Developer
Respawn Entertainment had previously developed
Titanfall (2014) and its sequel
Titanfall 2 (2016), both of which were published by
Electronic Arts (EA) who eventually
acquired Respawn Entertainment in 2017. According to design director Mackey McCandlish, initial design on
Apex Legends started before
Titanfall 2 had shipped in 2016 and as of 2018 the entire
Titanfall team at Respawn Entertainment was working on the project; however, executive producer Drew McCoy stated that work on the game did not begin until the spring of 2017. He also confirmed that the game had approximately 115 developers working on it, making it the studio's most labor-intensive project.
Titanfall 2, by way of comparison, had around 85 developers. According to McCoy, the studio was not sure what their next game would be after completing the post-release support for
Titanfall 2, though they knew they wanted to keep making
Titanfall games. As with the development of
Titanfall 2, the studio broke into several small teams to create "action blocks", small game prototypes that showcase a gameplay element, a weapon, or similar feature of a game that would fit into a
Titanfall sequel. One such "action block" was inspired by the success of the
battle royale game genre led by ''
PlayerUnknown's Battlegrounds; this prototype, which applied gameplay mechanics of previous Titanfall'' games in a battle royale format, was considered very successful and the studio decided to expand this model. The designers decided that having the pilotable Titans (large
mecha) from their previous games would not work well in a battle-royale setting and instead focused on creating strong
character classes which felt appropriate for the
Titanfall franchise. They also found that some maneuverability features of prior
Titanfall titles, such as wall-running, would make gameplay too challenging in a battle royale format, as identifying the direction of threats would be too difficult. Design director Mackey McCandlish also stated that with
Apex Legends, they were looking to challenge the conventions of the still relatively young battle-royale genre and to add their studio's unique touch to that class of games. They felt that the choice of three-man squads and a limit of 20 teams gave players on average a greater chance to win and also felt more in line with the type of intimate gameplay they were hoping to achieve. McCandlish claimed that the studio felt the need to create a "defensible space" in the battle-royale mode which could not be easily imitated and that the communication system, the three-man squads, and the smaller playing area were all aligned with this goal. With the game mostly completed, Respawn's director of brand marketing, Arturo Castro, began working on how the studio would name and market it. Castro recognized that the game featured many elements which players would expect from a
Titanfall franchise game, but lacked core elements such as Titans, Pilots and a single-player experience. Respawn therefore decided that attempting to market the game as part of the
Titanfall series would have been difficult and would risk alienating
Titanfall fans. They, therefore, opted to treat the game as a new
intellectual property (IP). Prior to launch, McCoy confirmed there were plans to implement
cross-platform play to the game in the future, though claimed that game progression and in-game purchases cannot be transferred across systems due to hardware limitations. McCoy has also expressed the desire to eventually bring
Apex Legends to
iOS,
Android, and
Nintendo Switch. According to anonymous reports,
Tencent Games is working with Electronic Arts to bring
Apex Legends to
China, as
partnering with a local Chinese firm is a requirement for Western media companies wishing to make their products legally available in the country. In January 2020, EA confirmed to investors that it was working with a local partner in order to bring the game to PC in China, though it did not mention the partner by name. Respawn established a new Vancouver, British Columbia, studio, within the
EA Vancouver campus, dedicated to supporting
Apex Legends in May 2020. As part of the June 2020 EA Play presentation, Respawn announced that
Apex Legends would be brought to the
Steam storefront for Windows players, as well as to the
Nintendo Switch by late 2020. Further, the game would support
cross-platform play across all supported platforms on these releases. Cross-platform play was introduced into the game with the Aftermarket Collection Event. The Nintendo Switch version of
Apex Legends was developed by
Panic Button, known for their Switch ports of the
DOOM series and
Rocket League. Electronic Arts also confirmed that mobile launches on iOS and Android were in development in collaboration with a Chinese mobile company. The mobile ports are set to release by the end of 2022. In April 2021,
Electronic Arts announced that the mobile version of the game would be titled
Apex Legends Mobile, and would begin beta testing in the coming months. In July 2021,
Apex Legends was
hacked by individuals wishing to draw attention to persistent problems with cheating in the
Titanfall series that had been unaddressed by Electronic Arts and Respawn. Large banners pointed players of
Apex Legends to a website outlining their concerns. In February 2022, Respawn announced that a native version of
Apex Legends for
PlayStation 5 and
Xbox Series X/S was "coming very soon..." and that it would introduce new features specifically for the next generation consoles. These versions were released on March 29, 2022.
Apex Legends Mobile released on May 17, 2022, for iOS and Android devices. The game was published by Electronic Arts and developed by Chinese company Lightspeed and Quantum Studios, a subsidiary of
Tencent and the developer of
PUBG Mobile. The game was shut down on May 1, 2023. On January 30, 2026, Respawn announced that the Nintendo Switch version would be discontinued following the end of Season 29.
Esports Shortly after
Apex Legends launch, it was seen as a potential
esport competition, and Respawn had anticipated establishing events once the game had been established. As early as March 2019, various esport team sponsors began to assemble
Apex Legends teams for these competitions.
ESPN launched its EXP program to showcase esports events running alongside other ESPN-managed sporting events. The first such event was the EXP Pro-Am
Apex Legends Exhibition, run on July 11, 2019, alongside the
2019 ESPY Awards. An EXP Invitational event with a $150,000 prize pool took place alongside the X Games Minneapolis 2019 from August 1 to 4, 2019. However, as a result of the
El Paso and
Dayton mass shootings that occurred over that weekend, both ESPN and ABC opted to delay broadcast of the event out of respect for the victims of the shootings. Respawn and EA announced the
Apex Legends Global Series in December 2019, consisting of several online events and twelve live events during 2020 with a total prize pool. The Global Series follows a similar approach as
Fortnite Battle Royale by using multiple tiers of events to qualify players. Players will qualify for the Global Series through Online Tournaments. Top players and teams from these events will be invited to either regional Challenger events or to global Premier events, where the winners have a chance for a cash payout and invitations to one of the three major events. Three Major events will be held for one hundred teams to accumulate points in the Global Series to vie for placement in the final Major event as well as part of a prize pool. The fourth Major event had up to sixty teams competing for a portion of a pool. Year 2 of the ALGS began in September 2021. Year 3 of the ALGS began on July 7, 2022, consisting of 40 teams around the world with a total US$2 million prize pool. The first place belongs to Darkzero Esports, with the prize of US$500,000. ==Reception==