Role-playing games Braunstein contributed to the development of role-playing games by introducing a one-to-one identification of player and
character, and open-ended rules allowing the players to attempt any action, with the result of the action determined by the referee. The
role-playing game concepts Wesely introduced were further developed by Duane Jenkins in his old west "Brownstone" setting and by
Dave Arneson in his
Blackmoor setting and later in the
Dungeons & Dragons game to which Arneson was a contributing author. The "Brownstone" games introduced the concept of giving the players their own "player characters" with a history that they could develop from game to game, rather than starting over each time the game was played. In a 1981 interview published in
Pegasus magazine, Dave Arneson described Wesely's
Braunstein as a game in which each player had a "role" that they were playing. He also described his
Blackmoor game as a variation of Dave Wesely's earlier
Braunstein, based on Wesely's ideas about role-playing, but set in a
fantasy world. In this precursor to
Dungeons & Dragons, players' recurring characters adventured in the fantasy setting of the Barony of Blackmoor, including exploring the monster and treasure filled dungeons underneath "Castle Blackmoor", which was inspired by a plastic model kit of
Branzoll Castle in Italy. == References ==