Merchandise Following the release of
Halo 2, Joyride Studios released an Arbiter action figure. This particular model was reviewed by Armchair Empire's Aaron Simmer as a "great translation of the source material into plastic". Several models of the Arbiter are featured in the
Halo ActionClix collectible game, produced as promotional material prior to the release of
Halo 3.
McFarlane Toys was given the task of developing a
Halo 3 line of action figures, and a sculpt of the Arbiter was released in the second series of figures after the game's release in July 2008. A large-scale, non-articulated Arbiter figure was produced by McFarlane as part of the "Legendary Collection". Other Arbiter merchandise includes
MegaConstrux toys and
Funko Pops.
Critical reception The initial reception of the Arbiter as a playable character in
Halo 2 was mixed from fans and critics alike. O'Connor described the Arbiter as the most controversial character Bungie had ever created. Several publications enjoyed the added dimension to the Covenant by having the Arbiter as a playable character, and praised the added stealth gameplay and new story afforded by the character twist. Critics from
The Artifice and
The Escapist argued it was the Arbiter, not the Master Chief, who had a realized
character arc in the game, and whose active participation made the ending of the game richer. Reviewer Jarno Kokko said that while he did not personally dislike playing as the character, the idea of "people disliking the concept of playing on the other side in a game that is supposed to be the 'Master Chief blows up some alien scum' show" was a plausible complaint. Among some fans, the character was reviled. critics highlighted the perceived poor quality of the Arbiter's missions compared to those played as the Master Chief. Looking back at the game's release ten years later,
Den of Geek described players as having a "love–hate relationship" with the character, and that the furor over the twist was only overshadowed because of the controversy of the game's cliffhanger ending. The reception of the Arbiter's elimination as a main playable character in
Halo 3 was similarly mixed. Hilary Goldstein of
IGN decided the change took away the "intriguing side-story of the Arbiter and his Elites", in the process reducing the character's role to that of "a dude with a weird mandible and a cool sword". Likewise, Steve West of Cinemablend stated that the one important event in the game for the Arbiter would be lost on anyone for whom
Halo 3 was their first game in the series. Goldstein took issue with the poor artificial intelligence of allies in the game and singled out the Arbiter in particular, describing the character as useless.
The New York Times Charles Herold found that in comparison to
Halo 2, where the character played a central role, the Arbiter in
Halo 3 was "extraneous". On the opposite end of the spectrum were reviewers like
G4tv, who argued that the Arbiter was more likeable, not to mention more useful, as an AI sidekick instead of the main player.
MSNBC rated the Arbiter one of game's top alien characters, and
Comic Book Resources described the Arbiter's reception as a transition from divisive character to fan favorite.
Halo Warss cinematics and voice acting were widely lauded, although one reviewer wrote that the characters were stereotypical and unlikeable. Dakota Grabowski of PlanetXbox360 considered the Arbiter the most confusing character in the game's story. Conversely,
GamePro described the Arbiter as one of the best things about the game, saying that while it was a different character than the Arbiter seen in
Halo 2 and
Halo 3, he was "like an alien
Jack Bauer amped up on drugs". Despite the resistance to the character, Bungie staff defended the character's introduction. "I'd much rather experiment and do something surprising, and not have everybody appreciate it, than just turn the crank and do another alien war movie with a space marine," said
Halo 2 design lead Jaime Griesemer. Community lead Brian Jarrard attributed some of the fan backlash to a discord between the game's marketing and the actual gameplay. "I think, even more so than playing as the Arbiter, the thing that people were disappointed with and angry about is that they were promised this experience, through the marketing, of being really backs against the wall, Earth's under siege, we're going to do all we can to save our home planet... In reality, the game only had two missions that actually did that." Referring to
Halo 2s cliffhanger ending, Griesemer said, "I think if we'd been able to finish that last couple of missions and get you properly back on Earth, a lot of the reaction would have been placated." A piece in The Escapist stated "Thel 'Vadam is the only character in the Halo games with a proper character arc" and "All told then, more than 15 years after his introduction, the Arbiter continues to hold an uneasy but influential place in the Halo franchise. When he was introduced, he expanded the series's scope with grand narrative ambition but some frustrating gameplay choices. When he was mothballed, that ambition seemed to leave with him." ==References==