Similar to its predecessor,
Titanfall 2 is a
first-person shooter where players can control both a pilot and their Titans—mecha-style robots that stand roughly five to eight meters tall. The pilot has a large variety of equipment that enhance their abilities during combat. All pilots have a jump kit which assists with
parkour, double-jumping, and wall-running. Pilots have more specific abilities unique to each 'class' which augments their offensive and defensive ability, such as a
grappling hook for enhanced mobility, or a holographic visual
cloaking device. Pilots use their jump kits to run on walls, movements which can be
chained together to travel between locations quickly. The game introduces several new gameplay mechanics. These include: a movement system that allows players to
slide on the ground, the pulse blade (which is a
throwing knife that reveals the location of any nearby enemy), the holo-pilot, (a holographic pilot that mimics players' actions and appearance to confuse enemies), and a
grappling hook, which can be used to slingshot players to a building/titan or reel other enemies it attaches to towards the user. The Pilots have a large arsenal of gadgets and weapons, such as
shotguns,
submachine guns,
pistols,
rifles,
light machine guns, and
grenades to fight their enemies. At close range, players can execute their opponents from behind in a short animation with a
melee attack. Melee attacks are always instantly fatal should they connect. Titans are significantly less mobile than the pilots, but they have stronger firearms and superior protection. Replacing the three classes featured in the first
Titanfall, six Titans were introduced at launch—Ion, Scorch, Northstar, Ronin, Tone, and Legion, with Monarch being introduced in the May 2017 ''Monarch's Reign'' free
DLC. Ion uses a directed-energy arsenal and makes use of a shield that can catch and redirect enemy projectile attacks. Scorch engages in combat using area-denial incendiary weaponry and thermite cannon. Northstar excels in long-range precision attacks with a charged
railgun, and sets movement-restricting traps, and is the only Titan with the ability to leave the ground and hover. Ronin specializes in hit-and-run combat, using a shotgun and a sword. Tone focuses on mid-range combat with its target locking weapons. Legion uses a
rotary cannon designed for sustained fire at both long and short range. Finally, Monarch—added post-release via downloadable content (DLC)—is a Vanguard-derived chassis that can steal power from other Titans to power up its own defensive shield and upgrade itself mid-fight. The Titans have their own move sets which are different from those of the pilots—for instance, they can dodge quickly to evade attacks. It features a linear story. For most parts of the game the Titan BT-7274 accompanies players, alongside allied NPCs from the universe's Frontier Militia faction (of which BT-7274 and Jack Cooper are a part of). BT-7274 can change his weapon loadouts under players' command to maximize his efficiency when combating local wildlife, IMC infantry and other Titans. These loadouts are unlocked by scavenging equipment in each level that appears as the loadout's weapon. These are typically found before a sequence which will benefit from the player switching to that loadout. The game also features
platform elements, which task players to make use of Cooper's
parkour abilities to solve environmental puzzles, and travel to previously inaccessible areas. Some weapons are level-specific and can only be used in certain areas. There are also level-specific gameplay mechanics. For instance, in the "
Effect and Cause" level, players are required to shift between the present and past with a
time travel device. Players can also select dialogue options and have Cooper talk to BT-7274 at certain points in the campaign to develop the characters' personalities and often to comedic effect. The single-player also features a training gauntlet, which acts as a
tutorial and competition for players. The faster they complete the gauntlet, the higher their position will be on a
leaderboard.
Multiplayer The multiplayer mode sees the return of Titanfall's Titan meter, which fills slowly when the player is playing the game. It fills faster when the player kills an opponent, inflicts damage on enemies, or completes the map's objectives such as capturing points in the Hardpoint game mode. A Titanfall can crush opponents if it lands on one when summoned and will instantly kill any enemy directly impacted. When the Titan meter is filled completely while in a Titan, the Titan can use their 'Core' ability, which often takes the form of a special attack or otherwise augments the Titan's abilities. Players can disembark from their Titan at any time. It will continue attacking nearby opponents under "follow mode", where the Titan follows the pilot as closely as it can. Players can also set it to "guard mode" and it will stay put, attacking any opponent that comes close. Finally, the Pilot can activate the Titan's ejection system, destroying the titan (and creating a large explosion if the 'Nuclear Eject' perk is selected in the Titan's loadout) and launching the Pilot high into the air. Players earn "merits", also known as
experience points, based on their performance in a multiplayer match and whether their team wins or loses. Players need to accumulate merits to level up, which unlocks additional weapons, abilities, customization options, and more. There are also other ways to earn merits, like surviving the evacuation phase when the players' team loses a match. Players can also earn Credits, a form of currency used to buy weapons, boosts, Titans, or abilities before they are unlocked. These can be earned by gaining merits and completing challenges. The game's customization options have expanded significantly compared to
Titanfall. Players' outfits and weapons, as well as Titans' appearances and combat efficiency, can be extensively customized. Boosts replace burn cards featured in the earlier game. They are tactical abilities that enhance the players' combat efficiency. Each boost has its own specific access requirement. Ticks, which are explosive mines that track enemies, for example, require 65% of the Titan meter filled. Amped Weapons, where players inflict more damage with their firearms, need 80%. Players must decide which boost they are going to use before a match begins; they cannot swap their boost during the game.
Titanfall 2 features several multiplayer modes. These modes include: •
Titan Brawl: A standard
team deathmatch mode, but players spawn with their titans and cannot eject or disembark from their titans. •
Frontier Defense: A
player versus environment (PvE) multiplayer game mode where four players must face up to five waves of enemies. Matchmaking is also enhanced, with the game automatically helping players to find a new match after the end of every match. The game also introduces a new feature called "Networks", which allows players to form a group, similar to a
guild. The game automatically groups both the player and other members of the network together in a match. Players can join more than one network and can switch between joined networks in-game. Each network has its own "happy hour". If the player plays the game during this period, they gain extra merits. ==Campaign==