Critical response Stray received "generally favorable" reviews, according to review aggregator
Metacritic, and 85% of critics recommended the game according to
OpenCritic. In Japan, four critics from
Famitsu gave the game a total score of 36 out of 40, with one critic awarding the game a perfect 10. Chris Scullion of
Video Games Chronicle (
VGC considered it one of Annapurna Interactive's best releases, and Andrew Webster of
The Verge named it among the best games of the year to date.
VG247s Kelsey Raynor described it as "a touching tale of loss, loneliness, environmental destruction", and
Ars Technicas Sam Machkovech declared it a blend of the "eerie, atmospheric exploration" of
Half-Life (1998) and the "childlike whimsy of a classic
Studio Ghibli film". Critics praised the graphical quality and art design, especially the use of lighting.
The Washington Posts Alyse Stanley described
Stray as "a master class in environmental story telling and level design", lauding the subtle directions provided to the player.
Shacknewss Bill Lavoy found the world among the most beautifully-designed, praising the detail but criticising the lack of graphical settings.
Kotakus Ari Notis likened the cinematic cutscenes to games by prestigious studios like
Naughty Dog.
GamesRadar+s Sam Loveridge found the atmosphere unique among recent releases, describing the world as "a stunning place to just exist in", and
Push Squares Stephen Tailby wrote it conveys an atmosphere of melancholy and hope.
Wireds Will Bedingfield lauded the imitation of Kowloon Walled City;
GameBonfires Qinyachanghui thought it faithfully restored the city's dark, crowded atmosphere with its compact buildings and makeshift rooms, evoking a surreal feeling through its interplay of the lower-class environment and the nightlife's neon lights.
NMEs Jordan Oloman considered the worldbuilding the strongest element, though noted it failed to match
Nier: Automatas (2017) intelligence or subtlety.
VentureBeats Rachel Kaser found the Zurk-infested levels the worst visually, and some reviewers noted minor glitches.
The A.V. Clubs William Hughes considered the robot-populated underground city concept a "
Lego stack of ready-made video game tropes".
Kotakus Sisi Jiang found
Stray a troubling example of
techno-orientalism.
Rock Paper Shotguns Katharine Castle determined that "at least 50% of the appeal" was
playing as a cat. The realistic recreation of cat behaviour received widespread praise; critics lauded the animation and easy controls and the immersion of movement and navigation, though some noted occasionally awkward controls and camera angles.
VG247s Raynor was prepared for repetitive gameplay but ultimately found it maintained consistent enjoyment.
The Guardians Keza MacDonald considered
Stray "an excellent example of how a change of perspective can enliven a fictional setting to which we've become habituated".
VGCs Scullion found the platforming simple but effective, and
GameSpots Alessandro Barbosa commended the balanced pacing between gameplay sequences.
Jeuxvideo.coms Pauline Leclercq felt the puzzles generally lacked difficulty but improved in the second half, while
The A.V. Clubs Hughes found them repetitive over time.
PCMags Gabriel Zamora was disappointed by the lack of choice while platforming, and
Electronic Gaming Monthlys Josh Harmon considered the core gameplay loop of objectives and puzzles "distinctly uncatlike".
Hardcore Gamers Kyle LeClair felt
Stray has "a terrific story with profound themes to uncover and great emotional beats along the way". Several reviewers were surprised by the narrative themes, considering the basic gameplay concept:
The Washington Posts Stanley found them memorable, and
Game Informers Blake Hester considered them simple but effective.
The Verges Webster recognised "themes ranging from
wealth inequality to
environmental disaster" and found the ending to be tragic and beautiful.
GameSpots Barbosa similarly found the ending satisfying, noting it allowed reflection on the character relationships.
Polygons Alexis Ong identified themes related to the ongoing
democratic development in Hong Kong, particularly regarding
police brutality and the
2019–2020 protests, citing the working title
HK Project. Reviewers lauded the robot characters in the game world, described by
PCGamesNs Nat Smith as "whimsical and strikingly human". Loveridge of
GamesRadar+ felt the interactions directed the narrative, which itself touched on themes of hardship and friendship. Raynor of
VG247 similarly found the friendships effective and emotional and several reviewers felt strongly about the protagonist and B-12. In the
Journal of Games Criticism, Caighlan Smith argued that, despite its nonhuman perspective,
Stray reinforced
neoliberal, human-centered ideals of
individuality shaped by
capitalism. The original score received praise, and was described as among the year's best by
Ars Technicas Machkovech, who compared it favourably to
Half-Life.
