Setting ''Baldur's Gate 3
shares its Dungeons and Dragons
setting, called the Forgotten Realms, with previous games in the franchise. BG3'' and its predecessors take place on the continent of
Faerûn, primarily near or inside the namesake city of Baldur's Gate.
BG3 occurs over 100 years after the events of ''
Baldur's Gate II: Shadows of Amn (2000) and shortly after the events of the D&D
tie-in adventure, Baldur's Gate: Descent into Avernus'' (2019). The game features monsters from the Forgotten Realms, including
owlbears,
gnolls, and
mind flayers. The act is primarily set around a mind flayer ship wreckage. Players have access to several locations, including a druids' grove, goblin camp, and a monastery set against a mountain pass. Eight of the game's ten companions are introduced in act one, with six recruitable near the start. The
Underdark is a large subterranean area accessible through multiple locations; each entrance leads to unique environments. In act two, players traverse the Shadow Cursed lands to reach Moonrise Towers, Only one companion is introduced in act two. The third and final act is primarily set in the dense city environment of Baldur's Gate, The city is the location of the tenth and final recruitable companion. Of the ten companions, six can be chosen as the player character in the character creator. Known as
origin characters, they have a pre-set character class, race, and appearance. Although their classes can be changed, origin character personalities and backstories are sometimes related to them. •
Astarion is a hedonistic high elf
vampire spawn rogue voiced by
Neil Newbon and written by Stephen Rooney. At the game's start, Astarion has recently escaped his vampire master, Cazador. Newbon's performance was partly inspired by the
harlequin figure of ''
commedia dell'arte''. Of the origin characters, Astarion was the second most selected protagonist. • Gale (
Tim Downie) is a human
wizard from the city of Waterdeep, and the most popular choice for origin character playthroughs. • Shadowheart is a half-human, half-high elf
cleric of Shar, the goddess of loss, portrayed by
Jennifer English and written by John Corcoran. Originally pitched as a
Jason Bourne-style character, she has no memories of her past. She is the most popular romance option for players in the game. Lae'zel was portrayed by Devora Wilde, with Kevin VanOrd working as her lead writer. Vincke said VanOrd found Lae'zel's "voice" early in development, changing least of the companions during development. • Karlach is a
tiefling and former soldier of
Avernus who is a
barbarian by default. She was portrayed by Samantha Béart and written by Sarah Baylus. Karlach was heavily iterated across development. According to Béart, she was changed due to similarities to Lae'zel. The seventh origin character, the
Dark Urge, cannot be recruited. The Dark Urge narrative is linked closely with the main narrative. In this origin, the player is the compulsively evil spawn of
Bhaal, the god of murder, and can choose to resist or indulge these desires. There are four non-origin characters who can be recruited: •
Minthara is a dark elf
Paladin, initially encountered as an enemy, whose recruitment at launch required an evil playthrough, but Larian made recruiting her easier following release. Written by Sarah Baylus, she was portrayed by Emma Gregory. • Jaheira (
Tracy Wiles) is a half-elf druid and leader of the Harpers, an organization dedicated to the preservation of historical lore and knowledge. •
Minsc (
Matthew Mercer) is a human
ranger who carries a hamster named Boo with him; Jaheira and Minsc previously appeared in both ''Baldur's Gate
and Baldur's Gate II: Shadows of Amn''. The game's overarching villain is an illithid elder brain known as the Absolute, voiced by prolific voice actress
Cissy Jones. Three other antagonists control the elder brain—Ketheric Thorm, Enver Gortash, and Orin the Red. Actor
J. K. Simmons portrays Ketheric Thorm, a tragic villain planned as recruitable in early development.
Jason Isaacs and
Maggie Robertson portray Enver Gortash and Orin the Red, respectively. The Emperor is a mind flayer detached from the species' hive mind. A controversial, complex character, and a player romance option, he was voiced by Scott Joseph. Raphael, a devil, is a supporting villain encountered early who offers the player a deal to remove the parasite in their head. Voice actor Andrew Wincott portrays Raphael as a theatrical villain influenced by Shakespeare's
Iago.
Plot The protagonist wakes up inside a giant dimension-crossing
illithid (mind flayer) flying ship. They are infected with a parasitic tadpole that enthralls and transforms people into illithids; however, the transformation does not happen, and the ship comes under attack from
githyanki warriors riding red dragons. The mind flayer crew teleports the ship to the Nine Hells and are attacked by an army of Devils. The protagonist is freed during the fighting and steers the damaged ship to Faerûn, where it crashes. They encounter other survivors of the wreck, all likewise implanted with tadpoles. The party seeks to remove their parasites through numerous avenues, all of which fail to provide a cure. They are saved from the tadpoles' overwhelming psychic force by a "Dream Guardian" inside Shadowheart's mysterious prism, a device that is sought after by the githyanki. The protagonist then becomes involved in the fate of the Emerald Grove, where local druids and tiefling refugees face off against the goblin horde that worships a cult of the "Absolute". Once the party either sacks or saves the grove, they travel through the mountains or the Underdark to reach Moonrise Towers, a cultist stronghold, in search of a new cure. The protagonist seeks sanctuary from the curse around Moonrise Towers in a tavern called the Last Light, held by a group of tiefling refugees, Flaming Fist conscripts, and Harpers. General Ketheric Thorm, the reigning lord of Moonrise and Chosen of Myrkul, is using a relic named the "Nightsong" as an engine for his immortality. The party scours the Gauntlet of Shar, a deserted temple to the goddess of darkness and loss, in pursuit of the Nightsong, revealed to be Dame Aylin, a daughter of Selûne, the goddess of the moon and Shar's sister. After either slaying or freeing the Nightsong, the protagonist confronts Ketheric, as well as his cohorts—Orin the Red (the Chosen of Bhaal) and Enver Gortash (the Chosen of Bane). Through their Netherstones and a mysterious crown, the triumvirate collectively controls the Absolute (revealed to be an Elder Brain, the ultimate form of the illithid race) and seeks to rule the Sword Coast by manipulating everyone infected with a tadpole. Orin and Gortash depart with the Elder Brain for Baldur's Gate, while the protagonist defeats Ketheric and claims his Netherstone. The protagonist arrives at Baldur's Gate as Gortash and Orin attempt to pit them against the other, while the companions find closure for their personal quests. It is revealed that the "Dream Guardian" is, in fact, a visage taken by a renegade illithid called the Emperor, who resides within the prism and oversees the imprisonment of a powerful githyanki, Orpheus. Orpheus is the source of psionic resistance the party possesses against the Absolute, and the Emperor has been leveraging this in his favour. The protagonist eventually faces off against Gortash and Orin, assembling the Netherstones to subdue the Elder Brain. The Elder Brain, having anticipated the triumvirate and the protagonist's every move, overpowers the party before the Emperor comes to the rescue. Realizing that the Netherstones require an illithid wielder with Orpheus' powers to be effective, the protagonist can either allow the Emperor to consume Orpheus or else the player character, Karlach or Orpheus must transform into an illithid. If working with the Emperor, he or the illithid in the party consumes Orpheus; otherwise, the Emperor leaves to side with the Elder Brain to save himself while the party frees and allies with Orpheus. After defeating the Elder Brain, the protagonist can choose to either betray their comrades and rule as the Absolute, let the Emperor rule and serve at his side, or kill the Elder Brain and every illithid tadpole with it, ending the threat forever. == Development ==