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Battletoads (1991 video game)

Battletoads is a 1991 beat 'em up platform video game developed by Rare and published by Tradewest for the Nintendo Entertainment System. The first installment of the Battletoads series, it was released in North America and Japan in 1991 and in Europe in 1993. Ports without Rare's involvement were released on the Mega Drive and Game Gear in 1993, and on the Amiga and Amiga CD32 in 1994 ; a port developed by Rare for the Game Boy was released in 1993 as Battletoads in Ragnarok's World. In the game, three space humanoid warrior toads form a group known as the Battletoads. Two of the Battletoads, Rash and Zitz, embark on a mission to defeat the evil Dark Queen on her planet and rescue their kidnapped friends: Pimple, the third member of the Battletoads, and Princess Angelica.

Gameplay
The game is a platform scrolling beat 'em up, with varying elements of racing, climbing and vehicle-based obstacle courses. Players start with three lives each time the game is started, which get replenished every time the player continues after getting defeated. The game contains no saving system or password features. The player has a maximum of six hit points that can be replenished by eating flies. While the levels of Battletoads vary greatly in gameplay style, the game is generally presented as a "beat'em up", in which players progress by defeating enemies while avoiding the hazards in the environment. Most of the attacks in the game have a "Smash Hit" variant, which triggers after a series of hits, or as the final hit to the enemy, and delivers a powerful blow to the enemy, often enlarging the body part delivering the blow. The Toads's regular hit is a regular punch, with its Smash Hit variant, "Kiss-My-Fist". Also, while running, which is done by tapping left or right on the D-pad twice in a row, the toads can deliver a head-butt. The head-butt's Smash Hit has the toads delivering a headbutt with giant ram horns, named the "Battletoad Butt". In addition, by standing close to them, most enemies can be picked up and thrown overhead. Due to the variety of gameplay styles between stages, many of the attacks are only usable in certain levels. For example, while hanging on the Turbo Cable in the second level, the toads gain access to a kick, with its Smash Hit variant called "Swingin' Size Thirteens", a giant punch similar to Kiss-My-Fist, named the "Turbo Thwack", and "BT Bashing Ball" in which the character shape-shifts into a wrecking ball when hanging next to a wall. In 2D levels, the toads can perform an uppercut, and its Smash Hit variation, called "Jawbuster". Also, in certain levels, a move is available in which the toads clasp both hands to bash an enemy into the ground, named "Nuclear Knuckles". After an enemy is buried by Nuclear Knuckles, the toads can use "the Punt" which involves repeatedly kicking their head, ending with its Smash Hit version, named the "Big Bad Boot". Certain objects can also be used as weapons, such as legs from defeated Walkers, beaks from ravens, pipes on the walls of Intruder Excluder, and flagpoles from the Dark Queen's tower. Side-scrolling stages are generally presented as having an isometric perspective, while platforming stages that feature vertical progression are presented in 2D, which allows the player characters to crouch by pressing down. Several levels in the game feature sections in the form of an obstacle course, where the players must dodge a series of obstacles with speed increasing as the level progresses. Other types of level include two "tower climb" levels, a descent to a chasm while hanging from a rope, a level with underwater sections, a maze chase riding a unicycle-style vehicle, a platforming "snake maze", and a race level in which the players have to fall as quickly as possible through countless platforms to reach the bottom of a tower before an enemy does. Hidden in four of the levels are "mega warp" points, which, when reached, allow the players to automatically advance by two levels. == Plot and levels ==
Plot and levels
Professor T. Bird and the three Battletoads, Rash, Zitz, and Pimple, are escorting Princess Angelica to her home planet using their spacecraft, the Vulture, for her to meet her father, the Terran Emperor. When Pimple and Angelica decide to take a leisurely trip on Pimple's flying car, they are ambushed and captured by the Dark Queen's ship, the Gargantua. The Dark Queen and her minions have been hiding in the dark spaces between the stars following their loss to the Galactic Corporation in the battle of Canis Major. Pimple then sends out a distress signal to the Vulture, alerting Professor T. Bird, Rash, and Zitz. Learning that the Gargantua is hidden beneath the surface of a nearby planet called Ragnarok's World, Professor T. Bird flies Rash and Zitz there in the Vulture to rescue them. Between levels, the toads receive briefing