VGCs Scullion wrote the score "knows exactly when to evoke awe, when to creep the player out, and when to pluck at our pesky human heartstrings".
Kotakus Notis called it "deliciously jazzy", and
Jeuxvideo.coms Leclercq found it appropriate within the game world.
Hardcore Gamers LeClair and
Shacknewss Lavoy appreciated the environmental melodies, including those played by the robot Morusque, and some on the in-game radio. Smith of
PCGamesN described the music as "gently optimistic and abruptly unsettling", lauding the seamless switching between tracks dependent on the gameplay. The combat sequences polarised critics; some found them tense and exciting, while others found them tiresome and less interesting than its other elements. The gameplay sequences involving Zurks—compared by several critics to the
headcrabs from the
Half-Life series—were positively described as "more authentically cat" by
Electronic Gaming Monthlys Harmon, while
GamesRadar+s Loveridge found they added balance to the calmer moments.
The Escapists Damien Lawardorn found the sequences an effective example of
body horror, and among the most compelling and effective chapters. Webster of
The Verge similarly felt they added necessary tension, likening them to the swarms of
A Plague Tale: Innocence (2019), but wrote they could become frustrating. This sentiment was echoed by
IGNs Tom Marks and
PC Gamers Jon Bailes, the latter of whom described a confrontation as "repeated backpedalling and shooting".
NMEs Oloman considered the sequences a vast difference from the rest of the game, and
Game Informers Hester found them monotonous, though appreciated their rarity. The stealth mechanics received similarly polarised responses:
PC Gamers Bailes found them entertaining, while they were described by
PCMags Zamora as sufficient but simplistic, and by
Vices Renata Price as ranging "from fine to frustrating".
Accolades File:Stray GDC 2023 (cropped).jpg|thumb|upright=1.3|
Stray won Best Debut at the
23rd Game Developers Choice Awards. rect 0 133 494 1592
Antonin Ferret, software programmer rect 495 101 929 1592
Alexandre Brodu, game designer rect 930 195 1246 1592
Clara Perrissol, 3D artist rect 1247 151 1629 1592
Swann Martin-Raget, producer rect 1630 110 2077 1592
Mathieu Audrain, level designer rect 2078 30 2651 1592
Jean-Marie Vouillon, animator rect 1. 1 2651 1592
Stray won PlayStation Game of the Year at the 40th
Golden Joystick Awards and Most Innovative Gameplay at
The Steam Awards. It was nominated for six awards at
the Game Awards 2022, including
Game of the Year and Best Game Direction; it won Best Independent Game and Best Debut Indie Game. From
PlayStation Blog,
Stray won Best Independent Game of the Year and ranked fourth for Best Art Direction, Best Use of DualSense, PS4 Game of the Year, and PS5 Game of the Year, while the cat was runner-up for Best New Character. It was nominated for
Game of the Year,
Adventure Game of the Year, and
Outstanding Achievement in Art Direction at the
26th Annual D.I.C.E. Awards.
Stray won Best Sound Design for an Indie Game at the 21st Annual
Game Audio Network Guild Awards, and the
Gayming Magazine Readers' Award at the
Gayming Awards 2023. It led the nominees of the
23rd Game Developers Choice Awards with six nominations (tied with
Elden Ring), including
Game of the Year, and won Best Debut. It had nine nominations at the
19th British Academy Games Awards, including
Best Game, and was nominated for
Best Game Writing at the 58th Annual
Nebula Awards. The game appeared on multiple publications' year-end lists of 2022, including
PCGamesN (2nd),
GamesRadar+ (3rd),
The Guardian (4th),
Time (5th),
Empire (7th),
Vulture (7th),
Digital Trends (8th),
GQ (10th),
Den of Geek (11th), and
The Washington Post. == Film adaptation ==