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Titanfall 2

Titanfall 2 is a 2016 first-person shooter game developed by Respawn Entertainment and published by Electronic Arts. A sequel to 2014's Titanfall, the game was released worldwide on October 28, 2016, for PlayStation, Windows, and Xbox One. In Titanfall 2, the player controls a titan, mecha-style exoskeletons and their pilots, who are agile and equipped with a variety of skills ranging from wall-running to cloaking. Set in a science fiction universe, the single-player campaign follows the story of Jack Cooper, a rifleman from the Frontier Militia, who bonds with his mentor's Titan BT-7274 after his mentor, Tai Lastimosa, is killed in action. Together, they embark on a quest to stop the Interstellar Manufacturing Corporation (IMC) from using a superweapon to destroy the planet Harmony, where the militia's base is located.

Gameplay
Similar to its predecessor, Titanfall 2 is a first-person shooter where players can control both a pilot and their Titans—mecha-style robots that stand roughly five to eight meters tall. The pilot has a large variety of equipment that enhance their abilities during combat. All pilots have a jump kit which assists with parkour, double-jumping, and wall-running. Pilots have more specific abilities unique to each 'class' which augments their offensive and defensive ability, such as a grappling hook for enhanced mobility, or a holographic visual cloaking device. Pilots use their jump kits to run on walls, movements which can be chained together to travel between locations quickly. The game introduces several new gameplay mechanics. These include: a movement system that allows players to slide on the ground, the pulse blade (which is a throwing knife that reveals the location of any nearby enemy), the holo-pilot, (a holographic pilot that mimics players' actions and appearance to confuse enemies), and a grappling hook, which can be used to slingshot players to a building/titan or reel other enemies it attaches to towards the user. The Pilots have a large arsenal of gadgets and weapons, such as shotguns, submachine guns, pistols, rifles, light machine guns, and grenades to fight their enemies. At close range, players can execute their opponents from behind in a short animation with a melee attack. Melee attacks are always instantly fatal should they connect. Titans are significantly less mobile than the pilots, but they have stronger firearms and superior protection. Replacing the three classes featured in the first Titanfall, six Titans were introduced at launch—Ion, Scorch, Northstar, Ronin, Tone, and Legion, with Monarch being introduced in the May 2017 ''Monarch's Reign'' free DLC. Ion uses a directed-energy arsenal and makes use of a shield that can catch and redirect enemy projectile attacks. Scorch engages in combat using area-denial incendiary weaponry and thermite cannon. Northstar excels in long-range precision attacks with a charged railgun, and sets movement-restricting traps, and is the only Titan with the ability to leave the ground and hover. Ronin specializes in hit-and-run combat, using a shotgun and a sword. Tone focuses on mid-range combat with its target locking weapons. Legion uses a rotary cannon designed for sustained fire at both long and short range. Finally, Monarch—added post-release via downloadable content (DLC)—is a Vanguard-derived chassis that can steal power from other Titans to power up its own defensive shield and upgrade itself mid-fight. The Titans have their own move sets which are different from those of the pilots—for instance, they can dodge quickly to evade attacks. It features a linear story. For most parts of the game the Titan BT-7274 accompanies players, alongside allied NPCs from the universe's Frontier Militia faction (of which BT-7274 and Jack Cooper are a part of). BT-7274 can change his weapon loadouts under players' command to maximize his efficiency when combating local wildlife, IMC infantry and other Titans. These loadouts are unlocked by scavenging equipment in each level that appears as the loadout's weapon. These are typically found before a sequence which will benefit from the player switching to that loadout. The game also features platform elements, which task players to make use of Cooper's parkour abilities to solve environmental puzzles, and travel to previously inaccessible areas. Some weapons are level-specific and can only be used in certain areas. There are also level-specific gameplay mechanics. For instance, in the "Effect and Cause" level, players are required to shift between the present and past with a time travel device. Players can also select dialogue options and have Cooper talk to BT-7274 at certain points in the campaign to develop the characters' personalities and often to comedic effect. The single-player also features a training gauntlet, which acts as a tutorial and competition for players. The faster they complete the gauntlet, the higher their position will be on a leaderboard. Multiplayer The multiplayer mode sees the return of Titanfall's Titan meter, which fills slowly when the player is playing the game. It fills faster when the player kills an opponent, inflicts damage on enemies, or completes the map's objectives such as capturing points in the Hardpoint game mode. A Titanfall can crush opponents if it lands on one when summoned and will instantly kill any