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Halo 2

Halo 2 is a 2004 first-person shooter video game developed by Bungie and published by Microsoft Game Studios. Released for the Xbox in 2004, the game is the second installment in the Halo franchise and the sequel to 2001's Halo: Combat Evolved. In Halo 2's story mode, the player assumes the roles of the human supersoldier Master Chief and disgraced alien commander Arbiter in a 26th-century conflict between the United Nations Space Command, the genocidal Covenant, and later, the parasitic Flood.

Gameplay
Halo 2 is a shooter game. Players primarily experience gameplay from a first-person perspective, with the viewpoint shifting to third-person for vehicle segments. The game's "Campaign" mode offers options for both single-player and cooperative multiplayer participation. In campaign mode, the player must complete a series of levels that encompass Halo 2's storyline. These levels alternate between the Master Chief and a Covenant Elite called the Arbiter, who occupy diametrically opposed roles in the story's conflict. Aside from variations in storyline, the Arbiter differs from Master Chief only in that his armor lacks a flashlight; instead, it is equipped with a short duration rechargeable form of active camouflage that disappears when the player attacks or takes damage. There are four difficulty levels in campaign mode: Easy, Normal, Heroic, and Legendary. An increase in difficulty will result in an increase in the number, rank, health, damage, and accuracy of enemies; a reduction of duration and an increase in recharge time for the Arbiter's active camouflage; a decrease in the player's health and shields; and occasional changes in dialogue. Enemy and friendly artificial intelligence is dynamic, and replaying the same encounters repeatedly will demonstrate different behavior. This "playlist" system automated the process of finding matches to keep a steady flow of games available at all times, and combined a skill-ranking system on top. The Xbox Live multiplayer and downloadable content features of the Xbox version of Halo 2 were supported until the discontinuation of the service in April 2010, with the final multiplayer session concluding May 10, almost a month after the service was officially terminated. Multiplayer for the PC version of the game used Games for Windows – Live. The PC multiplayer servers were taken offline in June 2013. Online servers for the original Xbox version were made available again with an unofficial service, Insignia, in 2024. == Synopsis ==
Synopsis
Setting Halo 2 takes place in the 26th century. Humanity, under the auspices of the United Nations Space Command or UNSC, have developed faster-than-light slipspace travel and colonized numerous worlds. Plot Halo 2 opens with the trial of a Covenant Elite commander aboard the Covenant's capital city-ship of High Charity. For his failure to stop Halo's destruction, the Elite is stripped of his rank, branded a heretic, and tortured by Tartarus, the Chieftain of the Covenant Brutes. Spared from his execution, the Covenant leadership—the High Prophets Truth, Regret, and Mercy—give the Elite the chance to become an Arbiter, a rank given to Elites in times of great crisis or turmoil. As the Arbiter, the Elite quells a rebellion and recovers 343 Guilty Spark. On Earth, Fleet Admiral Hood commends the Master Chief and Sergeant Avery Johnson for their actions at the first Halo, with Commander Miranda Keyes accepting a medal on behalf of her deceased father, Captain Jacob Keyes. A Covenant fleet suddenly appears near Earth. In the ensuing battle, a single ship carrying the Prophet of Regret slips through Earth's defenses and besieges the African city of New Mombasa. Master Chief assists in repelling the invasion. With his fleet destroyed, Regret makes a hasty slipspace jump, and Keyes, Johnson, Cortana, and the Master Chief follow aboard the UNSC ship In Amber Clad. The crew discovers another Halo installation; realizing the danger the ring presents, Keyes sends Master Chief to kill Regret while she and Johnson search for the Index, Halo's activation key. Responding to Regret's distress call, High Charity and the Covenant fleet arrive at the Halo. After Master Chief kills Regret, the Covenant bombard his location; he falls into a lake, where he is dragged away by tentacles. Regret's death triggers discord among the races of the Covenant, as the Prophets give the Brutes the Elites' traditional role as their honor guard. The Arbiter subdues Johnson and Keyes and retrieves the Index. Tartarus appears and reveals that the Prophets have ordered the annihilation of the Elites, and sends the Arbiter falling down a deep chasm. The Arbiter meets the Master Chief in the bowels of the Halo, brought together by a Flood creature called the Gravemind. The Gravemind reveals to the Arbiter that the Great Journey is a lie, and sends the two soldiers to different places to stop Halo's activation. The Master Chief is teleported to High Charity as the Covenant falls into civil war. The Flood-infested In Amber Clad crashes into the city, and Cortana realizes