Prior to joining Infocom, Moriarty was a Technical Editor for the Atari 8-bit computer magazine
ANALOG Computing. he took over
The Dig, a science fiction adventure game based on an idea from
Steven Spielberg. The project had a notoriously lengthy and troubled development, with Moriarty leading the second of ultimately three incarnations the game underwent before finally shipping in 1995. When his version of the project collapsed in 1993, Moriarty departed LucasArts and joined
Rocket Science Games. Moriarty said of his stint at Rocket Science Games, "It was a silly time. The Rocket Science executives were out to be Hollywood moguls, and, to their credit, they got hold of some serious money, and to start off with, it looked as if it was going to be a really fun gig. And they got most of it right. ... But the
Wired cover should have warned us. I mean,
Wired is the kiss of death. If they're on top of you, then you should know that you're already out of date." In 1995 Moriarty became the head of game design for the online gaming service
Mpath. On occasion, Moriarty delivers public lectures. One of these, his 2002
Game Developers Conference presentation "The Secret of Psalm 46," has been adapted into a dramatic production and a graphic novel, and was included in its entirety as a video
Easter egg in
Jonathan Blow's puzzle game
The Witness (2016). Moriarty is a Professor of Practice in the Interactive Media and Game Development program at
Worcester Polytechnic Institute. ==Games==