enemy directly impacted. When the Titan meter is filled completely while in a Titan, the Titan can use their 'Core' ability, which often takes the form of a special attack or otherwise augments the Titan's abilities. Players can disembark from their Titan at any time. It will continue attacking nearby opponents under "follow mode", where the Titan follows the pilot as closely as it can. Players can also set it to "guard mode" and it will stay put, attacking any opponent that comes close. Finally, the Pilot can activate the Titan's ejection system, destroying the titan (and creating a large explosion if the 'Nuclear Eject' perk is selected in the Titan's loadout) and launching the Pilot high into the air. Players earn "merits", also known as experience points, based on their performance in a multiplayer match and whether their team wins or loses. Players need to accumulate merits to level up, which unlocks additional weapons, abilities, customization options, and more. There are also other ways to earn merits, like surviving the evacuation phase when the players' team loses a match. Players can also earn Credits, a form of currency used to buy weapons, boosts, Titans, or abilities before they are unlocked. These can be earned by gaining merits and completing challenges. The game's customization options have expanded significantly compared to Titanfall. Players' outfits and weapons, as well as Titans' appearances and combat efficiency, can be extensively customized. Boosts replace burn cards featured in the earlier game. They are tactical abilities that enhance the players' combat efficiency. Each boost has its own specific access requirement. Ticks, which are explosive mines that track enemies, for example, require 65% of the Titan meter filled. Amped Weapons, where players inflict more damage with their firearms, need 80%. Players must decide which boost they are going to use before a match begins; they cannot swap their boost during the game. Titanfall 2 features several multiplayer modes. These modes include: • Titan Brawl: A standard team deathmatch mode, but players spawn with their titans and cannot eject or disembark from their titans. • Frontier Defense: A player versus environment (PvE) multiplayer game mode where four players must face up to five waves of enemies. Matchmaking is also enhanced, with the game automatically helping players to find a new match after the end of every match. The game also introduces a new feature called "Networks", which allows players to form a group, similar to a guild. The game automatically groups both the player and other members of the network together in a match. Players can join more than one network and can switch between joined networks in-game. Each network has its own "happy hour". If the player plays the game during this period, they gain extra merits. ==Campaign==
Campaign
Setting The game's conflict takes place in "The Frontier", a region of star systems far removed from the "Core Systems" where Earth is located. The Interstellar Manufacturing Corporation (IMC) and the Frontier Militia battle for control of the Frontier. The IMC seeks to exploit the Frontier's rich resources regardless of the consequences for planetary environments and civilian populations, while the Militia fight to expel the IMC and gain the Frontier's independence. In the wake of the Battle of Demeter, the Militia is on the offensive, battling for resources and control of the Frontier planets. Though weakened by the lack of reinforcements from the core systems because of the destruction of the refueling facility by James MacAllan, the IMC is still a dominant fighting force attempting to drive the Militia out and put down any resistance to their control of the Frontier. In the single player campaign the player assumes control of Jack Cooper, a lowly rifleman from the Frontier Militia, sent to the alien planet of Typhon as part of an assault on the planet by the Militia, who must join his former mentor Captain Tai Lastimosa's Titan—named BT-7274—to foil the IMC's plans of interstellar domination. Plot provided the voice for protagonist Jack Cooper. Jack Cooper is a rifleman in the Militia. He aspires to become a Titan Pilot and is receiving off-the-books training from Captain Tai Lastimosa to prepare for his candidacy. The two are part of a Militia force which attacks the IMC-held planet of Typhon. In the initial battle, the Apex Predators, a group of mercenaries led by Kuben Blisk and contracted by the leader of the IMC's science division, General Marder, mortally wound Lastimosa and incapacitate his Vanguard-class Titan, BT-7274. With his dying breath, Lastimosa transfers control of BT to Cooper. BT explains that Cooper has also inherited Lastimosa's mission, Special Operation 217: to rendezvous with Major Eli Anderson and assist in the completion of their original assignment. Anderson's last known position is at an IMC laboratory. BT and Cooper are forced to detour, first through a water reclamation facility then a manufacturing plant, killing the Apex Predators Kane and Ash along the way. BT and Cooper continue to the IMC laboratory only to find it destroyed, with corpses artificially aged due to time-travel distortion scattered across the facility. Cooper finds Anderson, deceased from a time-travel mishap. BT uploads part of his AI into Cooper's helmet to facilitate communication through time. Cooper