that the Gravemind used them as a distraction. As the parasite overruns the city, the Prophet of Mercy is consumed. As for Tartarus, the Prophet of Truth consigns him to Halo with Keyes, Johnson, and Guilty Spark to activate the ring. Master Chief follows Truth aboard a Forerunner ship leaving the city; Cortana remains behind to destroy High Charity and Halo if Tartarus succeeds in activating the ring. On the surface of Halo, the Arbiter joins forces with Johnson and confronts Tartarus in Halo's control room. When the Arbiter tries to convince Tartarus that the Prophets have betrayed them, Tartarus instead activates the ring, and a battle ensues. The Arbiter and Johnson kill Tartarus while Keyes removes the Index; the unexpected deactivation sets Halo and all the other rings on standby for remote activation from a place 343 Guilty Spark calls "the Ark." Meanwhile, Truth's ship arrives at Earth, and Master Chief informs Admiral Hood that he is "finishing this fight." In a post-credits scene, Gravemind assumes control of High Charity. Cortana agrees to answer the Flood intelligence's questions. == Development ==
Development
Halo had never been planned as a trilogy, but the critical and commercial success of Combat Evolved—selling more than five million copies in three years Many at Bungie wanted to make a sequel, building on cut ideas from Combat Evolved with a more ambitious follow-up. Not satisfied with merely adding back cut content to the sequel, designer Jaime Griesemer recalled that the team "tripled everything," rebuilding the game engine, changing the physics engine, and prototyping a system for stencil shadow volumes. The game's development would suffer from a lack of clear leadership. Early development discussions happened in small, unconnected teams that did not talk with each other. Bungie cofounder and project lead Jason Jones, who had been exhausted shipping Combat Evolved, similarly burned out during Halo 2s production. Jones left the project to work on another Bungie game, Phoenix, leaving fewer people to work on Halo 2. The departure of Bungie's cofounder Alex Seropian in 2002 caused additional friction and politics in the workplace where Seropian had once mediated tensions. Artist Robert McLees recalled that Bungie had never had good managers, with creatives simultaneously juggling managerial roles. "This kinda worked when there were 12 of us. It worked less well when there were 30 of us. It collapsed when there were 60 of us," he said later. Most players never played large maps, while a subset greatly enjoyed 16-player action, connecting consoles together with network cables for group play. "We looked at the small set of fans who were able to do this," said engineering lead Chris Butcher, "and just how much they were enjoying themselves, and asked ourselves if we could bring that to everybody. That would be something really special, really unique." Staten and Griesemer discussed seeing the war from the Covenant perspective, forming the idea to have part of the game told from the perspective of a Covenant warrior known as the Dervish. Late in development, the Dervish became the Arbiter, after legal teams at Microsoft were afraid the game was sending a message about Islam. In February 2003, Bungie began developing a gameplay demonstration for E3 2003. The demo, which was the first gameplay seen by the public, showcased new enemies and abilities. Many elements of the trailer, however, were not game-ready; the entire graphics engine used in the footage had to be discarded, and the trailer's environment never appeared in the final game due to limitations on how big the game environments could be. Planned vehicles, such as variants of the Warthog and an all terrain vehicle, were scrapped. With the single-player mode in trouble, very little had been done with the large Warfare multiplayer mode. Eventually, the entire Warfare mode was cut, and Hoberman's small team project became the shipping multiplayer suite. As one of Microsoft's tentpole games, the publisher had two full-time user experience researchers managing a team of game testers working on the title. The researchers used playtests, surveys, and usability testing to provide Bungie with input on how the game would be received. Feedback of the game's matchmaking system was very unfavorable, with the testers preferring the control offered by traditional servers. Researcher John Hopson recalled that while they suggested to Bungie they should change the matchmaking system, the developers remained steadfast their new approach would be better in the real world; Hopson later agreed with their choice, saying that his team had only narrowly avoided ruining the game. To test real-world network conditions, Bungie ran a closed alpha of the multiplayer with 1000 Microsoft employees for five weeks. Outside of Bungie, Combat Evolveds success had become a problem for Halo 2s development, as the success of the Xbox platform was riding on Halo. Microsoft originally pressured Bungie to have the game ready as a launch title for Xbox Live in November 2002, which Bungie employees told them was impossible. At one