, based in
Austin, Texas, developed the
Metroid Prime games.|alt=A building with a sign reading "Retro Studios". Trees and a hedge are seen in front of it.
Retro Studios intended to give
Metroid Prime 3: Corruption larger environments than
Metroid Prime 2: Echoes, including
open world features, and to have it run at 60
frames per second. Retro canceled plans for more interactive sequences involving Samus' ship when they found the
Wii was less powerful than they had expected. They were also interested in using the
WiiConnect24 feature to provide additional content accessible from the internet. As Samus is a
bounty hunter, Retro initially planned to have Samus embark on missions to collect
bounties. Nintendo opposed this, saying she was driven by altruism rather than profit. Eventually, Retro discovered that the Japanese Nintendo staff imagined a bounty hunter as a selfless hero rather than someone who captures fugitives for money. Retro announced that
Corruption would be the final chapter of the
Prime series and would have a plot "about closure, told against the backdrop of an epic struggle". After the Wii Remote was revealed,
Nintendo demonstrated how
Metroid Prime 3 would take advantage of it with a version of
Echoes modified for the Wii and shown at the
Tokyo Game Show in 2005. At the Media Summit held by Nintendo in May 2007, the
Nintendo of America president,
Reggie Fils-Aimé, said that
Metroid games "never played this way before", and that Nintendo employees said it would "reinvent the control scheme for a first-person shooter". The director, Mark Pacini, said that Retro's biggest concern was the controls, which had "too many functions for the amount of buttons". Pacini also said the
Wii Zapper, a gun shell peripheral, was never considered because it was unveiled when the development was almost done. The Retro president, Michael Kelbaugh, said the delays gave them more time to tune the controller, which took a year. He also said that while he felt Retro did "a great job" on the
Echoes multiplayer, they focused on the single-player for
Corruption, which they considered the franchise's core strength. The art director, Todd Keller, said the graphics team focused on
texture detail and variety, making every room unique. Engineer Paul Tozour cited the
Halo series as an influence. The soundtrack was composed by
Kenji Yamamoto, Minako Hamano and Masaru Tajima. The increase in the Wii's increased RAM allowed for higher-quality
audio samples. Yamamoto used
Hirokazu Tanaka's musical design of the original
Metroid (1986), keeping the music and themes dark and scary until the uplifting music of the credits.
Corruption is the first
Metroid game to feature a significant amount of voice acting; previously, Samus "[acted] alone [... and] always came across as a lone wolf". The producers included voices to create a stronger connection between players and the characters. The voices were performed by Timothy Patrick Miller,
Lainie Frasier,
Christopher Sabat,
Edwin Neal, Claire Hamilton,
Brian Jepson,
Gray Haddock, Clayton Kjas and
Ken Webster. == Release ==