After completing
Metroid Prime 3: Corruption in 2007, game director
Mark Pacini, art director Todd Keller, and principal technology engineer Jack Mathews left
Nintendo subsidiary
Retro Studios in April 2008, and founded Armature that September. In April 2013,
Warner Bros. Interactive Entertainment announced that
Batman: Arkham Origins Blackgate would be developed by Armature as their first new work and released for both the
PlayStation Vita and the
Nintendo 3DS on October 25, 2013. Armature's third work was the PlayStation Vita port of
Injustice: Gods Among Us. The studio was set to handle porting
Bloodstained: Ritual of the Night to the PlayStation Vita and
Wii U. This included porting
Unreal Engine 4 to both platforms, as they were not officially supported by the engine's developer,
Epic Games. Armature would have then made their engine code available to licensed PS Vita and Wii U developers after
Bloodstained finished. However, the game would be cancelled on both platforms for various reasons as its development extended to 2019. In October 2015, Armature announced its first original intellectual property,
Dead Star, a space-themed multiplayer online
multidirectional shooter. It was released on April 5, 2016, for
Microsoft Windows and
PlayStation 4, but online functionality was disabled on November 1, 2016, and the game is no longer available for purchase. Armature then went on to work with
Epic Games in providing development support for
Fortnite, and made three games for
virtual reality headsets, with
Fail Factory for the
Gear VR, Sports Scramble for the
Oculus Quest, and
Resident Evil 4 VR for the Oculus Quest 2. In October 2022, Armature was acquired by
Meta Platforms. In January 2026, the studio was shut down by Meta as a result of layoffs at
Reality Labs, with sibling studios
Sanzaru Games and
Twisted Pixel Games also shuttered. == Games developed ==