point, Microsoft executives had a vote over whether to force Bungie to ship the incomplete game, or give them another year of development time. Microsoft Studios head Ed Fries walked out of the vote and threatened to resign to get Bungie the extra time. Griesemer said that this lack of a "polish" period near the end of the development cycle was the main reason for Halo 2s shortcomings. About 70 people worked on the game. In late December 2025, an original Xbox build of Halo 2’s E3 2003 demo, along with other early 2003 material and internal development tools, was leaked online. Audio Halo 2s soundtrack was composed primarily by Martin O'Donnell and his musical partner Michael Salvatori, the team that had composed the critically acclaimed music of Halo. O'Donnell noted in composing the music for Halo 2 that "making a sequel is never a simple proposition. You want to make everything that was cool even better, and leave out all the stuff that was weak." O'Donnell made sure that no part of the game would be completely silent, noting "Ambient sound is one of the main ways to immerse people psychologically. A dark room is spooky, but add a creaking floorboard and rats skittering in the walls and it becomes really creepy." In the summer of 2004, producer Nile Rodgers and O'Donnell decided to release the music from Halo 2 on two separate CDs; the first (Volume One) would contain all the themes present in the game as well as music "inspired" by the game; the second would contain the rest of the music from the game, much of which was incomplete, as the first CD was shipped before the game was released. The first CD was released on November 9, 2004, and featured guitar backing by Steve Vai. Additional tracks included various outside musicians, including Steve Vai, Incubus, Breaking Benjamin, and Hoobastank. The Halo 2 Original Soundtrack: Volume Two CD, containing the game music organized in suite form, was released on April 25, 2006. == Release ==
Release
Promotion Halo 2 was officially announced in September 2002 with a cinematic trailer, After delays, the game was shifted to a first-quarter 2004 release, then to Holiday 2004. The final November 9 release date was confirmed at E3 2004, where the game's multiplayer was playable on the show floor. The demo showed off a new map, Zanzibar, an attack/defend capture the flag mode, dual wielding, and vehicle boarding. Microsoft executive Peter Moore rolled up his sleeve to reveal the date tattooed on his bicep. Microsoft intended to market Halo 2 not just as a video game, but as a cultural event. Part of its widespread appeal would come from the social nature of the game's multiplayer, but Microsoft also heavily promoted and marketed the game. A trailer for the game was shown in movie theaters, making Halo 2 the first video game so advertised. Hype for the title was fueled by the press, with Microsoft telling one journalist that their Halo 2 review would be the most consequential of their career. The marketing heavily focused on Master Chief and the defense of Earth, leaving the reveal of the Arbiter as a playable character a surprise. Halo 2s release was preceded with promotions and product tie-ins. There was a Halo 2 Celebrity Pre-Release Party at E3 2004, in which a private home was transformed to replicate the world of Halo, complete with camouflaged Marines and roaming Cortanas. Launch events were held worldwide, with players waiting for hours in a line that stretched two blocks in Times Square, New York City. The French version of the game leaked on the internet in October, and circulated widely. In addition to more traditional forms of promotion, Halo 2 was also part of an elaborate Alternate Reality Game project titled I Love Bees. Microsoft approached 42 Entertainment's Elan Lee, who had helped launch the Xbox with Microsoft, on producing a tie-in game. The game won an award for creativity at the 5th annual Game Developers Choice Awards and was nominated for a Webby award. Ultimately, nearly 3 million people participated in the game. The instructional booklet is also written from the Covenant point of view rather than from the UNSC point of view used in the regular edition. The game sold 2.4 million copies and earned up to US$125 million in its first 24 hours on store shelves, outgrossing the film ''Pirates of the Caribbean: Dead Man's Chest as the highest-grossing release in entertainment history. The game sold 260,000 units in the United Kingdom in its first week, making it the third fastest-selling title in that territory. indicating sales of at least 600,000 copies in the United Kingdom. In the United States, it was the second best-selling game of 2004 (after Grand Theft Auto: San Andreas'') with sales of that year, and the eighteenth best-selling game of the 2000s decade. On release, Halo 2 was the most popular video game on Xbox Live, holding that rank until the release of Gears of War for the Xbox 360 nearly two years later. In the first ten weeks of release, players collectively logged 91 million hours playing the game; by June 2006, more than 500 million games of Halo 2 had been played, and more than 710 million hours logged on Xbox Live. Over five million players had played by 2007. Halo 2 is the best-selling first-generation Xbox game with at least 6.3 million copies sold in the United States and 8.46 million copies in total. == Reception ==