comments from Professor T. Bird, along with teasing from the Dark Queen. The professor drops the toads to the first level, Ragnarok Canyon, the surface of the planet guarded by axe-wielding Psyko-Pigs and Dragons that the player can fly on after taking them out; its boss is the Tall Walker, which throws boulders the heroes must throw back at it while avoiding its lasers. Then in the second level, Wookie Hole, the toads descend through a downward-scrolling impact crater, where they face the threat of ravens that can cut off the toads' Turbo Cable, plants named Saturn Toadtraps that eat toads, Retro Blasters that pop out of the wall and shoot electrical bolts, and Electro Zappers that form a line of 2,000 volts of energy. Ride levels include the third stage, Turbo Tunnel, where the players dodges stone walls while riding on a Speed Bike and having to use ramps to get across long gaps; "retreating into the shadowy margins of the galaxy to recoup her losses". With Pimple and Princess Angelica rescued, the four are brought back into the Vulture and fly away from the planet. ==Development and release==
Development and release
The game was developed by Rare and published by Tradewest. Rare founders Tim and Chris Stamper created the series in response to the Teenage Mutant Ninja Turtles craze of the early 1990s. To create a contrast to the popular media franchise and other beat 'em ups of the time, Rare added extra mechanics in the game to help separate it from these genres, such as racing stages and climbing courses. Rare decided early to take the game's art style and tone in a cartoony direction, both to distance Battletoads further from other beat 'em up franchises and to comply with Nintendo's restrictions on violence in games. According to Rare artist Kevin Bayliss, the characters of Battletoads were conceived in order to "produce merchandise" on a mass scale, in a similar vein to Tim Burton's Batman. Bayliss claims that he did most of the work on sketching the game's characters while Tim Stamper was largely responsible for translating the sketches and artwork into sprites. A few months after the initial North American release in June 1991 for the NES, Battletoads got a Japanese-localized release for the Famicom, getting distributed in Japan by NCS, as opposed to Tradewest. This release featured several gameplay tweaks, which resulted in a marginally easier experience. ==Reception==
Reception
Contemporary Battletoads was greeted with mostly enthusiastic reviews upon release, with critics calling it one of the best all-time video games, presentation was frequently praised, particularly when it came to the cutscenes, humour, some backgrounds being a "bit bland on occasions," Battletoads started at number 26 on Nintendo Powers July 1991 Top 30 list of NES games for Players' Picks only with 464 points, rising to number 13 the following issue with 858 points. In September 1991, it premiered on the actual Top 30 list at number 11 with 3,219 points, landing in the top ten of both respective lists for Players' Pick (number seven) and Pros' Picks (number six). In the October 1991 issue, the game skyrocketed to the number-three spot on the overall list with 6,008 points, remaining in that position in the November issue with 6,397 points. By January 1992, the issue Nintendo Power turned the Top 30 list into a Top 20 list (as they added Top 20 rankings for games of other consoles), Battletoads budged to number two with 6,140 points that month, staying in that ranking for three more consecutive issues but remaining out of the top spot due to having significantly less points than the long-lasting Super Mario Bros. 3 (1990). Afterwards, the game remained in the top ten for 17 more consecutive months, and eleven times in the top five. The game still charted when the Top 20 NES list ended in November 1994, and most of the game's final eleven months on the chart were in the bottom half, with only one of those months in February 1994 being in a top ten spot. Battletoads was nominated for the 1991 Nintendo Power Awards in nine categories, winning the first place in the categories: Graphics and Sound (NES), Theme and Fun (NES), Best Play Control (NES) and Best Multi-Player or Simultaneous (NES), it was also given the title of the Overall Best Game for NES of 1991. Retrospective AllGame acclaimed Battletoads as a mixture of a "great sense of humor (especially in the two-player mode) with a surprisingly good storyline and near-perfect gameplay," also praising its "smooth and responsive" controls "fluid" character animation, and the stages being "huge, gorgeously rendered and full of surprises." In 1997, Nintendo Power ranked the NES version as the 89th best game on any Nintendo platform. In 2010, UGO included it on their "Top 25 games that need sequels" also featuring the Arctic Cavern level on the list of "coolest ice levels". Topless Robot ranked Battletoads as the number one "least terrible Teenage Mutant Ninja Turtles rip-off" in 2008, also naming it as one of ten best beat-'em-ups of all time in 2010 and as one of ten video games that should have gotten toys in 2011. In 2012, it was also listed among ten "classic videos games that deserve an HD remake" by Yahoo! News. GamesRadar ranked it the 18th best NES game ever made, stating that "it was a fun game but its most notable element was its difficulty". Jeremy Dunham of IGN listed Battletoads as the 40th best NES game of all time. ==Legacy==
