Breakout spawned an entire genre of clones. Ten years later, the concept found new legs with
Taito's 1986 game
Arkanoid, which itself spawned dozens of imitators. In Japan, the genre is known as
block kuzushi ("block breaker") games.
Tomohiro Nishikado cited
Breakout as one of the original inspirations behind his hit
Space Invaders (1978). He wanted to adapt the same sense of achievement and tension from destroying targets one at a time for a
shooting game.
Breakout directly influenced Wozniak's design for the
Apple II computer. He said: "A lot of features of the Apple II went in because I had designed
Breakout for Atari. I had designed it in hardware. I wanted to write it in software now." This included his design of color graphics circuitry, the addition of game paddle support and sound, and graphics commands in
Integer BASIC, with which he wrote
Brick Out, a software clone of his own hardware game. Wozniak said in 1984:
Re-releases and enhanced versions The success of the game resulted in
Super Breakouts release in 1978. It contains three separate game modes. The home ports include
Breakout as a fourth mode, using the
Super Breakout visual style.
Breakout 2000 for the
Atari Jaguar adds a 3D playfield and additional features. A 3D
Breakout-inspired game was published simply as
Breakout in 2000 for Windows and
PlayStation by
Hasbro Interactive's
Atari Interactive subsidiary. In 2011,
Atari SA released an updated version of
Breakout as
Breakout Boost. A revamped version of the game titled,
Breakout: Recharged, was released on February 10, 2022, for
Nintendo Switch,
PlayStation 4,
PlayStation 5,
Xbox One,
Xbox Series X/S,
Microsoft Windows and
Atari VCS as part of the
Atari Recharged series. It was developed by Adamvision Studios and SneakyBox. In 2025, leading up to the game's 50th anniversary, Atari released
Breakout Beyond for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Microsoft Windows. The game retains the core mechanics of the original while introducing a combo system, power-ups, abilities, and a multiplayer mode.
In popular culture Pilgrim in the Microworld is an
autobiography by David Sudnow detailing his obsession with
Breakout. Sudnow describes studying the game's mechanics, visiting the manufacturer in
Silicon Valley, and interviewing the programmers. The first-generation
iPod Classic has an
Easter egg where holding down the center button for a few seconds in the "About" menu causes
Breakout to appear. On the 37th anniversary of the game's release,
Google released a
secret version of
Breakout accessible by typing "atari breakout" in
Google Images. The image thumbnails form the
Breakout bricks, turn different colors, and after a ball and paddle appear the game begins. ==References==