Audio-Animatron is different from an
android-type robot in that it uses prerecorded movements and sounds, rather than responding to external stimuli. In 2009, Disney created an interactive version of the technology called Autonomatronics. •
Linear Animation Generator is a form of animation by using static picture frames installed in a tunnel or a shaft. The animation illusion is created by putting the viewer in a linear motion, parallel to the installed picture frames. •
Chuckimation is a type of animation created by the makers of the television series
Action League Now! in which characters/props are thrown, or chucked from off camera or wiggled around to simulate talking by unseen hands. • The
magic lantern used mechanical slides to project moving images.
Christiaan Huygens was thought to have invented the magic lantern in the mid-1600s.
Other '' hydrotechnics at
Disney California Adventure creates the illusion of motion using 1,200 fountains with high-definition projections on mist screens. •
Musical fountain: a
hydrautechnical show that includes water and lights, nowadays often combined with lasers and high-definition projections on mist screens. •
Drawn-on-film animation: a technique where footage is produced by creating the images directly on
film stock; for example, by
Norman McLaren,
Len Lye and
Stan Brakhage. •
Paint-on-glass animation: a technique for making animated films by manipulating slow drying
oil paints on sheets of glass, for example by
Aleksandr Petrov. •
Erasure animation: a technique using traditional 2D media, photographed over time as the artist manipulates the image. For example,
William Kentridge is famous for his
charcoal erasure films, and
Piotr Dumała for his auteur technique of animating scratches on plaster. •
Pinscreen animation: makes use of a screen filled with movable pins that can be moved in or out by pressing an object onto the screen. The screen is lit from the side so that the pins cast shadows. The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation. •
Sand animation: sand is moved around on a back- or front-
lighted piece of glass to create each frame for an animated film. This creates an interesting effect when animated because of the light
contrast. •
Flip book: a flip book (sometimes, especially in British English, called a flick book) is a book with a series of pictures that vary gradually from one page to the next, so that when the pages are turned rapidly, the pictures appear to animate by simulating motion or some other change. Flip books are often illustrated books for children, they also are geared towards adults and employ a series of photographs rather than drawings. Flip books are not always separate books, they appear as an added feature in ordinary books or magazines, often in the page corners. Software packages and websites are also available that convert digital video files into custom-made flip books. •
Character animation •
Multi-sketch animation •
Special effects animation •
2.5D Animation: A mix of 2D and 3D animation elements that emphasize the illusion of depth utilizing the pseudo-3D effect. During the 1970s, the term "2.5D" started to gain recognition. But its background comes from anime and manga during the 1920s where theatrical stage productions were popular. Stage adaptations of well-liked anime series featured live performances by voice actors called 2.5D. ==See also==