learns Anderson was gathering intelligence on a new IMC device, the "Fold Weapon", which utilizes time-displacement technology to destroy entire planets. The planet Harmony, which is the home planet of Lastimosa and houses the Militia headquarters, will be the first target. Fortunately for the Militia, the Fold Weapon is dependent upon a power source known as the Ark. Cooper and BT hijack an IMC communications array to broadcast a signal to the Militia fleet and kill another of the Apex Predators, Richter. The transmission contains sensor data on the Ark's electromagnetic signature so that the Militia can find and seize it. After receiving the transmission, the Militia's Marauder Corps, led by Commander Sarah Briggs, assaults the IMC-held installation where the Ark is being kept, arriving too late to prevent it from being loaded onto the Draconis, an IMC transport. The Militia gives chase in hijacked IMC ships. BT and Cooper attempt to board the Draconis but are attacked by the Apex Predator Viper. Cooper kills Viper and successfully boards the Draconis with BT. Cooper and BT secure the Ark before the ship crashes. BT becomes incapacitated from damage sustained in his fight with Viper, and the duo are captured by Blisk and his second-in-command, Slone. BT surrenders the Ark to save Cooper but is destroyed by Slone for trying to help Cooper escape. However, BT gives Cooper a SERE kit and his data core before his chassis fails, and Cooper uses it to revive BT by installing it in a new Vanguard chassis provided by Briggs after he escapes captivity. Reunited, Cooper and BT fight their way to the base where the Fold Weapon is being prepared for use against Harmony. They kill Slone, earning Blisk's respect; Blisk spares Cooper and offers him a place in the Apex Predators before departing. BT and Cooper then launch themselves into the Fold Weapon's superstructure where the Ark has already been installed. BT hurls Cooper free before sacrificing himself, destroying the Ark, Fold Weapon, and the planet itself. The game ends with a monologue by Cooper, talking about having his status as a pilot affirmed and being inducted into the Marauder Corps, as well as reminiscing over his experiences with BT. In a post-credits scene, the Titan neural link to Cooper's helmet flashes with the message "Jack?" encoded in Morse, suggesting some fragment of BT's AI has survived. ==Development==
Development
Respawn Entertainment, founded by Vince Zampella, and a team of ninety people developed the game. Titanfalls original director, Steve Fukuda, producer Drew McCoy, and composer Stephen Barton returned for the sequel. Production of the title began in mid-2014 with a two-year development cycle. Single-player Titanfall had a low engagement with players post-release, despite huge initial sales. Fukuda believed the dwindling size of the community was due mainly to the game's lack of a single-player campaign. and McCoy believed this could make the overall package more complete. The team's vision for the campaign was to make it different from other first-person shooters, especially Call of Duty. As a result, the team decided to host game jams, where team members were free to create new designs and experiment with technology with few constraints other than adhering to Titanfalls existing mechanics. The prototypes created from these game jams were internally referred to as "action blocks". They allowed the team to introduce "ideas after ideas" and work out the structure of the overall campaign since these blocks were independent of each other and had unique gameplay features. For instance, players would be time traveling in one level and assaulting Titans in the next. Internally it was called "211" as every level consisted of two parts involving pilot combat, one part involving pilot movement and puzzle solving, and one part involving Titan combat. helicopter inspired the look of BT-7274. Fukuda described it as a "buddy" story, inspired by buddy cop films like Lethal Weapon or Beverly Hills Cop, as well as anime Gargantia on the Verdurous Planet. "BT" stood for "Buddy Titan", a name the team hated, but Fukuda insisted on using. To increase the chemistry between the duo, the two characters have opposite personalities: Jack is enthusiastic, while BT is robotic and calm. Cooper was difficult for the team to write since his personality may not align with players' choices or vision for the character. The team introduced dialogue options for conversing with BT, enabling players to bond with the Titan without using any cutscene The team wanted to make the campaign creative, utilizing the unique traits of both the pilots and the Titans. Therefore, the team created both intricate environments for pilots' transversal and large open space for titan combat, instead of making it a corridor shooter. According to gameplay designer Mohammed Alavi, this gave players greater control and freedom over the character's movement. The team focused a great deal on platforming designed to further expand the use of the pilot movement sets. Many team members created action blocks dedicated to platforming, including ideas such as having players solve puzzles to find a new surface to wall-run on, and Titan being able to throw the pilot, so they could travel over long distances. The concept of Titan throwing pilots was ultimately discarded from the gameplay and became part of a cinematic cutscene.