Legacy
Difficulty Battletoads has been noted by critics for its extreme difficulty. The game has even been included on numerous occasions among the hardest games ever made, including the number one spot according to GameTrailers. A reviewer of Destructoid stated that despite the game's "brutal and unbalanced" difficulty, it was often remembered as one of the most "beloved titles" of the eight-bit generation. A consumer guide named ''The Winner's Guide to Nintendo'' (1991), published upon the game's release, admitted the Turbo Tunnel level to be "one of the toughest challenges of any NES game." In 2012, Yahoo! Games stated that the game was still widely recognised as one of the most difficult games ever made, particularly noting the chance of players accidentally killing their partner in two-player mode. Nerdist remarks that Battletoads's sudden difficulty spike was intended to combat the video game rental industry; if the game was more difficult, then it would take longer to complete, and consumers would be more likely to purchase a retail cartridge instead of renting one. Hardcore Gaming 101 writer Eric Provenza analysed Battletoads to be unlike other video games known for their difficulty, such as Ninja Gaiden (1989) and Adventure Island, in that it does not get harder gradually; there are different mechanics, enemies, and obstacles for each section, with no opportunities for players to familiarize themselves with them due to limited continues and lives and the absence of a password system or save feature. The game starts as "a quirky beat-em-up before rapidly shifting into high-speed obstacle courses and manic action platforming with very little cohesion." Game Players explained that while most of the game's challenges involved patterns that could be memorized by playing the game several times, it had long section lengths and very few continues; he also noted the two-player involving both players having to start over a stage if only one player loses all of his lives. Despite having the same box art and title as the NES release, Battletoads for the Game Boy is a separate game in the series, featuring different levels and mechanics from the original. with the latter being placed number 76 on IGN's "Top 100 NES Games of All Time" list. Battletoads Arcade was released in 1994 to mediocre sales. A pilot episode for a Battletoads TV series was also produced by Canadian DIC Entertainment, in an attempt to capitalise on the popularity of the Teenage Mutant Ninja Turtles. The pilot originally aired in syndication in the United States on the weekend of Thanksgiving 1992, but it was never picked up as a full series. In July 2020, Megalopolis Toys announced a partnership with Rare to release a line of six-inch action figures based on the games. == Ports ==
Ports
Due to the extreme difficulty of the original NES Battletoads, almost all subsequent ports of the game went to varying measures to tone it down, in an attempt to make the game more accessible to casual players. This caused some of the more demanding levels to be modified, and some of them even removed altogether in certain versions of the game. The Mega Drive version features toned-down difficulty based on the original game's Japanese version, as well as providing higher definition and more colourful graphics than the NES version. The Game Gear port features downscaled graphics, also removing three levels and the two-player mode. Tim Chaney, European CEO of Virgin Interactive, purchased the Master System rights for Battletoads from Tradewest after the game found popularity in the United States and had planned to release a version for that console in 1993, but it never materialised. In 1994 Mindscape brought the game to the Amiga CD32 and released it together with the previously unreleased Amiga version. It had also planned ports for MS-DOS and the Atari ST back for the originally intended 1992 release of the computer versions, but these two were never released. A port for the Atari Lynx was also announced and planned to be published by Telegames, but it was never released. During E3 2015 it was announced that the NES version of Battletoads would be coming to the Xbox One as part of Rare Replay, a retrospective collection of 30 emulated classic games from Rare. featuring a fix to a bug in the original game that made the eleventh level unplayable for player 2. ==Notes==
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