Reception
Halo 2 received critical acclaim upon release. On review aggregate site Metacritic, the Xbox version has an overall score of 95 out of 100. Critics judged it a worthy successor to the acclaimed Combat Evolved. Multiplayer especially was noted in being the best on Xbox Live at the time. Game Informer, along with numerous other publications, rated it higher than Halo: Combat Evolved, citing enhanced multiplayer and less repetitive gameplay. Most critics noted that Halo 2 stuck with the formula that made its predecessor successful, and was alternatively praised and faulted for this decision. Edge's review concluded that Halo 2 could be summed up with a line from its script: "It's not a new plan. But we know it'll work." The campaign mode received some criticism for being too short, and for featuring an abrupt cliffhanger ending. GameSpot noted that although the story's switching between the Covenant and human factions made the plot more intricate, it distracted the player from Earth's survival and the main point of the game; The game received more than 38 individual awards. It received runner-up placements in GameSpots 2004 "Best Shooter", "Best Sound Effects" and "Best Original Music" categories across all platforms. The game was listed in Electronic Gaming Monthlys "The Greatest 200 Video Games of Their Time" in 2006. ==Post-release==
Post-release
Updates and DLC Halo 2s multiplayer suffered from widespread cheating on release. Some players used "standbying" or "lag killing" to cheat, where the player hosting the game intentionally pressed the standby button on his or her modem. This resulted in all other players freezing in place and allowed the cheater to kill other players or capture objectives. Another exploit called "BXR" allowed players to cancel melee animations and quickly attack for an instant kill. Rather than rely solely on user reports of misbehavior, Bungie leveraged its game statistics collection to proactively find cheating players, creating an automated banning system. Bungie released several map packs for Halo 2, adding new environments for multiplayer matches. The Blastacular Map Pack contained two additional maps and released April 2007. On July 7 Bungie made the Blastacular Map Pack free. Halo 2 was one of the Xbox games that was backward-compatible on the Xbox 360. On the newer console, the game runs at high-definition 720p with scene-wide anti-aliasing. The ability to download DLC for Halo 2 was discontinued when support for original Xbox Live games was terminated in 2010. Ports and rereleases In February 2006, Microsoft announced a PC port of Halo 2, exclusively for the Windows Vista operating system. Like the Xbox version, the release of Halo 2 Vista was repeatedly delayed. The May 22, 2007, release date was pushed to May 31 after the discovery of partial nudity in the game's map editor—a photograph of Charlie Gough, one of the Lead Engineers, mooning Steve Ballmer during his visit to the studio, was presented as part of the ".ass" (amalgam scene specification) error message, displayed in the level editor when attempting to non-uniformly scale level geometry. Microsoft offered patches to remove the nude content and revised the box ratings. The game could be enabled to play on Windows XP through an unauthorized third-party patch. Halo 2 Vista was ported by a small team at Microsoft Game Studios (codenamed Hired Gun) who worked closely with Bungie. As one of the launch titles of Games for Windows – Live, the game offered Live features not available in the Xbox version, such as Guide support and Achievements. The Windows port also added two exclusive multiplayer maps and a map editor. In January 2013, a blog post on Halo Waypoint indicated that online services for Halo 2 for Windows Vista would shut down on February 15, 2013. This date was pushed back multiple times, and the servers finally ceased operations in 2015. A high-definition remaster titled Halo 2 Anniversary was released as part of Halo: The Master Chief Collection on November 11, 2014, for the Xbox One, later being released on PC for Steam and Windows Store. == Legacy ==
Legacy
Halo 2s release was part of a shift towards blockbuster gaming releases. In 2004, the video game industry was estimated to gross $7.76 billion in the United States, behind the $9.4 billion gross of the domestic box office. G4's Sterling McGarvey wrote that "Bungie's sequel was a shot in the arm for Xbox Live subscriptions and previewed many of the features that would set the standard for Microsoft's online service on the next machine". Critics credited the game with bringing online multiplayer to the console masses, and as serving as Xbox Live's killer app. The Provinces Paul Chapman wrote that games like Call of Duty: Modern Warfare 2 would not be enjoyable if not for the ground Halo 2 broke. ==References==
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